Fun game today, despite the trouble getting started and a few incidents along the way. Some of the bad stuff that occured:
Difficulty joining: Jan (aka "the Janster") had difficulties joining, despite having the right version of both the official patch and the DEG scenario. The host turning off his firewall did not improve the situation. Does anybody know what could have caused this? Firewall on behalf of the client? Something else?
Crashes: I think we had 2 incidents where players crashed (or was it 3?), both involving USA. None of these occured directly after things such as annex/puppet, though they did happen quite soon afterwards (days). Do you guys realy think these were caused by annex/puppet? Something else, like a more or less random CTD?
Bugged Marseille: when Vichy event fired the Free French kept Marseilles, most likely with a large portion of their divisions strat deploying there. Vichy refused to join Axis, and Germany was more or less forced to DOW the Vichy in order to crush the Marseilles salient. Bad part for the Axis: Vichy is not annexed, thus creating quite a bit of TC drain for Germany/Italy, Axis don't get benefit of any Vichy divisions or ships (they are now part of Allies). Anyway this is a minor issue, we will of course win without the Vichy
Dissapearing German fighters: during one of the rehosts (I think 1st or 2nd crash by USA) 3 out of the 4 newly completed German fighters did not show up in the force pool after rehost. As this is quite an investment I would be very greatfull if this could be edited, Friedl suggested that we edit this as follows: put 3 fighters in the build que that finish in 1 days time, this will be much safer (from a crash point of view) then editing in units directly (they have unique ID numbers etc). 1 days build time for 3 fighters is no big deal, it sure beats 100+ if we were to build them from scratch
Bugged Croatia: Croatia is it's own puppet, something that is "normal" since the event that creates it is broken. No big deal since they totally suck anyway. If possible I guess we could edit it so that they instead are Germany's puppet.
Things that arose during game and need to be discussed:
1) Liberate puppet: Germany liberated the nation of Flanders, some players voiced concern about this calling it gamey or equivalent. This was in no way meant as an exploit, since they are our puppet and part of the Axis they may of course be freely invaded by the Allies. The reason behind this is simple: we only get a fraction of their IC and resources, but they themselves get 100%. For manpower the difference is of course 0% vs 100%. They are not sending us anything but energy (no rares or metal), in fact they have a shortage of these two resources. They also have some decent tech teams and a few good defensive leaders, the whole point is thus for them to contribute to their own defences. Keep in mind that Germany gets less base IC from this, and thus less TC (around 20 TC with max tech). I find it highly unlikely that we will see large quantities of Flanders' super heavy tanks rolling around in Russia, or anything similar
2) German landings in Suez: 1 German para division took Suez, and a follow-up force of some 8 German infantry landed by ship. Some players thought it highly unrealistic that 9 full infantry divisions could be supported there without the aid of a big harbor (something I am inclined to agree with), even though the game mechanics make this possible. What would the alternative be to not allowing this? Putting a max cap on the number of divisions allowed on a non-port beach? Only allowing amphib assaults into provinces with big ports? Keep in mind that the Allies will eventually make landings along the Atlantic coast, and the problems there will be the same.
I guess one reasonable solution to this would be that no forces are allowed to proceed further inland unless you own a large port, thus the invading force would be confined to follow the coastlines (in both directions if they want) until they control a large harbor, before being allowed to push inland. This is a rather simple rule, what do the rest of you think of this?
3) Convoy raiding broken? I'm not realy sure about this since I have not tried it very much, but according to some data it seems that raiding convoys doesn't work properly (or at all?). Unfortunately this is something that is hard to fix. Has anybody so far actually sunken a lot of convoys anywhere?
4) Next session when? In normal cases if 1 player can not make it we find a stand-in for that person, however next week it seems as if 3 players won't be able to make it: Holmberg, Juv (=the host) and MadViking (=me). It's bad enough to have 3 players missing, it's even worse to have the host missing, and it's still more worse to have
me missing

I suggest we actually postpone next weeks game, and play next session either in 2 weeks or on some other day, if this is possible.
Well that's about all I could think of, if you can think of anything post about it and we can discuss it.
Also please write a bit on the AAR (link in my signature), I'll be putting up some more screenshots and pictures there, feel free to do the same.