Hi all, Has anyone been getting error messages when this mod. Its only recently that this has been happening to me. When i have the theme mod activated and created a district for European buildings I keep getting a
"NullReferenceException: Object reference not set to an instance of an object" error message.
Thinking that there was something wrong with an asset I un-subscribed from all the assets and mods and did a clean install and subscribed to the popular themed buildings and mods. I loaded the game without any mods activated and and all was fine in the output file. However when I just activate the European unlocker i get the message again and in the output log (same as before) i get
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[BuildingInfo].InitializePrefabs (System.String collection, .BuildingInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at BuildingCollection+<InitializePrefabs>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[PropInfo].InitializePrefabs (System.String collection, .PropInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at PropCollection+<InitializePrefabs>c__Iterator89.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[TreeInfo].InitializePrefabs (System.String collection, .TreeInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at TreeCollection+<InitializePrefabs>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Does anyone know what is causing this.....No other mods were activated at the time
"NullReferenceException: Object reference not set to an instance of an object" error message.
Thinking that there was something wrong with an asset I un-subscribed from all the assets and mods and did a clean install and subscribed to the popular themed buildings and mods. I loaded the game without any mods activated and and all was fine in the output file. However when I just activate the European unlocker i get the message again and in the output log (same as before) i get
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[BuildingInfo].InitializePrefabs (System.String collection, .BuildingInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at BuildingCollection+<InitializePrefabs>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[PropInfo].InitializePrefabs (System.String collection, .PropInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at PropCollection+<InitializePrefabs>c__Iterator89.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at PrefabCollection`1[TreeInfo].InitializePrefabs (System.String collection, .TreeInfo[] prefabs, System.String[] replaces) [0x00000] in <filename unknown>:0
at TreeCollection+<InitializePrefabs>c__IteratorA4.MoveNext () [0x00000] in <filename unknown>:0
at LoadingManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Does anyone know what is causing this.....No other mods were activated at the time