• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jul 24, 2003
10.309
0
Besides that, I support the scaled wars idea. It will make the Spanish-Austrian-Venetian alliance less dominant.

Besides that, I don't think Constantinople needs a besieging everytime the sultan talks about a lone Venetian island or an African province ;)
 
Jul 24, 2003
10.309
0
arcorelli said:
BTW, the Tzar could like to talk with the Sultan regarding the situation of Georgia -his current ally. A country that is currently oppresing some orthodox and that rules some lands that are clearly meant to be part of Russia.

The sultan invites the benevolent Russian Tsar Ivan the terrible to conduct diplomacy on ICQ...

Regional deals don't necessary need to be posted on the forum, nor is it necessary to flex muscles in diplomacy for the eye of the world.
 

Hive

Lex Superior
19 Badges
Oct 16, 2002
12.250
15
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
Slargos said:
I'm going to attempt to keep wars local and scaled as much as possible. I'm not saying this is the way it's going to be all the time as it's not a promise I can make, but it will be my ambition. :)

For example:
Ottoman Empire asserts its strength in Algeria -> Spain won't intervene on land. Possibly the spanish fleet will support the venetians if the ottomans venture too far west with their fleets.

Ottoman Empire is victorious in Algeria and starts casting wistful glances at Dalmatia since Venice is down and low -> Spanish intervention is probable.

Ottoman Empire moves on Venezia -> Spanish intervention is all but guaranteed.

Me like.
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.850
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Slargos said:
On an entirely different note:

I'm going to attempt to keep wars local and scaled as much as possible. I'm not saying this is the way it's going to be all the time as it's not a promise I can make, but it will be my ambition. :)
Example two, Henri III of France performs a security operation for the return of the illegally occupied territories (i.e. Lombardia) -> Karl V of Spain and Austria does not intervene. :)


...Not bloody likely outcome, that....

As far as I can see, this is just another ploy to maintain the Habsburg's alliance complete dominance in Europe by splitting the potential opposition, but as it is a ploy that is likely to work, well done.
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Peter Ebbesen said:
Example two, Henri III of France performs a security operation for the return of the illegally occupied territories (i.e. Lombardia) -> Karl V of Spain and Austria does not intervene. :)

Henry, bastard king of France, attacks Venice while it is busy with Selim, clanleader of the sheepmongering tribes -> Spain does intervene. :D
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Regarding randomization:

The current random goods file is scaled for the total randomization of the americas and africa. Since most of those goldmines are in already owned provinces they aren't randomized and hence there will be about twice the amount of goldmines as in the GC.

I'll run a new randomization with the goldmines scaled down or we'll run with the current one.

Thoughts?
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Also something we need to consider:

Should the "minor" nations get better leaders than the majors to sortof balance things out?

I'm thinking Portugal, Holland, Sweden, Denmark. Possibly Venice and England although they're border-line...

"mean" value will be 4 to begin with. If that is deemed to high, we'll set it at 3 next session.
 

Wyvern

In the lands of Calradia
84 Badges
Apr 19, 2002
4.586
247
  • Magicka 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Victoria 2 Beta
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
Can you give a summary Slargos on the basis for how leaders will be generated throughout the campaign. ie how many to expect, what their stats are likely to be etc. I'm very hazy on details.
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
Right. Daedalus posted the new version of his generator today, and here's the details:


post-4-1083671713.jpg


The number of leaders of each kind (admirals and generals) are set in the selection box. The chance for each leader actually appearing is then set on the right.

The "normal" value is set on the slider below. 4 creates a good spread of leaders, in my opinion.

Then the checkbox for conquistadors/explorers can be set if they are wanted, and the chance that any given general/admiral will instead turn into its exploring counterpart.

When this is done, the generator lists all nations in the savefile with the selectable already pre-selected, and leaders are generated.

Here you can find a copy of last session's savegame with leaders generated.
http://www.slargos.se/forum/index.php?act=Attach&type=post&id=2210

Settings used were 50% chance for 3 generals and 2 admirals. 25% chance for explorers.

--------------------------
 

Slargos

High Jerkness
53 Badges
Dec 24, 1999
10.838
319
www.paradoxplaza.com
  • Victoria 3 Sign Up
  • PDXCon 2019 "Baron"
  • PDXCON 2017 Gold Ticket holder
I just got a pretty interesting idea while talking to FAL about this btw.

Why not give all AI nations random leaders with the average value of 6-7? Would definitely make the AI less of a pushover and put a bit of sting into the german minors.

Perhaps not for this game, but for the next one I definitely think we should do it.
 

Hive

Lex Superior
19 Badges
Oct 16, 2002
12.250
15
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
I think maybe you should tone down gold a notch, yes...

And I don't think it should be certain that we get a set number of leaders each session. Let it be a surprise.

Also, the giving AI uber leaders doesn't sound all that good to me... could give some pretty wicked results.
 
Jul 24, 2003
10.309
0
Slargos said:
Why not give all AI nations random leaders with the average value of 6-7? Would definitely make the AI less of a pushover and put a bit of sting into the german minors.

And having AI allies/vassals would then finally be somewhat benefitting instead of wasting warscore with them :)
 

Hive

Lex Superior
19 Badges
Oct 16, 2002
12.250
15
  • Heir to the Throne
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron Anthology
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II
FAL said:
Take a look at the Ottoman leader file :cool:

Let's all vote for actually using this file!!

Eh... wasn't one of the reasons for random leaders that people shouldn't know what was coming to them?

So why did you post this already, Slargos - and why did you look, FAL? :confused:
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.850
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Slargos said:
Also something we need to consider:

Should the "minor" nations get better leaders than the majors to sortof balance things out?
Possibly too much trouble. What is a minor, when is it no longer a minor, and (as would be likely), why is it always a "minor" leader leading an alliance offense? Just as well say that nations that fight wars often should have better leaders on average and have done with it.

You might consider, however, scaling the proportion of generals to admirals by the naval/land setting using a 30% chance of occurring per man.

Code:
Land 0-1: 6 admirals and 2 generals
Land 2-4: 5 admirals and 3 generals
Land  5:  4 admirals and 4 generals
Land 6-8: 3 admirals  and 5 generals
Land 9-10: 2 admirals and 6 generals
 
Jul 24, 2003
10.309
0
Hive said:
Also, the giving AI uber leaders doesn't sound all that good to me... could give some pretty wicked results.

AI with super-leaders could result in the wicked result of a BB who is not able to annex the electors at will :D

And in a China who is truly hard to conquer :)
 

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
16.910
4.850
  • 500k Club
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Slargos said:
I just got a pretty interesting idea while talking to FAL about this btw.

Why not give all AI nations random leaders with the average value of 6-7? Would definitely make the AI less of a pushover and put a bit of sting into the german minors.

Perhaps not for this game, but for the next one I definitely think we should do it.
Anyone who can remember my German Minor Deathsquad from Mowers' aborted Tsunami 2 will shudder to think of the consequences of such a policy. No, I tell, you, for the love of god, NO!
 
Jul 24, 2003
10.309
0
Peter Ebbesen said:
Code:
Land 0-1: 6 admirals and 2 generals
Land 2-4: 5 admirals and 3 generals
Land  5:  4 admirals and 4 generals
Land 6-8: 3 admirals  and 5 generals
Land 9-10: 2 admirals and 6 generals

A lot of work for the GM, but a good idea (and something Slargos and me chatted about).

But possible getting 8 leaders is a bit too much imo