Hi and welcome to the 3rd development diary for Res Publica.
Elective Monarchy
We added in the government form for Elective Monarchy in the 1.6 update, but we did not add any special or unique mechanics for it there. These come with the Res Publica expansion, and creates a unique experience. If you don’t have the expansion, they work like before, just as a flavor name.
In an elective monarchy, you always have at least 1 heir. When your current monarch dies, you automatically get a new heir with 2+d4 in all stats, that is between 25-40 years old, from a local noble dynasty. He starts with low support, but is the preferred heir unless a foreign nation intervenes.
All other monarchies of the same religion group, that are not elective themselves, gets a new diplomatic action called “Support Heir”. That creates a foreign heir in the elective monarchy with 1+d4 stats and the same dynasty as that nation has. Every month your diplomat is present you have a chance, depending on your diplomatic reputation and their opinion of you to get +1 support for that candidate.
If your candidate wins the election in that elective monarchy, you get a nice boost of power, as well as prestige and legitimacy, while boosting the relations between your nations.
If any heir happens to die, a new one is spawned, inheriting the support from the previous one of the same dynasty and backer.
As a player in an elective monarchy, you sometimes really want your own local noble, as they tend to have better stats. You have a new button where you can spend l5 egitimacy for 5 backing on your local noble.
There are also events that happen when you have a foreign heir as top candidate, and events that trigger when you have a foreign monarch on the throne.
New Decisions
If you are a country below ten provinces, and are western, easter, ottoman or muslim, you can now become a merchant republic if you have a weak heir, and are very trade focused.
There are also decisions to move away from merchant republics to other type of republics.
Poland
Elective Monarchy
We added in the government form for Elective Monarchy in the 1.6 update, but we did not add any special or unique mechanics for it there. These come with the Res Publica expansion, and creates a unique experience. If you don’t have the expansion, they work like before, just as a flavor name.
In an elective monarchy, you always have at least 1 heir. When your current monarch dies, you automatically get a new heir with 2+d4 in all stats, that is between 25-40 years old, from a local noble dynasty. He starts with low support, but is the preferred heir unless a foreign nation intervenes.
All other monarchies of the same religion group, that are not elective themselves, gets a new diplomatic action called “Support Heir”. That creates a foreign heir in the elective monarchy with 1+d4 stats and the same dynasty as that nation has. Every month your diplomat is present you have a chance, depending on your diplomatic reputation and their opinion of you to get +1 support for that candidate.
If your candidate wins the election in that elective monarchy, you get a nice boost of power, as well as prestige and legitimacy, while boosting the relations between your nations.
If any heir happens to die, a new one is spawned, inheriting the support from the previous one of the same dynasty and backer.
As a player in an elective monarchy, you sometimes really want your own local noble, as they tend to have better stats. You have a new button where you can spend l5 egitimacy for 5 backing on your local noble.
There are also events that happen when you have a foreign heir as top candidate, and events that trigger when you have a foreign monarch on the throne.
New Decisions
If you are a country below ten provinces, and are western, easter, ottoman or muslim, you can now become a merchant republic if you have a weak heir, and are very trade focused.
There are also decisions to move away from merchant republics to other type of republics.
Poland
- Poland can now turn elective monarchy as soon as they are out of their regency, by event, as they start as a normal monarchy.
- Pacifying the Sejm will change the government away from Elective to Absolute Monarchy.
- Sejm complying to your policies will now happen 50% of the time instead of 5% of the time.
- Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
- Countries that have chosen you as a rival are now always available to be set as a rival.
- You can no longer buy provinces from or sell provinces to rivals.
- Powerprojection added when vassalising rivals, or fully annexing them.
- Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength. (AKA, Rejoice ROTW)
- Elections now use scaled republican tradition, so all republic forms are balanced against each other.
- Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech, scaling basically the same as 1.5 and earlier.
Last edited by a moderator: