Europa Universalis IV - Open Beta Release of 1.19 Denmark Patch - Checksum 8680 - Use at own Risk

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highsis

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Uh, I really hate the fort change. Might be good for giant nations but for minor nations a considerable step backwards regarding strategical maneuvers and fort positioning.
 
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highsis

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- Added a new option for "limited ledger" which hides treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.

allow this in SP, please. I don't need futuristic intel data on AI army numbers down to its last men. I don't want to know how many ships and army they have left in warscore screen either.
 
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Te. Kenzo

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Can be added a wasteland map mode so i can cleary see where the wasteland are even if normally are colored or there is terrain map mode because not colonized areas around? It's useful for colonization and warfare, if you add it, please add it even in the lobby (noticed that I can highlight the wastelands thanks to the trade mapmode).

A way to made wasteland grey, only when you need it. In general I think wasteland should be more clear.
 
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QDI

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Can be added a wasteland map mode so i can cleary see where the wasteland are even if normally are colored or there is terrain map mode because not colonized areas around? It's useful for colonization and warfare, if you add it, please add it even in the lobby (noticed that I can highlight the wastelands thanks to the trade mapmode).

A way to made wasteland grey, only when you need it. In general I think wasteland should be more clear.

I think colored wasteland is an option that you can turn off.
 
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Topias

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I'm not a huge fan of a lot of the new wastelands. They're too narrow and snakey for provinces. It's a shame you couldn't use a similar visual indicator as CK2 for movement-blocking mountain ranges.
 
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MiniaAr

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Traditions: National Manpower Modifier +25%, Land Maintenance Modifier -10%
Ideas: Yearly Horde Unity +1, Core-Creation Cost -25%, Cavalry Combat Ability +20%, Provincial Trade Modifier +10%, Manpower Recovery Speed +20%, Development Cost -10%, Tolerance of Heathens +2
Ambition: institution spread +10%
This sets is more than decent. It seems quite possible to remain a horde and still adopt institutions this way. :)
 
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Te. Kenzo

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I think its very bizzarre that Savoy it's literaly locked from being reached by Piedmont.
The Duchy of Savoy owned the swiss province in the game only for a little part of the game timeframe, so in theory for the rest of the game the italian lands of the duchy of savoy are locked out from the French lands.

To understand what I'm saying, pick the endgame date and watch how appear Sardinia-Piedmont.
 
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raikaria

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Traditions: National Manpower Modifier +25%, Land Maintenance Modifier -10%
Ideas: Yearly Horde Unity +1, Core-Creation Cost -25%, Cavalry Combat Ability +20%, Provincial Trade Modifier +10%, Manpower Recovery Speed +20%, Development Cost -10%, Tolerance of Heathens +2
Ambition: institution spread +10%

Hopefully that Horde Unity changes when they reform.
 
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Wagonlitz

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- Improved Hagia Sophia Mosque Conversion Experience.

what is this? some kind of magic?
I'd wager that the Hagia Sophia on the map gets the minarets it got historically after the Turkish conquest.
 
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Jordedude1234

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I think there should be some limits to neutral areas, as nations with military access in third party countries can just go around your areas on the border.

upload_2016-11-10_11-10-22.png


Here you can see Aragon entering my country through the Toledo area.

upload_2016-11-10_11-10-51.png


Aragon then went through the area in Upper Andalucia because I have no fort there.

upload_2016-11-10_11-11-38.png


Aragon then entered the Lower Andalucia area from the Upper Andalucia area.

upload_2016-11-10_11-12-19.png


Aragon and Naples then proceed to go into the neutral area of Alentejo.

upload_2016-11-10_11-14-13.png


Aragon and Naples then enter the area of Leon, completely going around my fort in Cordoba (Lower Andalucia).
 
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CplKatie

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They need to revert to the old fort system and simply enforce AI following those rules, this new system completely destroys the HRE game and minors. The new system is only fun in the late game and in starts that typically have very few minors.
 
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grommile

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They need to revert to the old fort system and simply enforce AI following those rules,
*looks at what happens in the old system when you complete the siege of a fort in Mantua when there are also forts in Brescia and Ferrara*

lolno.
 
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CplKatie

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The new system does not block movement period. The only time the new system holds any value is when a nation is large enough to have a safehaven in its middle. Just about every nation in the HRE can be sieged down without a recovery including Austria. The forts do not stop the AI and allies of the AI from getting to every single province you own from start of the war because of the free military access plus the fact that movement is no longer blocked ever from forts. A perfect example of this is to start a game as austria and declare war on switzerland in both versions of the game. In the new patch you can put all 5 of your armies on their provinces the second the war starts and they can't try to push you off ever cause they can't recruit troops to reinforce. In the old version the two forts caused Waldstatte to become a safehaven where the swiss could reinforce and attempt to push you off. This happens all over the map. I also believe that Burgundy will suffer from this same flaw with their forts cause more often than not they had safehavens in their lands whenever I warred with them as well. This new system speeds up the destruction of minors and makes wars end ALOT faster when combined with the combat width change.
 
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MiniaAr

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The fort issue seems more an issue with the combination of area forts and military access from third parties. This is what a beta patch is for, to get a great part of the playerbase to test changes.

I'm sure devs have by now noticed that a tweak is in order. No need to demand a total reversal as of now. Again, beta stage is exactly where you want those issues to come up. :)
 
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