Caslu,
Hmm... All right. Then we should also ban:
1. Adjustments to the maint. slider. Afterall, an attacker can hit 100, march four or five armies in and assault, gaining a heavy advantage.
2. Attacking with a CRT advantage.
3. Attacking with leaders. (this especially has nothing to do with skill)
4. Unequal military sliders at start.
5. Attacking a country after an unavoidable - military sliders event.
6. Attacking a country after a bad event (Beys, Iberian revolts, Civil War, WoR, ToT, etc.)
7. Attacking a country after a bad random event, for that matter.
Etc.
All of those come down essentially to luck, and most of them are as potent or moreso than DOTF.
Marcus,
Heh. Nice name.
No, not a workable idea. First of all, the "DOTF" historically had no trouble attacking coreligionists. So for historicity or RP or whatever, it's an incorrect stricture.
But for game balance, it'd be awful. And it's unnecessary. DOTF works fine.
Hmm... All right. Then we should also ban:
1. Adjustments to the maint. slider. Afterall, an attacker can hit 100, march four or five armies in and assault, gaining a heavy advantage.
2. Attacking with a CRT advantage.
3. Attacking with leaders. (this especially has nothing to do with skill)
4. Unequal military sliders at start.
5. Attacking a country after an unavoidable - military sliders event.
6. Attacking a country after a bad event (Beys, Iberian revolts, Civil War, WoR, ToT, etc.)
7. Attacking a country after a bad random event, for that matter.
Etc.
All of those come down essentially to luck, and most of them are as potent or moreso than DOTF.
Marcus,
Heh. Nice name.
No, not a workable idea. First of all, the "DOTF" historically had no trouble attacking coreligionists. So for historicity or RP or whatever, it's an incorrect stricture.
But for game balance, it'd be awful. And it's unnecessary. DOTF works fine.