You are quite right, I am not a programmer. But I 'guess' that AI in EU series works based on casual if, and, or, else system, and the quality of AI is determined mainly by the quantity of such conditions. Eg -Yaay! Another non-programmer who has extensive knowledge of AI programming -_-
in case A do X
in case B do Y
in case A with condition C do Z, then X. If it fails - then it is case B, then do Y.
etc.
I understand that complexity of numerous actions and variants in a game like EU is really hard to predifine in such manner, but it still needs to be done.
And since with every patch and expansion the game gets many new features and mechanics, the initially dumb AI gets lost in such variety of possible actions towards him and his possible reactions.
Soo, as I've said "Yaay, cossacks! Many new mechanics to brutally destroy stupid AI !! Yaay!".
P.S.
I understand that Johan and fellas are all people and they just don't want to break a thing that already works, khm, in a way.
I also understand that Ukraine-horde-PLC-hyped "Cossacks" DLC you can sell, while "AI Improvement" will never be a DLC (Like, it is you job, PDX, why charge money?).
It all reminds me of Hi-end PC, with double Nvidia Titan GTX, triple SSD, top soundcard made for audiophiles, and even some light bulbs and pricey pc case. But somebody forgot to get a strong cooler system and all this stuff, which makes this PC really good just overheats and doesn't work as intended.
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