- Dec 14, 1999
- 19.083
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I think we would like to hear something more specific and concrete in these dev diaries. This reads more like a press release with almost no real information in it, just promises of future information.
It hints of quite a lot of new stuff though
Pirates gaining trade power in the trade node? Is that new or have I just missed this up until now?
Yes, its new.
How does this Fervor mechanic work?
It will be explained in detail in a future development diary.
Some better late game units for ever non-Western/non-Eastern nation
You'll be happy
Would love some new sprite packages, especially swedish sprites packs for napoleonic era (björneborgarna). But that's because i'm a swede, but still. I love the uniforms soliders have during the napoleonic era in general.
Pretty sure there will be spritepacks at the same time. I don't think we get swedish spritepacks this time though.
Doubt it.It is possible to add a local save on ironmode just like on CK2 on this next expansion?
Will modders (i.e. DHarper) be able to use a religious fervor value for all countries?
yes, like all other religious mechanics.
Yeah yeah this is all well and good but What do Trade Companies actually do and how moddable are they?
Details coming soon, but you will have far more direct control over them than over colonial subjects.
New Policies and their implementation is a complete fail. No one used them in stream because no one with the exception of already overpowered western tech group have MP sulprus.
We're just in 1620 in the mp, and its a mechanic for mid/lategame.