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sebcri

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First of all massive props for the update. I really like the new European buildings and think that they're 95% where they need to be in order to be a really nice addition to our cities. So please don't take the following as a complaint but rather a few ideas that can improve this feature with (hopefully) not a large amount of work:

The easy:

  1. European buildings Really need to be a district policy. Most cities in Europe do have a historic district (old town etc) and this is a great addition to give our cities character. However 90% of the cities will mostly be composed of (more) modern buildings. With few exception (small touristic places) it's unreasonable that a city be composed solely of pre 1950 buildings. The easiest compromise I can see at this point is to group all the historic buildings in the 1-4 tiers and import the 5th tier buildings in the European biome. Then we can use the "Highrise ban" policy to control the type of buildings being built.
  2. Art style - it might be a personal preference, but the color palette should be toned down a notch - most cities would have strict regulations about the colors allowed.
  3. Art style - reduce the number of flags on buildings - not too realistic that each building flies a different flag.
  4. Art style - should remove some of the old looking ads - while they do look cool, you don't really see them around these days.
  5. Art style - should remove or drastically reduce the amount of TV ads on the commercial buildings. Those would be strictly prohibited on any historic building, I think. To a lesser extent the same applies to the solar panels.
The not so easy:

  1. Going back to the European buildings, the proper solution would be to make them a district policy. That would allow us to use the full 1-5 tier range of both eras.
  2. The corner buildings look very cool, however they only work on perfect 90 degrees grids. At the moment it seems that we have a choice between gridding our cities or not using the cool corner buildings. Corner detection can probably be improved as to spawn corner buildings on less than perpendicular intersections.
 
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Miwi

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I haven't tried the european buildings yet - but does it mean because of the map binding that we can't use the custom workshops assets together with these new european buildings ?
Considering that in the workshop there are already a lot of well done european buildings it would be a bummer not use them together.
 

sebcri

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Well, as far as I saw the biome influences the high density CO buildings. You either go full European or full vanilla buildings. The workshop assets don't seem to be influenced - ie. I got them spawning in my European city. However that doesn't work that well as randomly mixing the wall to wall with modern (workshop) buildings in the same area looks bad. Until we get some sort of control, I'd personally just leave the European biome alone altogether.
 
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Baro

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It's absolutely insane that the european buildings are an all or nothing map-wide choice. Make them a district policy, hell add user-specified tags to all buildings to create named tile sets that you can then enable or disable district wide. I love the "new" european buildings but it makes zero sense to make them mutually exclusive with all the other buildings, this is really bad design. With the glut of user-made buildings CO should really invest some time into a district and tile-set based system.
 

Doodleroo

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It's absolutely insane that the european buildings are an all or nothing map-wide choice. Make them a district policy, hell add user-specified tags to all buildings to create named tile sets that you can then enable or disable district wide. I love the "new" european buildings but it makes zero sense to make them mutually exclusive with all the other buildings, this is really bad design. With the glut of user-made buildings CO should really invest some time into a district and tile-set based system.
I have to agree, this was the worst possible choice to implement them. I wonder what the reason for this kind of implementation was? Memory constraints maybe?
 
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