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Baltizar

Second Lieutenant
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Mar 4, 2015
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Hi all, Has anyone been getting error messages when this mod. Its only recently that this has been happening to me. When i have the theme mod activated and created a district for European buildings I keep getting a

"NullReferenceException: Object reference not set to an instance of an object" error message.

Thinking that there was something wrong with an asset I un-subscribed from all the assets and mods and did a clean install and subscribed to the popular themed buildings and mods. I loaded the game without any mods activated and and all was fine in the output file. However when I just activate the European unlocker i get the message again and in the output log (same as before) i get

NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[BuildingInfo].InitializePrefabs (System.String collection, .BuildingInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0

at BuildingCollection+<InitializePrefabs>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0

at LoadingManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[PropInfo].InitializePrefabs (System.String collection, .PropInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0

at PropCollection+<InitializePrefabs>c__Iterator89.MoveNext () [0x00000] in <filename unknown>:0

at LoadingManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[TreeInfo].InitializePrefabs (System.String collection, .TreeInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0

at TreeCollection+<InitializePrefabs>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0

at LoadingManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Does anyone know what is causing this.....No other mods were activated at the time
 

Shelltoe

First Lieutenant
Apr 4, 2015
235
63
you probably will be fine in 4 more days when the creator is back at home. he will fix it rather soon i guess
I'm on summer vacation from 7/07/2015 till 7/25/2015. During that time I won't be available online. If you experience any issues please be patient. I'll continue working on my mods when I'm back.
 

Baltizar

Second Lieutenant
50 Badges
Mar 4, 2015
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  • Surviving Mars
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  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Sword of the Stars
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  • Cities in Motion 2
  • Gettysburg
  • King Arthur II
  • Leviathan: Warships
  • March of the Eagles
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  • Ancient Space
  • Cities: Skylines Deluxe Edition
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  • Steel Division: Normand 44 - Second Wave
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Hi BloodyPenguin... hope you had a great holiday...and yes I am also known under the alias "Sensual.heathen" in steam. Please find attached my output log...I disabled all mods and assets and just loaded the stock assets with the European Building unlock-er mod...And I still get the same error
 

Attachments

  • output_log.zip
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