Europa Universalis IV Nations - Native Americans: Aztecs (with Quil18!)

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Dafool

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File:Aztecexpansion.png

Good job Joey, citing a Wikipedia map made in paint! But somehow you seem to have overlooked the handful of independent nations that PI forgot, the fact that most of the conquests from that map happened in the late 1450's, and the existence of the Zapotec and Maya, neither of which was a historical state. But other than basic setup and pretty much all the details, it's perfectly historical, right Joey? Right?
 

Eh up me duck

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Good job master, citing a Wikipedia map made in paint! But somehow you seem to have overlooked the handful of independent nations that PI forgot, the fact that most of the conquests from that map happened in the late 1450's, and the existence of the Zapotec and Maya, neither of which was a historical state. But other than basic setup and pretty much all the details, it's perfectly historical, right master? Right?
This is a game, abstractions occur. Adding in a few tiny states that got conquered almost immediately isn't exactly a gaping flaw in historical credibility.
 

Kyoumen

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This is a game, abstractions occur. Adding in a few tiny states that got conquered almost immediately isn't exactly a gaping flaw in historical credibility.

Two giant states that don't exist that are the same size as the Aztecs, and a silly "Animist" religion that they share with Assam and countries in Africa is a gaping flaw in historical credibility. Needless to say there is also no attention paid to how their tributary empire actually worked, and of course nothing has ever been fixed about the historical absurdity of Spain being able to send large armies to fight them centuries before they had the capability to do so. It won't even surprise me if they still have the ridiculous culture-conversion which makes sure all native cultures vanish within 50 years of colonisation, never mind that the Spanish were still fighting a civil war against the Mayans in Victoria II's time period. Oh, and the fact that the native North Americans were still viable states (and allies to various European powers) for centuries is clearly not modelled either, despite it being what actually happened.

The Aztecs we've seen here are about as historically accurate as if England started off as "the Frankish Empire", Norman-cultured, and fighting France, Occitain and Lotharingia in a "lost claim on throne" war. There is a difference between "abstraction" and "we clearly didn't care enough to put any effort into this".
 

Maximonium

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What amazes me is even though there is all this crying and outrage about how Mesoamerica is boring to play due to historical reasons, last time Paradox did a DLC where they had a Mesoamerica civilisation become shipfaring and expansionist, the CK2 forums were up in an uproar.

While there were those who cried how it was ahistorical, I think it's safe to agree the general annoyance was that it was a lazily made doomstack with face pack attached, and a few half effort events thrown in. This was at a time when there was more call for patch work to be done, not rushing to get out the latest DLC, as the other contents are forgotten and given a small tweak once in awhile.

I agree with folks that playing the native cultures in the Americas should be a signifigant challenge, but they shouldn't be so heavily capped that they pretty much exist to either be conqured or kicked around UNTIL they're conqured. It's the same as in EU3 where non catholic, non european countries were seen and treated as second best, at the best. They were given far less content, and given penalties simply because they were good white catholics.

It's flawed thinking to have so many places offered in your game as playable, but then have them suck throughly and only exist to be added to someone else's blob.
 

Me_

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It's a shame they use the old pre-5.2 patch ahistorical borders, with the Aztecs straching way too far north.
 

Kyoumen

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While there were those who cried how it was ahistorical, I think it's safe to agree the general annoyance was that it was a lazily made doomstack with face pack attached, and a few half effort events thrown in.

It isn't safe to agree that at all; it's in fact absurdly far from the truth. 90%+ of posts raging about that DLC were about its premise, and most people complaining about it vowed never to buy it/any DLCs/any Paradox products ever again, so it's not like they'd have any basis to say what was in it.
 

Jomini

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Jomini, while some of your observations are correct others show a certain degree of ignorance. For military tech you mention that the Natives claimed some their victories through indirect or pitched battles, but the Spanish were notorious for the same tactics. For production tech you say that Natives could not match European agricultural productivity, but then you have to explain how corn and potatoes managed to support populations that were equally dense if not more so than most of Europe, not to mention the vast areas over which these crops were spread. For government you say that a lack of paper and math hindered them, but Mesoamericans had paper and Andean cultures recorded information via quipu and both had a complex understanding of mathematical concepts. Additionally, your claim that "the Spaniards elected to "bribe" the Mesoamericans by teaching them European agriculture and technology" is terribly incorrect. It's quite well known that the Spanish upheld most facets of Native culture. Native legal systems, agricultural techniques, property rights, military structures and so on were upheld. The Spanish primarily pacified the nobility, formed political connections with the local states, and converted the bulk of the population. Any transference of Spanish technology and agriculture would have been the unintentional result of incoming Spanish colonists, not a direct effort by the Spanish to "bribe" the locals.

For agricultural productivity, we are going to witness the historical collapse of the Mesoamerican population base. You need a much more efficient method of farming for when you lose all those man-hours that labor intensive crops like potatoes require. Europe is very agriculturally efficient both per acre and per man-hour, the natives not so much on the man-hour side. Without iron, draft animals, etc. it will be very hard for any post contact native society to maintain its agricultural yields even without fighting a war. Certainly those same lands will be more productive if farmed with iron and draft animals. As production measures how much sugar (or fish, etc.) you can pull out of the ground (ocean). Likewise for mines, you can pull heaps of gold and copper out of the ground if you have a large enough population base, but once that base contracts, your total productivity is going to be shot and your technology will keep your production down.

The Aztecs produced about 500K pages of paper annually, this would be less than what one printing press could run through in a year in London. Running, for instance, an early 16th century law court would eat through the entire supply of Aztec paper. Given that they lacked iron, the Aztecs cannot ramp up their paper production as each page will have to be beaten by hand. Quipu are even worse, the number of man-hours needed to produce equivalent information from mass producing rope (by hand) vs writing is just insane. All the stock standard infrastructure we build in EU is going to burn through huge amounts of information storage and retrieval - law courts, markets, shipyards - each of those needs to record and retrieve more information in a year than the Aztec empire could deal with.

Both had a complex understanding of math, perhaps. However we know that the Aztecs had discrete symbols for fractional notation rather than extending their number system to a general reciprocal system. Their illustrated methods of, for example, calculating the area of an irregular lot were less accurate than using reciprocals (they are something like 5% less accurate than comparable Babylonian methods and are more time intensive). I'm well aware that they were quite good at calenders, but that won't allow them to calculate parabolic curves for things like artillery aiming or shipbuilding. There are tasks that you simply cannot do with the math they had. Tasks that are integral to EU technology.

In 1590, de Zuniga began a policy called "Peace by Purchase". This involved shipping large quantities of European style goods to the Chichimeca. In 1591, this policy was expanded by bribing Tlaxcalan allies to settle in Chichimeca areas to teach the Chichimeca European "agricultural techniques". The Tlaxcala demanded swords and horses as the price for so doing. Astonishingly, this policy worked as the natives much preferred using iron tools to stone ones or copper. Likewise, farming with draft animals proved to be quite popular. This, and other such policies, were studied by historian Phillip Wayne Powell (specialist in Spanish Colonial history) and written up in Soldiers, Indians & Silver.

As far as keeping legal systems or property rights, please. Polygamy - gone. Female property rights - gone. Soldier society property rights - gone. Telpochcalli - gone. Altepetl - gone. Calmecac - gone. Look Aztec culture was a warrior society with a huge portion of legal rights tied up in religious ritual, being a Jaguar had a huge religious component that just didn't work with forced conversion to Catholicism.

In short, no you are not correct and vague generalities protesting my specific claims aren't viable arguments. While far from ignorant barbarians, the Aztecs were a thousand years behind Europe at contact. There were generally much closer to Egypt than to Spain in terms of technology. The fact that this means that a game with technologies keyed to Spain and not Egypt means that we should expect them not to perform remotely close to the Spanish.

GHJ: What infrastructure should they be able to build pre-contact? I say that seriously. Take something simple like a market. There was a Great Market in Tlatelolco, but from what we know it was much closer to the existing markets of early 15th century towns. The expansion of the EU period trade system was due to things like written contracts, letters of credit, and long range transport systems. Without a lot of upstream tech, the Mesoamericans aren't going to be able to have anything bigger than the infrastructure of the most forsaken sheep province in the Balkans.

There are a few candidates - like temples and forts, but most of these are going to run into the scaling problems previously mentioned.

Now all of this makes for boring game play, so I completely understand that angle. I'm just saying a surviving Aztec (or whatever) state would not be able to match western efficiencies and capabilities without westernizing itself (e.g. take the Cherokee route). I'd prefer it that the Mesoamericans get a bunch of special stuff (and preferably a vastly different set of special stuff than the NA tribes) that makes them interesting & fun to play (though normally folding against the AI without human intervention) ... I'm just not sure what to make that special stuff and how to make it interesting.
 

Evie HJ

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That's more or less my thinking on the matter as well. I agree that what infrastructure they can build is a thorny issue realism-wise, but I think at the end of the day, gameplay trumps realism on this one, so a way must be found to enable the Aztecs to actually play the dang game.

On the whole, I think one approach with the infrastructure issue would be to give them a generalized penalty to (for example) trade efficiency. So their market, while it would have the same effect as markets everywhere, would only help them compensate for their generalized trade penalty, bringing them more or less to the level of a market-less town in Europe.
 

Eagle_eye

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Or you could make infrastructure take the form of a building requiring certain tech levels, and just have Europe and the far east start with some level of it already built. That way, any groups that westernize should be able to build up western infrastructure, and it would also allow some sort of simulation of the growing development of colonies over time.
 

Dafool

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For agricultural productivity, we are going to witness the historical collapse of the Mesoamerican population base. You need a much more efficient method of farming for when you lose all those man-hours that labor intensive crops like potatoes require. Europe is very agriculturally efficient both per acre and per man-hour, the natives not so much on the man-hour side. Without iron, draft animals, etc. it will be very hard for any post contact native society to maintain its agricultural yields even without fighting a war. Certainly those same lands will be more productive if farmed with iron and draft animals. As production measures how much sugar (or fish, etc.) you can pull out of the ground (ocean). Likewise for mines, you can pull heaps of gold and copper out of the ground if you have a large enough population base, but once that base contracts, your total productivity is going to be shot and your technology will keep your production down.

This is a circular argument. You're saying that their agricultural productivity before contact must have been less advanced than Europe because it collapsed following contact with Europe, which you admit has little to do with their actual technology but more so with the demographic disaster caused disease and warfare. Europe faced many of the same problems well into the modern era. The fact of the matter is that several areas of the New World maintained populations that equaled Europe in density. If their agricultural productivity was so incomparable to that of Europe, then we have to ask why the difference wasn't significantly more apparent? Yes, they may have lacked draft animals and iron, but they managed quite well all the same. This might be a good reason to put them behind a few levels, but it's not a particularly good argument for making their technological progress stagnant.

The Aztecs produced about 500K pages of paper annually, this would be less than what one printing press could run through in a year in London. Running, for instance, an early 16th century law court would eat through the entire supply of Aztec paper. Given that they lacked iron, the Aztecs cannot ramp up their paper production as each page will have to be beaten by hand. Quipu are even worse, the number of man-hours needed to produce equivalent information from mass producing rope (by hand) vs writing is just insane. All the stock standard infrastructure we build in EU is going to burn through huge amounts of information storage and retrieval - law courts, markets, shipyards - each of those needs to record and retrieve more information in a year than the Aztec empire could deal with.

First off, I'm curious about your numbers. They sound slightly too specific for you just to have made them up, but they're clearly vague and incorrect. What does "Aztecs" mean in this situation? Tenochtitlan? Mexico Valley? The Triple Alliance? Mesoamerica? Does your source even tell you? There's a fairly big difference between producing paper for 200k people and producing paper for 20 million. Now, if I was to guess, you're getting this number from Wikipedia, because that's only such place I can find this reference. However, I hope that you had the good sense to check that source. That 500 sheets, actually 480, is what the Aztecs received as tribute from a handful of villages in a particular year. Nowhere there does it state that this was the Aztecs' annual paper production or consumption. If you expand your list of sources, you'll see how wrong you are. It's quite easy to find references to about half a million sheets of paper being sent to Tenochtitlan each year. You're only off by a factor of about 1000. As for quipu, I simply disagree. Not only is the production of quipu significantly easier than that of paper, but it's incredibly efficient for maintaining numeric data. Overall I find your critique here to be poorly sourced and argued.

Both had a complex understanding of math, perhaps. However we know that the Aztecs had discrete symbols for fractional notation rather than extending their number system to a general reciprocal system. Their illustrated methods of, for example, calculating the area of an irregular lot were less accurate than using reciprocals (they are something like 5% less accurate than comparable Babylonian methods and are more time intensive). I'm well aware that they were quite good at calenders, but that won't allow them to calculate parabolic curves for things like artillery aiming or shipbuilding. There are tasks that you simply cannot do with the math they had. Tasks that are integral to EU technology.

That Aztecs did indeed have a different numeric representation for fractions, although the general Mesoamerican numeral system did not. An oddity to be sure. However, there is really only one major source on this issue and if I recall correctly that source notes that the discrepancies caused by the Aztecs' odd system of fractions was fairly minimal. Additionally, exponentiation was well known to Mesoamericans and we don't know exactly how they understood negative numbers. A parabola was probably within their grasp but not something they would have developed on their own without a purpose for it. Citing artillery is useless because they didn't have any and shipbuilding in the Americas was quite different from European shipbuilding and thus a parabolic framework would serve them no purpose.

In 1590, de Zuniga began a policy called "Peace by Purchase". This involved shipping large quantities of European style goods to the Chichimeca. In 1591, this policy was expanded by bribing Tlaxcalan allies to settle in Chichimeca areas to teach the Chichimeca European "agricultural techniques". The Tlaxcala demanded swords and horses as the price for so doing. Astonishingly, this policy worked as the natives much preferred using iron tools to stone ones or copper. Likewise, farming with draft animals proved to be quite popular. This, and other such policies, were studied by historian Phillip Wayne Powell (specialist in Spanish Colonial history) and written up in Soldiers, Indians & Silver.

I'm going to have fun with this one. This is terrible cherrypicking. First, The Chichimeca were given these concessions in order secure peace after a long and bloody war that exhausted the Spanish. Second, these concessions were given under the supervision of the Spanish clergy and the Spanish brought in friendly Native allies to secure much of the colonization. Third, the Chichimecas themselves were nomadic. The weren't being seduced by Spanish agriculture, but by agricultural life in general. Fourth, the "goods" that were shipped, such as weapons and horses, were valuable only in the sense that they were previously illegal for Natives to own. Basically, this is a severe exception that quite readily proves the rule. The Spanish denied the Natives most Spanish technology, many refused to take on the Spanish lifestyle, and it was only in moments of great stress that this policy was broken.

As far as keeping legal systems or property rights, please. Polygamy - gone. Female property rights - gone. Soldier society property rights - gone. Telpochcalli - gone. Altepetl - gone. Calmecac - gone. Look Aztec culture was a warrior society with a huge portion of legal rights tied up in religious ritual, being a Jaguar had a huge religious component that just didn't work with forced conversion to Catholicism.

I see no proof here. There are numerous works on the Spanish legal system in Mexico. One can find plenty of anecdotes where Spanish administrators are confronted with awkward legal situations as they are forced to function within the Native legal system. The Spanish kept most of the local administrative and upper classes intact. Additionally, they tended to observe local traditions and laws unless they worked against the Spanish or the process of religious conversion. Most of your examples fall into the latter. On top of that, many parts of Mexico and the Yucatan maintained a good deal of sovereignty well into the 16th century.

In short, no you are not correct and vague generalities protesting my specific claims aren't viable arguments. While far from ignorant barbarians, the Aztecs were a thousand years behind Europe at contact. There were generally much closer to Egypt than to Spain in terms of technology. The fact that this means that a game with technologies keyed to Spain and not Egypt means that we should expect them not to perform remotely close to the Spanish.

A specific claim could also be an exception and not reflective of the total picture. As I've already shown, both your specific and broader assumptions are questionable if not false. Saying "They didn't have paper and this makes their government less capable" is both a specific and broad claim. They did have paper. You are clearly incorrect there. When you could no longer back that up, you tried to state that they had only a little paper, but that too was false. Are you going to tell me next that they're paper didn't have the appropriate texture? Additionally, you failed to provide any factual proof that this would affect their government. Your claims about paper's affect on their administrative abilities was built solely on the assumption that they didn't have it. Now that you're aware that this wasn't true, does that make them as capable as Europeans?

Frankly Jomini, there are two type of responses that really throw these threads off course: The "You guys are just a bunch of revisionists" response and the "They didn't have X so they should have bad tech" response. The former is just uneducated and the latter is often predicated on generalities that usually don't support the conclusion. Should Natives have horses? No, logically they shouldn't. Should Natives have the same technology as Europeans? No, their technology was not generally as advanced. These sorts of things aren't what's being argued. The real question is whether they should be completely stagnant and helpless. Given that technology is portrayed as linear and not compounding, it would make little sense to make them both behind and incapable of advancement. Should they have penalties? Maybe, but I think it's an incredibly ignorant exaggeration to make their tech rate "New World: Enjoy tech level 0 until you westernize."
 

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The different tech-groups simply don't make any sense whatsoever gameplay wise, if you have nations in the game then make it possible for them to win it, no mather if it is France, England, the Aztecs or Kyushu.
 

Bard of Reveran

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In EU3, there were decisions to change the government, tech and religion type events which would eventually make them as equals with their European rivals. But their possibility was one in thousands.
 

Bluehawk

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The only thing I dislike about techgroups is that the non-Western military units always have worse stats even when they match in required level. A Muslim nation that equals the land tech of a Western nation in EU3 will still have worse soldiers, even though their tech is numerically equal. Should not "tech level" reflect the, I don't know, level of technology? Now for some comparisons, I realize that Aztecs with obsidian shards will never match Spanish steel, no matter how clever and innovative their scientists are, but it still seems like an imposed handicap. It was hard enough to match tech numbers as those nations, since you researched slower. In order to field an equal army you were then forced to exceed the West in tech levels and/or luck out with a good general.

I have a feeling the Monarch Points system will not fix the fundamental handicap there, and the "tech levels" will still be conceptually misleading.
 

unmerged(584823)

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The only thing I dislike about techgroups is that the non-Western military units always have worse stats even when they match in required level. A Muslim nation that equals the land tech of a Western nation in EU3 will still have worse soldiers, even though their tech is numerically equal. Should not "tech level" reflect the, I don't know, level of technology? Now for some comparisons, I realize that Aztecs with obsidian shards will never match Spanish steel, no matter how clever and innovative their scientists are, but it still seems like an imposed handicap. It was hard enough to match tech numbers as those nations, since you researched slower. In order to field an equal army you were then forced to exceed the West in tech levels and/or luck out with a good general.

I have a feeling the Monarch Points system will not fix the fundamental handicap there, and the "tech levels" will still be conceptually misleading.

Personnally, I think that tech levels can't be comparates if they are in differents groups, by this, I mean that an aztec with, let's say a 30 tech level in military might have the best military technology of his group, while, a 20 tech level in military for spanish wouldn't be that great comparing to a 30 tech level France.
But, spanish have rifles, because of their tech groups, aztec don't (for example).

That's how I picture the way the technology, to me different technology group can't be compared and must be distincted.
 

Heatth

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Personnally, I think that tech levels can't be comparates if they are in differents groups, by this, I mean that an aztec with, let's say a 30 tech level in military might have the best military technology of his group, while, a 20 tech level in military for spanish wouldn't be that great comparing to a 30 tech level France.
But, spanish have rifles, because of their tech groups, aztec don't (for example).

This make sense for the Aztecs. Not as much for the Muslins or the Chinese.
 

unmerged(584823)

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That's true, but I guess it's the only way to represent the technical superiority european got in the end of the timeframe. Even if that was false at the beginning.
It might seem a bit artificial, but my imagination fails at seeing other mechanics which could represent it.
 

Evie HJ

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That has about nothing to do with how the game actually works, though. The same tech level is the same technology for everyone. Level 30-ish Native American units are musket units the same as european ones.

What represent Aztecs not having guns on their own is the simple tech research penalty. Which IMO is quite reasonable as an abstraction, though it could be done in other ways.

The problem is when Native American musketeers are (far) less powerful than European musketeers.
 

Heatth

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That's true, but I guess it's the only way to represent the technical superiority european got in the end of the timeframe. Even if that was false at the beginning.
It might seem a bit artificial, but my imagination fails at seeing other mechanics which could represent it.

No, there are better ways to do that even within the system. The Asians and Muslin already tech slower, so even if you keep the troops the same strength of the equivalent European troops by tech, they will still be behind. All you need is to have the Muslin and some Asians a bit ahead of tech in the start date (I think they were still ahead by 1444, right?) and then the Europeans will naturally surpass them eventually.

Where appropriate (like America, Africa and Japan), there could be weaker troops even at the equivalent tech level. The American lacked iron so even basic units should be weaker. Meanwhile, the Japanes did not had the guns unless they traded with the Europeans, so their troops should be weaker once gunpowder become prominent. But it is silly 'Galloglaigh Infantry' be so much superior than 'Eastern Militia' (both level 11 melee units). Of course, there should be a system to allow them to trade with Europeans/other nations to allow better troops (like how Japan started using gunpowder by trading with the Portuguese and Dutch.).
 

Bard of Reveran

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I remember in Misc Modes all the tech progress was equalized. They also made the Steppe Nomadic factions to force change their government types to tribal monarchy/federations in mid 1400s, which was a cool thing. (Meant that you can play with those factions as well)