Europa Universalis IV Open Beta - 1.4.1.9 - checksum: 8131

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bizarcasm

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You can use claims sometimes to reduce vassalization cost, depending on what order you select your demands in. It's probably an exploit or bug anyway.
 

TheBloke

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Teutonic Order starts with 41 base tax.

With Poland's mission to vassalize them at the start, you couldn't in 1 war because it was 108% war score.

Taking Chelmno, 3 base tax province, brought that down to 99% war score.

Oh, in which case then yes this is a big change. Yes I see what you mean, TO with their 5 provinces and 41 base tax is only a 216% WS requirement, or 108% with the mission. I was confusing the WS requirements, it's 8% per province not per BT, then there's a +2% per BT addition as well as Manpower and Trade Power additions. Details here: http://www.eu4wiki.com/Warfare#Province_cost

So I take back what I said - a flat 25 BT requirement to get the mission could be significant for a number of missions. Poland certainly won't get that mission to vassalise TO until they've annexed at least two provinces - annexing Danzig and Neumark would remove 17 BT, taking them down to 24 remaining and enabling the mission.
 
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Golladan

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I think you mean Neumark and Danzig. You might also have to take Chelmno for the mission to appear. Otherwise you'll probably get a "save the polish people in chelmno" mission instead.

Is there any other country affected by this change as much as Poland?
 

Morgan Wight

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AE is slightly lower than 1.3.2 levels but coalitions seem to be around the same so far as I can see. Which is a little odd because 1.4 was meant to remove AE scaling and overall make AE slightly less impact full. Of course it went way too far. But 1.5 seems to basically revert it almost completely. I haven't yet formally tested the difference but I plan to, eg to confirm that AE scaling with nation size is indeed gone still.

I can scarcely tell the difference between AE in 1.3.2 and 1.4.x and so am quite eager to hear your findings!
 

TheBloke

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I think you mean Neumark and Danzig. You might also have to take Chelmno for the mission to appear. Otherwise you'll probably get a "save the polish people in chelmno" mission instead.

Is there any other country affected by this change as much as Poland?

I did yes, sorry - edited to fix.

Yeah good question.

Here's the list of all Missions files that have added the new NOT = { total_base_tax = 25 } limit to one or more mission, between 1.4.1.2 to 1.4.1.6 :
  1. Aragonese_Missions.txt
  2. Burgundian_Missions.txt
  3. Danish_Missions.txt
  4. Diplomatic_Missions.txt
  5. English_Missions.txt
  6. French_Missions.txt
  7. Hungarian_Missions.txt
  8. Polish_Missions.txt
  9. Prussian_Missions.txt
  10. Swedish_Missions.txt
  11. Timurid_Mughal_Missions.txt
  12. Turkish_Missions.txt
  13. Venetian_Missions.txt
Maybe people familiar with the Vassalisation missions that those nations get can comment on whether the new changes might be significant.

Note that some files have multiple vassalisation missions with the restriction added. For example, Timurid_Mughal_Missions.txt has the new total_base_tax = 25 restriction added on vassalisation missions for: Golcanda, Gondwana, Ahmadnagar, Gujarat, Orissa, Akkoyunlu, Qara Qoyunlu and Georgia.
 

Gabool

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Found a bug.
It is impossible to colonise across two of your colonial nations if the "inner" nation does not have access to the sea.
I colonised louisiana from the north, and now i cannot settle any provinces that does not border my colonial canada or colonial east america.
Reloading does not help. Game was started in the first beta.
 

TheBloke

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Found a bug.
It is impossible to colonise across two of your colonial nations if the "inner" nation does not have access to the sea.
I colonised louisiana from the north, and now i cannot settle any provinces that does not border my colonial canada or colonial east america.
Reloading does not help. Game was started in the first beta.

Can you show a screenshot? I'm happy to formally test it and raise a Bug Report with steps to re-create, from a 1.4.1.6 started game, but it would be helpful to see exactly where you're colonising and what you're seeing. Put the game into Colonial Mapmode, and show the map of where you're trying to colonise, with the Province interface open on the province you want to colonise and showing the tooltip of that province which will show Colonial Range.
 

bizarcasm

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Played a brief Savoy game, No major bugs, but some observations:

- The starting dynasty of Savoy is "di Savoia"; the dynasty of the heir is "de Savoia"

- The capital of Savoy should be Chambery, Savoie until 1562.

- It was mentioned that the AI would be smarter about getting military access. As coastal state anywhere in the Mediterranian, you still get requestsa for military access from Morrocco/Algiers and Portugal/Castille.
 

Pellucid

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Can you show a screenshot? I'm happy to formally test it and raise a Bug Report with steps to re-create, from a 1.4.1.6 started game, but it would be helpful to see exactly where you're colonising and what you're seeing. Put the game into Colonial Mapmode, and show the map of where you're trying to colonise, with the Province interface open on the province you want to colonise and showing the tooltip of that province which will show Colonial Range.
This bug has existed since CoP. Easy way to reproduce: Colonize Cree region of Canada until you get a colonial nation, then colonize into Louisiana from the north until you get a CN there there. You will no longer be able to colonize inland of Louisiana.
 

grandadmiralbob

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Time for another open beta. The previous one were'nt quite ready for release, and since we are continuing working and playing EU4 we find more things we want to change. There is also a couple of exports for modders in this one.

Current plan for release is later this week or early next, "when its ready".

Patchnotes:
-----------

- Salzburg country color is now a bit darker


Now the game is playable, finally the darker Salzburg threads with stop annoying me.
 

bizarcasm

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On a side note, it looks like they missed one province when they changed the trade nodes around for 1.3/CoP. The tiny province of Uzkend is in the Yumen trade node, yet it is completely surrounded by Kashmir and Samarkand node provinces.
 

RhoDaZZ

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I'm not sure what to think about the "have to give war-allies that occupied anything something if we don't want them to be pissed off" change. I forsee wars only becoming harder to manage and the frustration when people realize they missed provinces in their carpet/front sieges (imagine a lategame war with Russia: You are Sweden and your ally is GB, they do a ampibious invasion of the entire Russian Far East and now at your desired warscore they get angry for not getting dirt poor siberian provinces they have no prior connection to, but want because they have some "neighbouring" pacific colonies). Seems like most wars will have to be played on speed <3 now. I mean, the war is for the country that declared it and has the CB, surely? Maybe with the exception of punitive wars, but still. And does it affect subject states which don't always occupy in your name? It seems weird to me that separate peacing for the stuff that you took in a war you didn't declare is punished, but having the warleader give it to you is encouraged and the warleader penalised if he doesn't give you anything.

Buuuuut, I guess if it's what is needed for the AI to realise they have strategic interests in buffing up their allies too, to a certain degree (something humans can do just fine without this change), I guess it's a pill that has to be swallowed.
 

Unready

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Is it WAD what in 1.4.1.6 when you demand for release countries from your foe they released as his vassals?
Two times it raw I demand Russia to release Pskov and Tver, they started as vassal of Russia and 10 years later Russia just annexed them again.
 

laijka

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I'm not sure what to think about the "have to give war-allies that occupied anything something if we don't want them to be pissed off" change. I forsee wars only becoming harder to manage and the frustration when people realize they missed provinces in their carpet/front sieges (imagine a lategame war with Russia: You are Sweden and your ally is GB, they do a ampibious invasion of the entire Russian Far East and now at your desired warscore they get angry for not getting dirt poor siberian provinces they have no prior connection to, but want because they have some "neighbouring" pacific colonies). Seems like most wars will have to be played on speed <3 now. I mean, the war is for the country that declared it and has the CB, surely? Maybe with the exception of punitive wars, but still. And does it affect subject states which don't always occupy in your name? It seems weird to me that separate peacing for the stuff that you took in a war you didn't declare is punished, but having the warleader give it to you is encouraged and the warleader penalised if he doesn't give you anything.

Buuuuut, I guess if it's what is needed for the AI to realise they have strategic interests in buffing up their allies too, to a certain degree (something humans can do just fine without this change), I guess it's a pill that has to be swallowed.

About that, anyone had the chance to try the new feature out? I haven't had the time to play myself.
 

Thrake

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I'm not sure what to think about the "have to give war-allies that occupied anything something if we don't want them to be pissed off" change. I forsee wars only becoming harder to manage and the frustration when people realize they missed provinces in their carpet/front sieges (imagine a lategame war with Russia: You are Sweden and your ally is GB, they do a ampibious invasion of the entire Russian Far East and now at your desired warscore they get angry for not getting dirt poor siberian provinces they have no prior connection to, but want because they have some "neighbouring" pacific colonies). Seems like most wars will have to be played on speed <3 now. I mean, the war is for the country that declared it and has the CB, surely? Maybe with the exception of punitive wars, but still. And does it affect subject states which don't always occupy in your name? It seems weird to me that separate peacing for the stuff that you took in a war you didn't declare is punished, but having the warleader give it to you is encouraged and the warleader penalised if he doesn't give you anything.

Buuuuut, I guess if it's what is needed for the AI to realise they have strategic interests in buffing up their allies too, to a certain degree (something humans can do just fine without this change), I guess it's a pill that has to be swallowed.

Would you really expect say France to fight a war for you, save you from loosing, occupy half of foreign territory, get nothing in the war (you claimed all you managed to occupy), and be fine with it? I always gave some provinces at time for AI, as I feel it was the way it should be, but it surely is good that now AI acknowledges this as well. I probably wil be more involved as well, as AI will probably will be more enclined giving away provinces for me if I occupy enough. Before, you could just go to war when prompted, and just let AI deal with its war. I could help or not, leave in the middle of war, it would be fine to everybody. Here, separate peace deal, this, and +relation from giving provinces to AI pushes the player to act in a more logical way - help and get something in return - or face the consequences, even when not the war leader. As an EUIII player, you must know how it was going - sieging anything but the war leader as minor just meant AI would make your target pay X ducats... Kind of a waste of time if you ask me.

As for your exemple, why should you be that bothered about the fate of siberian provinces? If they occupied half Russia, then GB deserves something decent, if they just occupied a handful poor provinces, then, just give them a dirt poor province, they'll be pleased with it, and it'll make relations beetween Russia and GB even more tensed. If you really care about Siberia, you still have the opportunity to siege it yourself anyway.
 

jrgen3

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Is it WAD what in 1.4.1.6 when you demand for release countries from your foe they released as his vassals?
Two times it raw I demand Russia to release Pskov and Tver, they started as vassal of Russia and 10 years later Russia just annexed them again.
No, that is definitely not WAD, they should be released as independent states allied to you.
 

pkderek

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Is it WAD what in 1.4.1.6 when you demand for release countries from your foe they released as his vassals?
Two times it raw I demand Russia to release Pskov and Tver, they started as vassal of Russia and 10 years later Russia just annexed them again.
I can somewhat also testify to this. I'm not really sure the details. I released Berry, Champagne, and Orleans from France and while Berry and Champagne were free nations, Orleans was immediately a vassal. I'll have to test further.
 

Unready

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I can somewhat also testify to this. I'm not really sure the details. I released Berry, Champagne, and Orleans from France and while Berry and Champagne were free nations, Orleans was immediately a vassal. I'll have to test further.
Yea, while Tver and Pskov is vassals - Nizhiy Novgorod is a free state. But they released by one war. And all have 2 provinces each.
 
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