Europa Universalis IV - Open Beta Release of 1.19 Denmark Patch - Checksum 8680 - Use at own Risk

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kraznaya

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When will the next beta release come? I'm wary of playing another game on this version since the AI will have far more forts than they are supposed to have under ZOC based rules.
 
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Sondar12

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If mountain forts are to overpowered and the developers feel the necessity to weaken them by removing the combat width I can understand the intent but I feel like it really misses the mark. The strength of eu4 is that the combat system isn't a simplistic "bigger army always beats smaller army". This change will really encourage that and massivly weaken the relative strength of smaller nations to bigger nations.
The patch already included several balances to mountain forts (for example, the positive siege progress modifier when a relief force failed to relieve a fort). There are more effective methods to balance mountain forts than removing one of the most significant battle modifiers from the game completly. Increasing the upkeep price of mountain forts, decreasing the dice roll modifier, decreasing the penalty to siege phase duration, decreasing rather than removing the combat width penalty or even giving the defensive advantage to the sieging force when the siege progress is above 0%.
An issue with mountain forts should not result in a simplified combat system when there are many alternatives.
At the very least, an explanation for the change that goes beyond "battles lasted to long" would be nice. I understand that the new ZoC system was revoked but this shouldn't result in a desire to enforce other features of this patch to be implemented.
 
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Soranya

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If mountain forts are to overpowered and the developers feel the necessity to weaken them by removing the combat width I can understand the intent but I feel like it really misses the mark. The strength of eu4 is that the combat system isn't a simplistic "bigger army always beats smaller army". This change will really encourage that and massivly weaken the relative strength of smaller nations to bigger nations.
The patch already included several balances to mountain forts (for example, the positive siege progress modifier when a relief force failed to relieve a fort). There are more effective methods to balance mountain forts than removing one of the most significant battle modifiers from the game completly. Increasing the upkeep price of mountain forts, decreasing the dice roll modifier, decreasing the penalty to siege phase duration, decreasing rather than removing the combat width penalty or even giving the defensive advantage to the sieging force when the siege progress is above 0%.
An issue with mountain forts should not result in a simplified combat system when there are many alternatives.
At the very least, an explanation for the change that goes beyond "battles lasted to long" would be nice. I understand that the new ZoC system was revoked but this shouldn't result in a desire to enforce other features of this patch to be implemented.

You make a very good point. How about limiting Battles to a certain lengths (like 12 phases each/total) and after that there is a stand off (aka attacking armie retreats one province but gains some moral like they would have won)
 
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Metchy

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You make a very good point. How about limiting Battles to a certain lengths (like 12 phases each/total) and after that there is a stand off (aka attacking armie retreats one province but gains some moral like they would have won)

That could backfire pretty hard and result in stackwipes or too much loss of troops. Remember that the relieving army in most cases will not be blocked by Zone of Control, so what's stopping them from re engaging a weakened army and wipping them off the face of the earth?
 
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Ulfing

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@Trin Tragula - Did you write the new events for Norway? I just wanted to say they're fantastic, fleshing out some of the dynamic with Denmark, a RP reason to rebel, bringing back the old fort events in full, and TORDENSKJOLD, SCOURGE OF SWEDES. Made my day when I saw him.
 

vaderflag

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It looks like the diplomatic annexation process can get canceled entirely if the subject has a province occupied in war.
I was at 33% of annexing Air, they had a fort captured, and I got a pop-up notifying me of their rejecting my annexation. When I re-started at the end of the war, back at 0%.
 

Threshold

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In another thread, I noticed multiple people stating that the Diplomat advisor has been reduced to a 10% effect (now that BROT and improve relations are merged). However, I still see it as 20% in my game. I have opted in to the beta, my checksum is 8680, I have verified the game integrity in Steam, and have never run any mods on this install.

Could a developer please advise whether the 10% change was intentional, and if so why I'm not seeing it? And while we're at it, was it really felt that adding more sources of BROT by merging it into improve relations made the diplomat too powerful?
 

Alerias

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When will the next beta release come? I'm wary of playing another game on this version since the AI will have far more forts than they are supposed to have under ZOC based rules.

I'm sure the answer is 'when its ready', they wont announce beta updates ahead of time. However I also agree, though some liked the forts, personally I've rolled back to 1.18. I will update to the new beta 1.19 once the fort reversal changes are in.
 

Golladan

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In another thread, I noticed multiple people stating that the Diplomat advisor has been reduced to a 10% effect (now that BROT and improve relations are merged). However, I still see it as 20% in my game. I have opted in to the beta, my checksum is 8680, I have verified the game integrity in Steam, and have never run any mods on this install.

Could a developer please advise whether the 10% change was intentional, and if so why I'm not seeing it? And while we're at it, was it really felt that adding more sources of BROT by merging it into improve relations made the diplomat too powerful?
The reason you're not seeing it is because it didn't happen. It's still 20%.
 
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Alerias

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Yeah the diplomat basically got a nice buff. Its nice, especially since because of Estates giving you a half cost one, its often the DIP advisor we end up with for much of the time.
 

GeneralJhon

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When will the next beta release come? I'm wary of playing another game on this version since the AI will have far more forts than they are supposed to have under ZOC based rules.

Never i think. We are half the way for the release, so there isn't a necessity to tweak the beta. With the revertion to the old fortress system (pre 1.19), there is not a new mechanism that could produce major conflicts. But in any case, lets just wait.
 

Orctavius

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To clarify, which version of the forts rules does the Open Beta currently use?

Edit: Never mind, based on fort maintenance costs it looks like we're currently using for placement based on states.
 
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TolHydra

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There are more effective methods to balance mountain forts than removing one of the most significant battle modifiers from the game completely.

Yeah, anything is better than completely ruining one of the core parts of the game by disregarding the design logic that has been there from day one, losing gameplay depth for no reason and making it much more tedious than it has to be to play the majority of nations.

Hell I don't know for example make the forts twice as costly to build and maintain in mountains and scale it down from there, why not? Because it makes sense?
 
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Sharples88

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I like the event where you either cede Maine back to France or have the risk of having a war with them on your hands. I'm not sure what the percentage of them refusing it is. But non-the-less, the event starts almost at the start on the game. You can stall the event for five months, which is easily enough time to get your infantry/cavalry out and into Caux. If you refuse to give Maine back, France seems to want to attack you for it, when they do this, you can easily stack-wipe the 18,000 French army in Paris with all your forces and then siege them down. It really depends what allies France gets. In my game, they immediately got rid of the Provence alliance and allied The Papal State and Milan I think. Seiging Paris down is easy, the rest them to want to siege down the fort in Labourd. Which you can get over there with your fleet with some army and stop them from seiging it, which the new mechanics they seem to want to stop sieging it.

Getting the union over France has been pretty easy. But I guess that mostly depends on who they ally.
 

dIRECTOR871

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Love the new Golden Horde colour but shame on you for keeping Prussia grey (hint, it's a Beta, fix it please)

edit: and Shirvan <3

What I did was I modded the colour to a blueish grey. I think it fits. The colours of Prussia, and of the Hohenzollerns, were black and white. In fact that's their origin in the 1870s German Imperial tricolour flag.

What doesn't fit is that the country colors still don't feature the famous Prussian blue for the units.
 

tre3qwerty

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Hello, I'm quite confused at the moment. Have the forts maintenance really been reduced? It seems I'm still paying 1 ducats per month per fully maintained fort. Is that correct?
It was reduced for the new fort system. Since the system has been rolled back to the previous one now (see the 1.19.1 patchnotes) the fort maintenance has gone back to 1.18 values.
 
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