Hive said:To this I must agree. Personally, I think there shouldn't be a tech hit modifier (max -5% at least) and max a -10% tax modifier.
Perhaps the Shiite morale boost should be lowered to .25 as well.
Hive said:To this I must agree. Personally, I think there shouldn't be a tech hit modifier (max -5% at least) and max a -10% tax modifier.
Slargos said:Regarding the fortress issue. I had a chat with HG about it, and I've decided to take a crack at writing a parser to check the savefile for any fortresses breaking the rule and possibly editing them automatically.
Since Peter is too afraid of putting in the miniscule amount of time it would take him to code a tool like that, I will have to put in the gargantuan and ineffective work it will take me to do it.![]()
Nevertheless, enthusiasm for the game will prevail. If I have the tool ready by sunday, we will use it. If not, we will wait and see. I don't expect we will see many large fortresses the first session anyway, aside from those that are legal by the fortress-rule.
I think this will be of great value to the game.
Damocles said:Perhaps the Shiite morale boost should be lowered to .25 as well.
Damocles said:The military alliance being restricted to two nations will have the greatest boon. No more stupid sixteen nation alliances where one member has a CB that the others benefit from.
Damocles said:The military alliance being restricted to two nations will have the greatest boon. No more stupid sixteen nation alliances where one member has a CB that the others benefit from.
I was thoroughly disgusted with myself when I forced one of my weaker allies in a recent game to declare war for the rest of the 'team'. I was so sick that I could barely take advantage of the free dow. But somehow, I managed.
Hive said:I thought we agreed on 3 nations, so eg. Portugal could ally Spain and Austria?
Well, if you go with the max level 4 rule - which is much the simplest and best in my estimation, you only need to search and replaceSlargos said:Regarding the fortress issue. I had a chat with HG about it, and I've decided to take a crack at writing a parser to check the savefile for any fortresses breaking the rule and possibly editing them automatically.
Peter Ebbesen said:Well, if you go with the max level 4 rule - which is much the simplest and best in my estimation, you only need to search and replace
fortress = { level = 5.000 } and fortress = { level = 6.000 } with fortress = { level = 4.000 } after each session. Making a script to perform those two operations is nearly overkill.![]()
TheArchduke said:Sounds like this is getting a special rules smashfest like Mach.![]()
Camisa 10 said:The General States Event is a spanish event? In wich i must choose the option that gives independence to the dutch as vassals?
Slargos said:Would this be acceptable?
Sweden - Devil
Russia - Archduke
Poland - Robertus
Austria - FAL
Venice - HG
OE - Slargos
France - Ganja
Spain - Camisa
England - Hive
Holland - Lotus
Persia - Peter
Denmark - Melchior
Portugal - Rezag
Brandenburg - Damocles
FAL said:Is this the final one?
FAL said:I want Damo in BB, then I can annex him together with Robertus, Hive and all the others who love to do so![]()
Slargos said:No. Latest draft is the last one I posted where Damocles is OE and HG is Poland, while Robertus is BRAndenburg.
FAL said:Is Robertus Ok with that?
But let's see, the shuffling began because some of the newer players were surrounded by veterans. Let's see if the situation is better for Austria.
Original setup:
Austria: FAL
BB: Damo
Poland: HG
France: Ganja
Venice: Slargos
Ottoman Empire: Melchior
Everyone agreed this Austria was bound to be destroyed. So we began shuffling. And now we end up with this:
Austria: FAL
BB: Robertus
Poland: HG
France: Ganja
Venice: Slargos
Ottoman Empire: Damocles
Is there anyone who thinks Austria is better off now?![]()
devil said:nope you are still screwed, or should I say even more screwed GOOD LUCK![]()
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