• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
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Little Glossary


Events = refers to official game events (posted by GM in the Newslink thread), but also to any actions taken in-game, whether by GM or players, that are of considerable magnitude and may have a major impact on Eutopia (e.g., commandeering a tank and driving over somebody's postcard stand, starting yet another coup d'etat, or blowing up the National Assembly to celebrate Guy Fawkes day).

GM = Gamemaster

IC = in character (posting as your in-game character)

NPC = Non-Playable Character (character controlled by the GM and not controllable by players)

OOC = out of character (posting as yourself)

PM = private message

RL = real life (the mythical world outside Eutopia and the Paradox fora)
 

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Rules


General Conduct

1. Normal forum rules apply in Eutopia, regardless whether players post IC or OOC.

2. Eutopia should provide a friendly gaming environment for everyone - please act accordingly. Stay civil. Do not direct personal insults at other players. Do not judge people based on the actions of their in-game character, or vice versa. Don't forget that this is only a game, so don't take things too seriously.

3. Discussions of the RL politics and history of "other" countries are to be avoided, unless they are part of a wider discussion that *clearly* focuses on Eutopia.

4. In-game activities must not spill over into RL political advocacy. Consequently, players may not use RL symbols, pictures, photographs, texts and documents which are recognizably linked with an actually existing movement or organization, unless the get prior approval from the GM Admin (PM the GM Admin with the material, its intended use, and any relevant context).


Sign-Up and Character Creation

5. Anyone may register as a Eutopian citizen and thus become a full participant in the game. To register as a citizen, simply go to the Citizen Registry-sticky and post a brief (five lines) description of your in-game character; you will be considered a citizen from that point on. If, at some point, you quit the game, please remove your post from the citizen registry in order to simplify game administration.

6. Players are free to create any character they like but are expected to be somewhat reasonable: a billionaire businessman who is also a brilliant scientist working on a cure for cancer, personally edits a daily newspaper, holds an active commission in the military, is running for President, *and* crushes crime at night in a spiffy spandex get-up is likely to encounter business disasters, chemical spills in the lab, acute ink shortages, severe indigestion or other problems at the hands of the GM.

7. Players can have one (and only one!) character in the game. While players can on occasion start over with a new character, the GM usually expect some sort of explanation (a) why the player wishes to start a new character and (b) how the new character is different from the player’s old character. The GM will not normally approve a new character that is simply a clone of a player's old character, since this would open the door to abuse. Specifically, creating a new character is *not* considered a legitimate way to get out of tough situations your current character may be in. In other words, if character "Yogi Berra" experiences bad karma, don't expect the GM to allow you to simply ditch him and reincarnate as "Yogi Berra Mk. 2."


Character Restrictions

8. Players and their characters may not own or edit more than one media outlet at any one time. The same restriction applies to organizations (parties, interest groups etc.).

9. Role-playing militay personnel or police: for game purposes, initial military or law enforcement appointments will be handled by the GM Content. If a player wishes to assume the role of a member of the forces or police, s/he will need to get approval from the GM Content first (specifically regarding his/her rank).

10. Player characters in the military or law enforcement may order about NPCs/drones of lower rank, but GMs will generally determine what those NPCs/drones do.

11. Role-playing Members of Provincial Assemblies, First Ministers and Mayors: local and provincial elections are simulated and decided by the GM. If you are interested in playing any of these, contact the GM Content by PM.

12. Role-playing foreign citizens: players can play the role of foreign citizens in Eutopia, provided they get approval from the GM Content. If so, they cannot become citizens, cast votes or run for public office in Eutopia. They should not sign up in the citizen registry, but are welcome to post in the Game Character Biographies thread.

13. Restoration of the Monarchy: in the event that the Monarchy should be restored in Eutopia at some point, the Monarch will be an NPC. Players cannot become Monarch of Eutopia.


Using Drones and Anonymous Posts

14. Players can use "drones" in their posts. Drones are fictitious third person characters that interact with a player's regular character. For example, a player may have a conversation with a drone secretary, assistant, or employee to help explain something or to set up an action, or have such a drone respond to other characters if the player's character is "away" (in the US, in a bunker, trapped in a box car, jailed for stealing a waffle iron etc.).

15. Drones do not have an existence outside the posts of the player in question: they cannot act on Eutopian society, and players cannot attribute Eutopian events to them. Drones should be used sparingly and should not develop into secondary characters.

16. Players may not control drones in such a way as to affect other players' characters. I.e., no drone body guards beating up people, planting bombs, etc.

17. Players may make/send "anonymous" posts and PMs; those will not be attributed to a player's regular character. Anonymous posts/PMs need to be clearly marked as such at the top and will still be subject to the same rules as "normal" posts (e.g. as regards posting in restricted threads).


Posting - What (Not) to Do

18. All threads in the main Eutopia forum are public: every citizen may post in them and quote, cite or refer to information they contain. However, some threads in the main forum may restrict posting rights to specific citizens (e.g., only Members of the National Assembly may post in Assembly threads); those threads will be clearly marked in the thread title. Threads with restricted posting rights may still be cited and quoted by everybody.

19. All threads in the "Eutopia - Private Threads" sub-forum are private, meaning that (a) players who are not members of a group may not post in that group’s thread, and (b) all posts made in the "private threads" sub-forum are privileged information: players who cannot post in a given thread are not allowed to use or refer to its contents in any way (except in OOC-discussions).

20. OOC/IC threads/posts: unless a thread title contains OOC, all threads and all posts in those threads should be IC. If a player needs to make an OOC-comment in an IC-thread (e.g. for administrative purposes), they should put that comment in brackets [ ] and mark it with OOC at the beginning.

21. Do not submit multiple posts that are identical or virtually identical. If you have identical questions or comments for several different groups or player characters, post them in the Townhall or use PM.

22. Avoid clutter. Players are free to start new threads, but please check first whether your post may fit into an already existing thread.

23. Non-editors/owners need to submit their posts to a media outlet's editor for approval before they can be published in that outlet (even if the media outlet in question is not in the "private threads" sub-forum, or is not marked as restricted). If posting in a media outlet that is not theirs, players need to indicate clearly that they did get approval from the owner/editor for posting. This rule does not apply to call-in or debate shows.

24. Media outlets can only have *one* owner/editor.

25. Parties and organizations may set up two threads: one headquarter in the "private threads" sub-forum, and one communication office in the main forum to facilitate discussion with non-members. Additional threads may be allowed for special reasons if the players obtain prior approval from the GM Admin. For example, parties may wish to open a campaign thread during election time.


In-Game Actions and Game Parameters

26. Players cannot determine the fate of another player's character.

27. If a player plans something which looks like it might be a major event, they need to get approval first (usually from the GM Events, maybe also from the GM Content if it involves game background and setting).

28. If a player posts an event which the GM Events or GM Content decide is (a) fairly major and doesn't fit their plans, or (b) doesn't fit the game background and setting, they will remove that post (or request its removal).

29. Some game parameters (constitution, policies etc.) may be changed by the player community through the course of gameplay. Otherwise, they are adjudicated by the GM.


Submitting Ideas for Official Game Events

30. Proposals for events should be sent by PM to the GM Events.

31. Do your homework: please read the FAQ and other background information. Suggesting things that are impossible (such as driving to Europe) are not looked upon favourably.

32. Stick to what you control: if you want to suggest something that has nothing to do with your character (such as meteor strikes, foreign nations declaring war, etc.) you are allowed to suggest them, but they are unlikely to happen. Events that relate to what your character can realistically do will be given serious consideration. Events that have no real bearing to what you can control will be less likely to be considered.

33. Be realistic: one person should not be able to take over an aircraft carrier, even if he is a former Navy SEAL but now a pastry chef. One should not expect to mug someone and steal one million ducats. One person should not claim to have cured cancer.

34. You do not control NPCs: do not submit events that depend upon NPC actions and then predetermine what those NPC actions are. You can say what you *would* do if an NPC did something, but you cannot say what the NPC will do. Example: "If the guard believes my story, I will sneak in and steal Blade!'s wallet. If not, I will run like crazy" is good. "I will pay the President's guards to kill him and then I will make myself king" is not.


When in Doubt...

35. ... ask. For example, you can always ask about an event idea (many creative events are player generated) or about that nifty photograph you found on the web and would like to use in your next IC-propaganda piece.

36. Make sure to ask the right GM. This will prevent duplication of efforts and delays.
 
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FAQ


1. So - what's this then?

Eutopia is a socio-political RPG; it simulates the political system and civil society of a fictitious island country in the southern North Atlantic, halfway between Europe and North America. Check out the "Rules and Game Setting" and "Links" thread for more information on the game.


2. Huh. So, what can I do in the RPG?

Pretty much anything. If you're a citizen, you can vote, become active in political parties, newspapers, Churches, sports organizations - you name it. And you might even get elected President or voted in as a Member of the National Assembly, which will allow you to make life more difficult for the rest of us! ;)


3. Cool! What kind of character can I play?

Well, the sky's the limit, pretty much. Play as your alter ego and try to convince everybody else of the virtues of socialism/neo-liberalism/yogic flying - or maybe you've always wanted to dabble in the dark side and convince everybody else of the virtues of socialism/neo-liberalism/yogic flying? ;)


4. Nifty! What do I have to do to join?

We were expecting that question. ;) Just go to the "Citizen Registry" sticky thread, and write down a *very* brief (fives lines maximum) blurp on your in-game character. Your citizen ID will be issued immediately (i.e., you're in automatically). If you want to give us a full-length character description, there is a character biography thread. In the unlikely event that you should decide to leave Eutopia, please remove your post from the citizen registry to make things easier on the administrators.


5. Okay, I signed up. What next?

Do what you please. Hang out at the beach. Join a Church, write for a paper. Find a party you like? Ask them to let you join! Don't like any party? Found a new one. If you get together at least three members, your new party can be registered at the CRO office and can run in elections.


6. So is Eutopia pretty much a free for all?

Yes and no. Yes, it's open to all comers. No, there are certain rules of conduct; for example, please keep your posts in threads of groups you don't belong to to a minimum, and don't post there if you’re asked not to. Do not post in government institution threads if you do not belong to the institution in question. If you wish to post an announcement, please post it only once; and before starting a new thread, please make sure the topic you wish to raise doesn't fit in any of the already existing threads.


7. No spam - got it. Any other rules I should be aware of?

Normal forum rules apply. And behaviour that disrupts the RPG should be avoided.


8. I wish to assume ultimate power. How do I get elected as a Member of the National Assembly or as President?

Run as a candidate in the next elections; if you or your party get enough votes, you're in.


9. I see. When is the next election?

Elections take place roughly every ten weeks - or, in game time, every two years.


10. So five weeks of real time equal 1 year of game time?

That depends. Time is a rather flexible concept in Eutopia. E.g., a sports league may take several months to conclude one season, but it'll still be considered one year. And real life events that are used in Eutopia will be mirrored in-game as they unfold (if three weeks of real time pass between Event A and Action B, it will also be considered three weeks in game time).


11. Can I start a Maoist rebellion, bent on overthrowing the government and replacing it with the People's Democratic Republic of Eutopia?

Sure, you can *start* one... Whether the attempt succeeds or whether you get to meet the nice Constable on the corner depends on the Gamemasters and the player community. In other words, game parameters (such as the form of government and major in-game events) are determined by the Gamemasters and the player community, not by individual players. If you plan something major, it can’t hurt to clear it with the Gamemasters first.


12. Makes sense. Is that it then?

Take a look at the Rules (above), and you're good to go. Have fun; just remember that this is an RPG, so don't take things too seriously - and keep in mind that anything that goes on in here is to be kept separate from what's going on in other fora (for example, don't import discussions from the OOC-forum, and don't judge posters on their in-game character when they post elsewhere - or vice versa).
 
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Game Scenario


Eutopia is an industrialized island nation in the southern North Atlantic, about halfway between Europe and America. The majority of its population is of British origin, although there are two significant national minorities (Spanish and French) which are collectively referred to as “Latins.” There are a number of smaller national and ethnic minorities as well, most notably the Nordic and Native groups (mostly settled in the Northwest). Historically, the British have been privileged over other groups, and there is lingering inequality and resentment. Politically, Eutopia is a democracy; after the recent death of its last king and difficulties surrounding his succession, Eutopia became a republic. Some segments of society still support a return to the Monarchy.

The game started shortly after the Constitutional Convention decided to abolish the Monarchy and gave Eutopia a new constitution. At this time, the state of affairs in different policy fields was roughly as follows (please note that some of this may have changed in the meantime; one place to check for potential changes is the Eutopia Law Gazette).


External Affairs: Eutopia had recently joined the UN and was a member of the OSCE, but belonged to no other international organizations. The GM Content was to decide where Eutopian embassies existed at the beginning of the game. [Eutopia has since joined the WTO as well.]

Economy: Eutopia’s was a mixed economy. Health care, defense industries, natural resources, education, insurance (of any kind) and shipyards were 100% publicly owned, everything else was 100% private (including, for example, public transport). Shipyards faced a major crisis (inefficiency, lay-offs), and the (private) energy and transport sectors experienced rising costs for consumers. With the exception of education, each of the publicly owned economic sectors was controlled by a single state corporation:

Natural resources: Resource Conservation and Management Company (Recom)
Shipyards: Maritime Constructions Company (Maritcon) [now privatized]
Health care: Medicure
Insurance: Omnicare
Defense industries: Eutopian National Defense Technologies Company (ENDTech).

Welfare: Eutopia had a limited welfare state. Unemployment Benefits are 60% of the last wages; they were paid for one year, at which point they are replaced by Social Aid. Social Aid was paid for an unlimited time, but was only a small amount. The state also paid a small amount of child support to traditional families (see below). Finally, pensions were financed privately: the Eutopian Pensions Plan was co-financed by employers and employees. Retirees drew on the pension fund in proportion to their (and their employers’) contributions; if that generated insufficient income, they received social aid. [There have been substantial in-game changes to some of these stipulations by now, especially as regards benefits.]

Health Care: Health care was provided through Medicure. All treatments were paid for by Omnicare. Omnicare was financed through insurance premiums and state subsidies. Children and other dependents were not exempt from premiums, but paid a reduced rate.

Environment: Environmental concerns had been largely neglected in Eutopian politics. Existing laws were very loose, and there was little actual control and enforcement. Pollution caused significant health problems and health care expenditures in industrial areas, mining areas, and logging areas; rivers and forests in those areas were highly polluted.

Education: The state of education differed somewhat depending on region. In the North, education was a national responsibility and there were English language schools only. In the South, which is predominantly Latin, education was a provincial responsibility and there were both English and Spanish/French language schools. School age was 6 years everywhere, and 12 years of school were mandatory for everyone. The curriculum required that students be able to speak English and one of the other two major languages (Spanish/French) by the end of school. Colleges and universities were a national responsibility; the language of instruction was English, except for the Latin university in Isabella which specialized in Latin history, arts, and languages. Colleges and universities were publicly financed, there were no tuition or fees. A Bachelor programme (or equivalent) normally took 4 years to complete, a Master’s programme 2 years, and a Ph.D. programme 4 years. The military had its own colleges for training its officers. [There have been a number of in-game changes here; e.g., students now pay tuition.]

Family: Eutopian family laws were very traditional; they did not recognize same-sex unions, only married couples could adopt children, and only married couples receive child support and family tax breaks. Abortion was illegal except for medical reasons and in rape cases. Euthanasia is illegal. [Eutopia now recognizes civil unions for both hetero- and homosexual couples, but still restricts adoption to married couples.]

Crime/Punishment: Another fairly conservative area. The death penalty (by hanging) still existed and was in use. There was a tradition of very stiff sentencing (although white collar crimes go virtually unpunished). Prisons were small and overpopulated.

Drugs: All drugs were illegal and criminalized; possession carried a jail term.

Citizenship/Immigration: Immigrating to Eutopia was a three step process: (1) prospective immigrants had to apply for a work permit first - this was decided on the basis of a points catalogue (based on age, education, job category, language ability); (2) once people had a work permit, they had to apply for a residence permit (this was usually granted automatically if they had a work permit and, in addition, had an employment contract) - they could take up residence only after they got that permit; (3) if people had a residence permit and had lived in Eutopia for 15 years, they could apply for citizenship - here, the point system applied again, but with higher hurdles; however: if at least one parent was/ had been a Eutopian citizen, people had an automatic claim to citizenship. Eutopia had no refugee laws; in the absence of proper legislation, the state used the legal fiction that refugees were prospective immigrants - which meant that (1) the presence of refugees could be tolerated, but at the same time, (2) they could be deported at any moment if they didn't manage to secure a work and residence permit. [Please note: the above does not apply to or affect players and player registration as citizens in any way; for that issue, see the Citizenship section at the end. The above just describes the fictitious in-game laws regulating that policy area.]

Defense: The military was underfunded and its equipment was outdated. There are pronounced inter-service rivalries. Males age 18 were conscripted to serve in the military for one year. While the military supported the existing political system, it was extremely dissatisfied with its outcomes for the forces.

Media: The media was fully private. There were no restrictions on the percentage of commercials a station may broadcast as part of its programming, and no restrictions on content.
 

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Gamemasters


1. There are three GM: a GM Events, a GM Content, and a GM Admin. At the moment, they are mostly identical with the forum moderators: heagarty is GM Events, Blade! GM Content, and Melanchthon GM Admin. Von Streusser currently slaves away as Junior Events Intern.

2. The GM Events is essentially responsible for planning and implementing game events (needless to say, players may provide input here).

3. The GM Content is responsible for defining the game background and setting (once again, player input is more than welcome), controlling the formation of social organizations, overseeing certain in-game appointments such as mayors, First Ministers and military personnel, and playing
the role of Eutopia's High Court in-game.

4. The GM Admin is responsible for ensuring that players follow the rules, and for playing the role of CRO in-game. The GM Admin may suspend or ban any organization that breaks the in-game laws or game rules, violates forum rules, or is generally disruptive of gameplay; s/he may also ban individuals for the same reasons. The GM Admin will first issue a warning to the organization or individual in question - the latter will be banned only if they do not comply.

5. GM can actively participate in the game through controlling NPCs, but they cannot become President, Minister, MNA, Speaker or Deputy Speaker. If one GM steps down from his/her post, the other GM will decide on a replacement. GM may participate in the game in any role and function that is not expressly prohibited above.
 

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Hall of Fame


Outstanding Character Awards

April 03: Jack Teano (= heagarty)


Outstanding Support Awards

April 03: Barkeep49
 

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Bans/Suspensions


Banned and suspended players will be listed here, along with a very brief outline of the reasons behind the decision.


Royalist
Repeatedly engaged in RL-discussions and posted material recognizably linked to RL-organizations, despite prior warnings. Temporarily suspended as a consequence. Argued his suspension with the mods and showed a high probability of being disruptive to gameplay in the future; banned permanently as a consequence.

KaiZer
Repeatedly posted questionable material. The material was removed and, after the last instance, KaiZer was warned not to make similar posts in the future. Argued the decision with the mods; temporarily suspended as a consequence. Banned from the Paradox-forums while suspended from Eutopia.
 
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