Europa Universalis IV Nations - Native Americans: Aztecs (with Quil18!)

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Eh up me duck

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That people call a stone age cultur for a stone age culture? Would you be happier if people called the aztecs for a bronze or iron age cultur?
since his new world mod allows the Aztecs to crush Europeans with doonstacks, I think he'd prefer late middle ages, since that's the tech level they reach in isolatation.
 

Dafool

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That people call a stone age cultur for a stone age culture? Would you be happier if people called the aztecs for a bronze or iron age cultur?

"Stone Age" refers to a set of societal criteria. Stone tools are one of those criteria. The Aztecs and Inca meet almost none of the other. Joe doesn't seem to understand that. Additionally, no historian uses the Stone-Bronze-Iron Age split for states in the New World. They have their own "ages" that are both well established and more approximate to their actual development.

since his new world mod allows the Aztecs to crush Europeans with doonstacks, I think he'd prefer late middle ages, since that's the tech level they reach in isolatation.

Now Joey, you've admitted before that you have almost no familiarity with my modding work. I don't give native states doomstacks. Instead they get crippling disease modifiers and are instantly annexed if they don't westernize or Christianize by a certain date. So please quit making things up like you always do.
 

Namm

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I've managed to find some photage displaying the post-release DLC for the New World:

3659744-3x2-700x467.jpg


As you can see, it will be a huge improvement.

Search word: rubbish
 

Dafool

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What are the other societal criterias?

Limited to no urbanization, limited social stratification, the development of crude agriculture, the initial domestication of wild animals, a lack of metalworking, a lack of large permanent structures, the initial development of war, and much more. Basically, "Stone Age" is supposed to tell us about the society as a whole and not just their tools, even if that is the namesake. Mesoamerica and the Andes don't fit most of the criteria of the Stone Age. In the New World there are separate ages, with the equivalent of the Neolithic ending a few thousand years before the game starts. In 1444, Mesoamerica and the Andes are in the "Post-Classic" age, which doesn't have a direct parallel in Old World archeological ages.

This sort of discussion is not particularly relevant to the game and, as I said before, it drags conversations off course because it takes a while to clarify why something like "They're Stone Age tribes" is demonstrably false. While it makes sense to make them technologically inferior, the states we're talking about were neither tribes nor uncivilized. This is why I oppose things like non-Europeans getting monarch point penalties. It simply doesn't reflect anything tangible. If you wanted to give New World states a big penalty to production income because they lacked draft animals and metal tools, then I could agree that this is fair. However, I just don't see why we should make it harder for them to gain stability, core provinces, handle inflation, and so on, just because of their technology. That's just hard to justify.
 

Eh up me duck

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"Stone Age" refers to a set of societal criteria. Stone tools are one of those criteria. The Aztecs and Inca meet almost none of the other. Joe doesn't seem to understand that. Additionally, no historian uses the Stone-Bronze-Iron Age split for states in the New World. They have their own "ages" that are both well established and more approximate to their actual development.



Now Joey, you've admitted before that you have almost no familiarity with my modding work. I don't give native states doomstacks. Instead they get crippling disease modifiers and are instantly annexed if they don't westernize or Christianize by a certain date. So please quit making things up like you always do.
I have since played your mod in death and taxes 7.7. I conquered all the native American states within about fifty years and with a huge base tax - average province having 5 base tax - I was able to form a huge army and crush the Portuguese, though they did manage to seize one of my colonies. The military tech I had enabled me to win 1:1 odds against the Portuguese if I was defending a province, and my god tier general's attached to the stack meant that I crushed the 13/14k stacks the Portuguese were sending my way.

All of these are the result of a conscious decision. You decided that the wealth in the Americas was roughly equivalent to that of England's in the fifteenth century. You also decided that the Aztec military was more advanced than late medieval Europeans military. I think that the extremity of your opinions on the subject is something people need to bare in mind.

The New world is the one part of death and taxes that. I don't like. It's complete fantasy and I'm sick of seeing a bodged patchwork in Mesoamerica every game.
 

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I have since played your mod in death and taxes 7.7. I conquered all the native American states within about fifty years and with a huge base tax - average province having 5 base tax - I was able to form a huge army and crush the Portuguese, though they did manage to seize one of my colonies. The military tech I had enabled me to win 1:1 odds against the Portuguese if I was defending a province, and my god tier general's attached to the stack meant that I crushed the 13/14k stacks the Portuguese were sending my way.

All of these are the result of a conscious decision. You decided that the wealth in the Americas was roughly equivalent to that of England's in the fifteenth century. You also decided that the Aztec military was more advanced than late medieval Europeans military. I think that the extremity of your opinions on the subject is something people need to bare in mind.

The New world is the one part of death and taxes that. I don't like. It's complete fantasy and I'm sick of seeing a bodged patchwork in Mesoamerica every game.

First off, you understand that D&T isn't my mod? I'm not responsible for it's changes to military, tech, or balancing. I only handled map changes, new nations, and AI changes. Second, that's what you, the player, achieved. That's not indicative of what the AI does. As for the wealth of Mesoamerica, that's about right. Tenochtitlan was a larger city than any in England. The Valley of Mexico, roughly 2 provinces in my mod, had between 1/3 and 1/2 of the population of all of England. Mesoamerica as a whole was also many times more populous than England, between 8 and 10 times so. Also consider that Mesoamerica is home to some of the most lucrative trade goods to be found in EU3. So it's no surprise that England is poorer. Additionally, you haven't actually mentioned the things I added. Namely, about 100 years worth of crippling diseases, numerous events that force the Europeans to attack you, AI changes that encourage Europe to find you and conquer you, and even a decision which auto-annexes the AI Natives into a neighboring European power. Your criticisms are based entirely on personal experiences and expectations, not my modding. As I said before, you're hardly familiar with my work and it shows terribly so in your complaints. I received almost universal praise for my work and when I did receive any complaints, it was usually that the mod was slightly too harsh on the Natives. So Joey, I'm more inclined to take the feedback of dozens of other players, some very knowledgeable about the topic, rather than take your "story" as an objective truth.