Europa Universalis IV: Wealth of Nations – Dev diary 9: Policies & Ideas & More

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Chieron

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Some interesting changes, but the policies seem quite lackluster considering their costs. Except for the discipline one, none have a reasonable effect (diplo reputation is situational).
 

Golladan

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Looking closely I notice many of the changes shown in the MP sessions were left out. Were those changes reverted?
 

I_AM_King_Midas

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:p

It's funny when you push your resources outside of your comfort zone how many things you find just aren't as important as you thought they were. Before this run I thought 3% was bad and 6% was end of the world. Now I see the bigger hit to my economy is revolt risk lowering taxes (-4% per point hurts) and the fact that I passed on a lot of diplo and admin techs so they're not up to par. Overall I'm running -50 to -100 (I saw -189 one month while reinforcing after a big battle) and I just sort of shrug it off and take another 1400 ducat loan each year. I wouldn't recommend ignoring inflation especially early in the game, but I won't be as concerned about it in the future.

Loans are fine. 50% inflation is not. That is absolutely slowing you down and crippling your economy. It is not optimal to have everything that high. I am assuming you have gone bankrupt a few times or you are having some nation which really~ is outside of the norms. With that much inflation its going to cost way more than it should to support an army and as you go bankrupt you will have even worse armies.
 

TheMeInTeam

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Loans are fine. 50% inflation is not. That is absolutely slowing you down and crippling your economy. It is not optimal to have everything that high. I am assuming you have gone bankrupt a few times or you are having some nation which really~ is outside of the norms. With that much inflation its going to cost way more than it should to support an army and as you go bankrupt you will have even worse armies.

If you drive up expansion very quickly, you can afford 50% inflation.

But it seems iffy indeed. It's a question whether trading a slightly slower tech pace for what amounts to much more gold is worth it. Certainly, if he's not running +3 advisors across then it's probably hurting him, but he might be and affording a military, such that monarch points are technically a larger bottleneck.
 

apsycobear

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Interesting additions, especially the policies. As a word of warning though, military related things are already largely prioritized due to how important they are in war, and as such I highly suggest Paradox take caution with these policies. Looking at the screenshot provided (thanks by the way), I can already tell you that Weapon Quality Standards and Modern Firearm Techniques will be picked up by every single land based power in every game just because of how important discipline and combat ability are in wars. By contrast something like the Public Welfare Act will likely never be picked up, as the revolt risk reduction is negligible and the stability cost reduction ends up being wasted by the fact you're paying a point a month, so after 5 months the benefit is no longer worth the cost.

While I understand you're still working on the DLC and patch, I strongly recommend you make extra certain that the policies are in fact balanced in usefulness, because as of now it seems very clear that there are some that are infinitely more useful than others
 

Thrake

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:p

It's funny when you push your resources outside of your comfort zone how many things you find just aren't as important as you thought they were. Before this run I thought 3% was bad and 6% was end of the world. Now I see the bigger hit to my economy is revolt risk lowering taxes (-4% per point hurts) and the fact that I passed on a lot of diplo and admin techs so they're not up to par. Overall I'm running -50 to -100 (I saw -189 one month while reinforcing after a big battle) and I just sort of shrug it off and take another 1400 ducat loan each year. I wouldn't recommend ignoring inflation especially early in the game, but I won't be as concerned about it in the future.

I only lived with insane inflation once. Then I had the bankrupt event, ie -3 stab, -1000 ducats and +5 inflation (as if 30 wasn't enough). I just rage quitted. Now, I press the holy button regulary...
 

Labrynian Rebel

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Wait...EUIV lore is...real life history, isn't it? ;)

Anyway i'm pretty excited about these changes. I passed on CoP, but i think i will pick this up.

That's why I like history, it's pretty much the expanded universe of the story of life.
 

DicRoNero

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Actually what I don't like about this nerfbat/patch/DLC is that militaristic nations are less effective while trade/economic nations are more effective than ever. Eventually it will be about who fields the larger army or can pay infinite amounts of mercenaries. Muscovy/Russia was the perfect example of a nation that could militarily dominate the game through sheer numbers and now it seems that this is a best military strategy, outclassing by far the high-quality, but smaller, Brandenburg/Prussian army or gameplay style.
I'd love to see that happening. Might finally make them overhaul Russian (rather, Muscovite) NIs to be non-zerg oriented.
 

frolix42

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Each policy is also connected to one of the three monarch powers and as long as the policy is enacted it will cost you 1 monarch power each month.

These policies need to be incredibly good in order to justify that cost.

The ones costing +1 MIL a month might be ok in certain circumstances when you're over 999 MIL. It will be good in any instance where you are running an excess of Monarch points.
 

Thrake

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Actually what I don't like about this nerfbat/patch/DLC is that militaristic nations are less effective while trade/economic nations are more effective than ever. Eventually it will be about who fields the larger army or can pay infinite amounts of mercenaries. Muscovy/Russia was the perfect example of a nation that could militarily dominate the game through sheer numbers and now it seems that this is a best military strategy, outclassing by far the high-quality, but smaller, Brandenburg/Prussian army or gameplay style.

Wasn't every one agreeing on how OP Prussian armies were? Similarly, I've never seen a successfull Venice; won't even start on Genoa which always get crushed by Crimea/OE, Aragon and Milan.

As for Russia, it's OP because it has free room to crush week hordes and Asian while colonizing 5 BT gold provinces with no one to stop them (they are bordered by PU minors, OPM left to be annexed, poor Novgorodian punchbag and a couple hordes and on top of that, they get missions with claims on all of that just to make sure it's not too hard to core it all). Other nations do colonize, but with long traveling time, overseas penalties, and some mere 1 BT 5 manpower province with 10k agressive natives.
 

Sa Mutt

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So bonuses to fire and shock in the ideas are being separated between land and naval leaders but are there actually any ways to get naval leader fire or shock bonuses besides being Netherlands? I don't see any but I hope so!
 

Gaussia

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So if I understand it right: There is a polisy that gives 0.1 Inflation reduction per year. That-s -1 Inflation over 10 year. for 120 Adm point. You can also pay 75 Admin point to reduce inflation by 2 in 0 years. Why do I get the feel that this policy won't be that popular?
 

panzerfaust.br

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Wasn't every one agreeing on how OP Prussian armies were? Similarly, I've never seen a successfull Venice; won't even start on Genoa which always get crushed by Crimea/OE, Aragon and Milan.

As for Russia, it's OP because it has free room to crush week hordes and Asian while colonizing 5 BT gold provinces with no one to stop them (they are bordered by PU minors, OPM left to be annexed, poor Novgorodian punchbag and a couple hordes and on top of that, they get missions with claims on all of that just to make sure it's not too hard to core it all). Other nations do colonize, but with long traveling time, overseas penalties, and some mere 1 BT 5 manpower province with 10k agressive natives.

Yes, Prussian armies were OP, but then, you begin with a small country and AE inside the HRE is pretty high, forcing you to go against Pomerania, TO and Poland. And, by the way, Japan's also had an OP army, but that's the point, isn't it? It is a poor country, but can stand against giants with its fierce army. Of course, there are a lot of cheese gamey ways to overcome this problems that Brandenburg and others face, but in the end of the day, Brandenburg/Prussia economy is basically tax-based, has little chance to outcompete other nations at the relevant trade nodes and so on. I'd say that having a better army than the rest was it's charm, in a lesser degree same thing goes with Sweden... they simply have to do the best army as possible with their small resources. When you close the gap between a militaristic nation's army and a trade/economic nation's army, you are clearly creating a situation where trade/economic are clearly better, as they now have even more resources. And well, I cannot even remember when Brandenburg survived when played by the AI in most of my games.

I'm just saying that... maybe the Discipline nerf was a bit too much. +10% Discipline would be better, there was no need to nerf beyond that, as most military related bonus are being nerfed while economic/trade bonus are being amp'ed.
 

frolix42

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So if I understand it right: There is a polisy that gives 0.1 Inflation reduction per year. That-s -1 Inflation over 10 year. for 120 Adm point. You can also pay 75 Admin point to reduce inflation by 2 in 0 years. Why do I get the feel that this policy won't be that popular?

+1. Also what is to prevent a player from enacting the Witchcraft act (-5% stability cost) to raise their stability, only to cancel the policy next month?
 

kraussda

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Mar 24, 2012
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I changed Hungary's core cost tradition to +1 leader shock around the time CoP came out. I still have rarely seen the Ottomans go into Europe. I really think they need a mission that gives them claims on central Hungary (also Transylvania cores in 1444 would be nice).