This all sounds great! A couple questions:
-Can you custom set how many diplo points you spend a month on diplo-annexation, so that say you can set it to your monthly gain-1, or will doing it suck down your pool always at -15 points?
-When you say the new overseas distance is "roughly from Italy to Libya", is that from the closest point to Libya, from Rome to Libya, or from the northernmost point to Libya? Because it would be kinda useless if you needed to put your capital to Syracuse in order to get full base tax from a handful of low base tax northern African provinces.
Yes, everyone gets late-game units now. There was a lot of tweaking done to unit progression in the lower tech groups.
Although I do like the fact units are less on\off than previously, am I simply assuming too much to imagine a scenario where since tech matters less (which of course is not a bad thing to a point) ideas and leader traits combined with superior numbers is only thing that matters, so militarised African horde with highly tailored discipline and steady flow of good leaders (or even army tradition) rolls over the place with no sweat?
Quote Originally Posted by Golladan View Post
I'm guessing that's only for provinces in other continents, right? So if I'm playing Castille and I conquer something in Scandinavia I will still get their normal tax, manpower, etc?
Yes, of course.
About diplomatic annexation, what about provinces you have core on ? Let's say France, does it have to pay diplo points for provinces it has already cored ?
We've noticed that the early colonizers such as Castile and Portugal often get a massive advantage just from being early, quickly locking up large parts of the new world before nations like England, the Netherlands or France can reach it. To slow down early colonization and give the later colonizers a chance to compete, we've tied the base settler growth to diplomatic technology. At level 3, this base growth is only +25 (compared to +50 previously), but increases at tech levels 10, 15, 22, 26 and 32 up to a total of +150, allowing for rapid colonization in the later stages of the game.
Another addition to technology is Administrative Efficiency, a new country-wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once. Additionally the scaling of core time from country size has been removed - all nations now core provinces at the same speed regardless of size (but it is still affected by factors such as culture, religion, having a claim and so on). This creates a more interesting late game, as the large nations that have formed by then are now able to score decisive victories over their rivals instead of fighting 10-year wars over a few border provinces.
This is a 24K Gold piece right there. Good job, finally touching the overextension and meaningless war issue.
One question though:
Don't those unit rebalancing changes kinda make westernization obsolete? I mean, units have been balanced now so that Asian Group countries can put up a fight against Europeans, so what's the point in westernizing now? They could make away by simply becoming protectorates, get 50% tech discount, tech up to reach their Western protector, and then declare independece, without needing to spend thousands of MPs to do that.
Getting rid of the tech penalty...One question though:
Don't those unit rebalancing changes kinda make westernization obsolete? I mean, units have been balanced now so that Asian Group countries can put up a fight against Europeans, so what's the point in westernizing now? They could make away by simply becoming protectorates, get 50% tech discount, tech up to reach their Western protector, and then declare independece, without needing to spend thousands of MPs to do that.