Europa Universalis IV – Development Diary 3 – Your envoys are awaiting your orders!

Europa Universalis IV – Development Diary 3 – Your envoys are awaiting your orders!

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StephenT

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Might be an idea to thin out the borders. In places like central Germany, with so many tiny countries, it could look a bit crowded and harsh to have such a density of thick, coulorful borders.
+1

My first impression of that map was "My god, it's covered in dots!" The double-thickness national borders, the trade routes... I know the aim of EU4 is to make the terrain map convey more information, but that screenshot is just too overwhelming. Maybe instead of the double national borders, you could have a single line combining all four colours? (Or still two-colour, but just one colour per country instead of two - so the Franco-Castillian border would be dotted blue and yellow, the Franco-Burgundian border blue and purple, and so on.)
 

Filip de Norre

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Will some diplomatic actions be instant? Like declaring war?

Are all envoys the same or are some better than others? Do each envoy have certain amounts of skill, like one merchant being better (in general and/or something specific) than another merchant, and so on with all of the different types of envoys.
 

Captain Gars

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Or still two-colour, but just one colour per country instead of two - so the Franco-Castillian border would be dotted blue and yellow, the Franco-Burgundian border blue and purple, and so on.

This quickly gets tricky though as many countries share a few number of colors.
 

Johan

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Will some diplomatic actions be instant? Like declaring war?

Are all envoys the same or are some better than others? Do each envoy have certain amounts of skill, like one merchant being better (in general and/or something specific) than another merchant, and so on with all of the different types of envoys.

same skillz.
 

SacredDatura

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I have nothing to add, except that EU4 looks amazing, so far. I'm glad that you guys aren't resting on your laurels and just making it EU3 2.0. :)
 

FabiusBile

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I'm warily optimistic about this.

Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom. I'm highly curious to know whether this will be the case, whether an expanded realm will be able to more or less maintain proportional influence, or whether we're being pigeonholed into "small is better" again, ala DW...

Very good Post. I hope this system is not used to penalize the player for having a great empire (not because there should be no penalties, but because it feels way too easy to simply restrict the player, exactly like magistrates); only having a limited numebr of options is good, but I hope this does not become infeasible for larger nations. I'm all for making the game harder on the player, but generally it is not so fun to simply reduce features in order to achieve balance. Magistrates felt like : "Oh if I give the player the ability to build all the glorious buildings I have just designed, he'lla bsolutely steamroll the AI. I need a mechanism to equalize province growth that works outside of money ;)).

But I have every faith Paradox to make EU4 what it is supposed to be :).
 

Eos

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What are the three icons on the top left corner of the pic (the paper, the dove and the swords)? are those for the nation leader trates (adm, dip, mil)?
 

Andy_Dandy

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+1

My first impression of that map was "My god, it's covered in dots!" The double-thickness national borders, the trade routes... I know the aim of EU4 is to make the terrain map convey more information, but that screenshot is just too overwhelming. Maybe instead of the double national borders, you could have a single line combining all four colours? (Or still two-colour, but just one colour per country instead of two - so the Franco-Castillian border would be dotted blue and yellow, the Franco-Burgundian border blue and purple, and so on.)

I disagree, the new boarders are well done, and will make it possible to play more on terrain mode then before. I love it!
 

Andy_Dandy

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I'm warily optimistic about this.

Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom. I'm highly curious to know whether this will be the case, whether an expanded realm will be able to more or less maintain proportional influence, or whether we're being pigeonholed into "small is better" again, ala DW...

Very good Post. I hope this system is not used to penalize the player for having a great empire (not because there should be no penalties, but because it feels way too easy to simply restrict the player, exactly like magistrates); only having a limited numebr of options is good, but I hope this does not become infeasible for larger nations. I'm all for making the game harder on the player, but generally it is not so fun to simply reduce features in order to achieve balance. Magistrates felt like : "Oh if I give the player the ability to build all the glorious buildings I have just designed, he'lla bsolutely steamroll the AI. I need a mechanism to equalize province growth that works outside of money ;)).

But I have every faith Paradox to make EU4 what it is supposed to be :).

Restricting huge empires in different game mechanics and in different ways will be in, but I have a feeling it will be done more elegantly then ever before. This is meant to be a good game, not one without game design, so I'm afraid you'll have to live with it!
What's the fun if the easy peasyness of the game increases even more rapidly then today along with you having a huger and huger empire? Want the hard choices of what to prioritize in diplomacy be non excistant once your empire has reached a set number of provinces? Sounds like fun game design.....
 
Last edited:

Captain Gars

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Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom.

Must say I disagree. The limit magistrates put on buildings we're rather realistic. It makes sense that an Italian OPM had most buildings in his one province, and makes equally sense that a Russian Empire didn't have all buildings in all provinces.
 

generalolaf

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I must say, this is looking very nice. And great to see a fixed Istria :)
 

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Must say I disagree. The limit magistrates put on buildings we're rather realistic. It makes sense that an Italian OPM had most buildings in his one province, and makes equally sense that a Russian Empire didn't have all buildings in all provinces.

Yep, I liked it too, and it was a well working mechanism. I hope there still is some restrictions in the new system. But I'm not worried, I trust the game to be well designed overall anyways.
 

unmerged(312767)

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Will it be allowed to send several envoys in one province? Like sending two misionaries to one province for better conversion chance.
 

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Paradox Interactive presents CK2: Europa Universalis Edition

Yeah I'm getting a bit worried about that too. CK2 is far too random for my liking. I hate "luck" (or lack thereof) in strategy games. If you exclude how unbalanced events have been for pretty much EU3 (I only started in 2.2) and compare it with CK2, you will see that the battles in EU3 are much more balanced and much more fun because of it. CK2 battles feel so random as they are!

I really miss that little option called "Turn off Random Events" in Master of Orion 2. It was extremely popular in multiplayer games too, since it would measure how good someone's strategy was.
 

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Must say I disagree. The limit magistrates put on buildings we're rather realistic. It makes sense that an Italian OPM had most buildings in his one province, and makes equally sense that a Russian Empire didn't have all buildings in all provinces.

It doesn't make much sense either that the Russian Empire would have the same number of buildings as the Italian OPM just spread out more. If the player has the vast resources to construct buildings in every province, then why not? It would involve a vast investment on the players part.