• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

TreborTheTall

First Lieutenant
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Mar 24, 2018
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Greetings Commanders!

The video version of this guide/discussion can be found here:


I had one guest join me for the recording of the video: Ninjew.

Below I have the notes that I took before and after our discussion (please feel free to add anything that we may have missed):


Generic Tips:
  1. Melee bypasses evasion/ evasion does not work against melee attacks.
  2. Flying gives +10% evasion against most weapons (not flying v flying weapons) very few flying units have melee attacks
  3. Small target gives +15% (units like the pustule, and the piglets come with small target)
  4. A few units come with Prime rank: evasion; i.e. huntresses, shrikes, lancers, dvar prospector, emergent, deep one, runner, owl, bike, sharkarn infiltrators, sharkarn recon, misfortunes, bouncers, paragon fanatics, Medusa get evasive at prime rank.
  5. Bouncers can boost evasion of nearby friendly units with Primal pheromones: Prance. Can spin to end in defense mode (ends with 85% evasion)
  6. Skitter gives 5% evasion for each hex covered in the last turn.
  7. Vanguard gunship, and assembly lightning rider get evasive maneuvers, which works like skitter.
  8. Cover is less useful for high evasion units/ it might be better to go for a flanking shot. Cover applies after evasion, and reduces to hit by 50%. So lets say you have 10% evasion, and cover would add additional 40%, then it is probably better to take cover. If you have 40% evasion and cover would only add 20%, it maybe better to try to get a flanking shot.
  9. Great for getting melee units into melee range.
  10. Bypass cover doesn’t counter evasion (so evasion is good when fighting against huntresses)
  11. Cover can be destroyed
  12. Missed shot can hit adjacent units.
  13. AoEs hit targets with high evasion, especially if you use fire burst and target the ground next to the enemy units with high evasion.
  14. Enemies can boost their accuracy through mods like Exploitative Targeting System to deal with your evasion.

Playable Races/Faction Notes:
  • Amazon - 3 amazon units get prime rank:evasive; 2 evasive boosting mods. Can tame animals with skitter, small target, and flying (not all in one unit).
  • Assembly - Comes with a mod that boost evasion.
  • Syndicate - Mantra of clarity. mirage?
  • Vanguard - sensor mod, pugs can obscure
  • Kirko - 2 units get prime rank:evasive, hidden can boost evasion with cloud. Mantra of clarity
  • Shakarn - 2 units get prime rank:evasive; skitter mod.
  • Dvar - N/A
Secret Tech Notes:
  • Voidtech - phase manipulator is flying; T1 evasion mod
  • Synthesis - T1 evasion mod
  • Xenoplauge - pustules have skitter
  • Promethean - N/A
  • Psynumbra - N/A
  • Heritor - N/A
  • Celesitian - N/A

Potential Mods:

Huntress
  • Phasewalk modulator
  • Primal Awareness amplifier
  • Another mod that boosts evasion (kirko and assembly have 1 each)
Lancer
  • Phasewalk Modulator
  • Primal Awareness Amplifier
  • Spirit Link Module