Part Time Warp
- May 30, 2007
The final turn with Asutria is mostly a tidy-up exercise. Although I notice that my liberal policies with the sliders have left me with no spies whatsoever, this shoudn't be an issue with a good web of warnings.
Sure enough, it only takes a year for Burgundy to DoW and for Austria to get a stab-free, spy-free piece of the action. The Burgundians are still capable of fielding huge stacks despite their reduced territory, but of course no match for the 240K Austrian manpower pool They give Hainaut and release Holland.
In 1792-93 I have to deal with a war of Welsh Succession against Sweden. It's a short affair that sees Tyrone released and North Wales given back to the Welsh.
The Welsh don't get much peace after this though, they get involved in a war with Scotland and in 1796 they are DoWed by France. Luckily for them Austria is there to help them out -another stab-free, spy-free war-
France cedes the Western Isles to Wales and gives up a few cores to become an OPM.
On top of that I get a +3 stability great minister event, which is always nice
In 1797 Holland DoWs Burgundy. I gladly support them in their just cause, despite the -1 stab hit. Burgundy cedes Münster and Puerto Rico and releases Brabant. The Dutch signed an early white peace so they missed out on any reward.
As the end of the turn approaches I make sure I deal with some unfinished business. First with England, who hold the only non-Austrian province in Australia and some provinces in South America...
And finally with France... who costs me 3 stab points to DoW this time. But I don't care... ah, the sweet smell of annexation...
I release Brittany in their place. Now western Europe looks just like the Habsburg forefathers wanted. Well almost, I would have liked to release Friesland also, and give Anjou and Maine back to Provence, but you can't have it all -unless you are playing a WC game, then you can-
Hungary wasn't inherited in the end, but the Lithuanian overlord still got Hungary busy in plenty of wars. And some of them against same-religion nations, judging by the -2 stability the kingdom is currently enjoying Interestingly enough, there hasn't been a single Ming-Lithuanian war in the entire game.
I focus on temple building and stability recovery while I scoop some more Swahili provinces... and even the odd Timurid land...
In 1810 the Lithuanian king dies and the PU dissolves, although following a time honoured tradition I get a rather useless king.
A "Gift to the State" event increases the treasury by 500 ducats. However by the time stabilty +1 is reached in 1816 it becomes clear there is no way I can get to +2 before the end of the game, and no stability events come to the rescue So the capital will have to stay in Buda.
I spend the last years converting, trading and making the most of Deus Vult by DoWIng Swahili and the Timurids. Northern Swahili is fully absorbed into the empire -while Southern Swahili is reduced to an OPM by Lithuania- and even get to add rich Hormuz to my CoT collection
With hindsight I should have adopted Deus Vult much earlier in the game, it would have saved me/the AI tons of stability, the most expensive resource in the game for a large nation.
Never the less, Hungary ended the game independent from Lithuania and owner of a fine empire