Like I said before you still don´t know how to avoid the micro in HOI III TFH.
Please stop being patronizing, such a behaviour can kill a constructive discussion.
For starters the naval invasion in HOI III TFH required much less clicks than what is needed in HOI IV even though to make sure the AI did not screw up we had to do them manually (...)
But the AI always screwed up ! You couldn't send more than 5 divisions in a landing...
Plus managing the escort and all, it was a lot of micro.
You basically don´t need to worry with 0 strength aircraft and losing them if you put a few wings in reserve (...)
Niop, you did, reserve or not, your aircraft always ended up destroyed if you forgot them for a few weeks.
You don´t need to select provinces, you can select whole regions, radius and even set angles (!) to save on clicks. You can even set it and forget it by enabling whatever mission to the maximum range of the aircraft (...)
And that was the problem. You wanted to bomb some specific provinces ? You can't select them so welcome to the clickfest of setting the proper radius, and angle...
You have an air map mode in HOI III TFH, use it to see what areas the enemy bombers are targeting and then place some fighters accordingly. Bombers are so weak that if they don´t have fighter coverage of their own they´ll be cut to pieces so this is usually a set it and forget thing really.
I am beginning to think that we didn't played the same game. I look at the air map, place my fighters, forget them, and the enemy would just bomb someplace else. You constantly need to be aware of the provinces your enemy bombed and counter with your fighters. Then he will attack some place else. That is tedious micro, at least that was reduced in HoI4.
The dreaded OOB: I need 5 minutes or less to organize a full OOB (from scratch) for operation Barbarossa. There is a nice little button that allows the AI to organize the OOB (automatically creating/attaching HQs) and there is another one that automatically assigns leaders. I need 5 minutes to set it up because I still want to tweak it to my liking like replacing some HQ leaders, renaming some stuff and tweaking the HQ areas. You need to know how to set up the TH HQ in order to properly take advantage of these features.
1) The AI did it terribly.
2) It is suboptimal.
3) It is micro that you can turn to the AI (terrible game design btw), but micro nevertheless.
4) It was not explained, you had to learn by yourself how leaders interacted.
5) Even when done properly, three weeks om the offensive will destroy your beautiful OoB and you can't let the AI (poorly) restore it because your forces that should be im the same corps (mountaineers, marines, Armored division) might be thousands of miles apart.
The trade in HOI III TFH was far from perfect too but at least I could set it and forget it by automating it while in HOI IV it just punishes me. Like I said before trade in HOI IV is a very dumb and pointless click fest by comparison with its predecessor. Btw trade used to be somewhat better before the "Their Finest Hour" expansion because it worked like a paralel economic mini-game that if "microed" well could be very beneficial but I guess the devs labelled that mini-game as exploitive so they dumbed it down to oblivion.
No it was not, it was stupid, ahistorical and pointless. And once again, I agree that you can turn it to AI, but micro is micro whatever you might think.
And the devs didn't label it exploitive, they labelled it tedious and pointless
IMHO The only things that saves a shitton of time in HOI IV are the templates and the ability to detach ships (damaged, etc.) with only a couple of clicks but that is it because everything else (including >99% of the new UI) just makes me waste time by comparison with HOI III TFH. The lack of messages, lack of a ledger, lack of a mini-map, outliner and "HQs" taking massive (!!) amounts of screen "real estate" and the impossibility to create a single front line (whenever I border several different countries) are IMHO some of the most hideous and time consuming changes.
There is a LOT more to be said about this and this is one of the reasons why I started making HOI III videos over 4 years ago.
On this we agree, lack of mapmode is terrible in HoI4, but I don't find lack of uniform frontlines that problematic (though I am always making thousands of smaller frontlines so that might be it)