RISK? Could someone give me a link to this mod?anti-commi said:he said they wont be exzactly equal and with RISK ai they will form alliances
RISK? Could someone give me a link to this mod?anti-commi said:he said they wont be exzactly equal and with RISK ai they will form alliances
Yukala said:Boo! I am sorry to be posting my business in your space. o
The Wookiee said:What have you changed? A changelog would be cool
fudd_bopo said:Have a look at the first post...
fudd_bopo said:Any feedback and ideas of how to improve the scenario is greatly appriciated.
Corvuz_Crovax said:I must say that I'm a great fan of your mod. It's like HOI2 on speed with war everywhere. Actually I've just played 4 games for 5 hours in a row and I'm getting my a$$ kicked again and again .
I have some suggestions:
1. Tech Research is quite slow, I would increase they team skill to 6, I would also add nuclear engineering to the scientist team and make an air doctrine team.
2. I suggest renaming france to normadie, italy to etruria or rome, osmania to byzantium, karaman to osmania, anatolia to armenia
3. The inclusion of georgia, byelorussia, russia, "Cossacia", israel, syria, mauretania, algeria, tunisia, libya and egypt so the coasts of the whole of the mediterranean sea and the black sea are included
4. As every nation have the same tech teams I would also give them the same leaders and ministers. I will be posting an idea for this in a short while.
5. And lastly maybe every nation should start with the first artillery, infantry, cavalry, construction, refining and armor tech so that you can start contructing infantry, brigades and upgrading infrastructure and industry right away.
But anyway your MOD is cool I'm already getting the need to play again and this time Brandenburg will SUFFER!
ironchancellor said:Just a quick suggestion if it hasn't already been added to the mod. Or maybe it was never taken away, just let me know. I always love to pursue the secret weapons like V rockets and nukes and in an earlier game although I had researched the requirements and waited patientially for a breakthrough, it never came. Maybe luck was just against me or maybe secret weapons were banned. If they were taken out, I'd love to see them if only so I can get the satisfaction of bombing Brittany out of existance.
anti-commi said:there are events to be able to reasech secret weopons so you need to take the secret weapons events and add them
anti-commi said:your well come
i have a few questions
1.i added the senerio too my mone vanila folder and the countreys still have ministers and regular tech teams. why?
2.and the ai gets great war infantry tech and has infantry before i have my militia. again why
anti-commi said:why are there only leaders for 3 contrys
fudd_bopo said:2. This is one thing i have spent some time wondering about (and don't seem to find an answer either). But it's much less than it was when i was making the first version (they built 1936 infantry and early tanks without any research) again i don't know why and if anyone who know read this please tell me...
Cold Evil said:Why don't joust add these 2 units in the start of the senario?
Inf: 1010
Arm: 2010
But it should be much funnier if we could find a solution on this problem without adding them.