Paradox Interactive presents CK2: Europa Universalis Edition
As long as the CK2 peacy treaty system doesn't make an unwelcome appearance, that wouldn't be such a bad thing.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
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Paradox Interactive presents CK2: Europa Universalis Edition
+1Might be an idea to thin out the borders. In places like central Germany, with so many tiny countries, it could look a bit crowded and harsh to have such a density of thick, coulorful borders.
Or still two-colour, but just one colour per country instead of two - so the Franco-Castillian border would be dotted blue and yellow, the Franco-Burgundian border blue and purple, and so on.
This quickly gets tricky though as many countries share a few number of colors.
Will some diplomatic actions be instant? Like declaring war?
Are all envoys the same or are some better than others? Do each envoy have certain amounts of skill, like one merchant being better (in general and/or something specific) than another merchant, and so on with all of the different types of envoys.
same skillz.
It wouldn't be that bad if you used the colors assigned to each country in the Political Map mode.This quickly gets tricky though as many countries share a few number of colors.
I'm warily optimistic about this.
Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom. I'm highly curious to know whether this will be the case, whether an expanded realm will be able to more or less maintain proportional influence, or whether we're being pigeonholed into "small is better" again, ala DW...
+1
My first impression of that map was "My god, it's covered in dots!" The double-thickness national borders, the trade routes... I know the aim of EU4 is to make the terrain map convey more information, but that screenshot is just too overwhelming. Maybe instead of the double national borders, you could have a single line combining all four colours? (Or still two-colour, but just one colour per country instead of two - so the Franco-Castillian border would be dotted blue and yellow, the Franco-Burgundian border blue and purple, and so on.)
I'm warily optimistic about this.
Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom. I'm highly curious to know whether this will be the case, whether an expanded realm will be able to more or less maintain proportional influence, or whether we're being pigeonholed into "small is better" again, ala DW...
Very good Post. I hope this system is not used to penalize the player for having a great empire (not because there should be no penalties, but because it feels way too easy to simply restrict the player, exactly like magistrates); only having a limited numebr of options is good, but I hope this does not become infeasible for larger nations. I'm all for making the game harder on the player, but generally it is not so fun to simply reduce features in order to achieve balance. Magistrates felt like : "Oh if I give the player the ability to build all the glorious buildings I have just designed, he'lla bsolutely steamroll the AI. I need a mechanism to equalize province growth that works outside of money).
But I have every faith Paradox to make EU4 what it is supposed to be.
Why wary? In Divine Wind, Magistrates were presented much in this way, and ended up being solely a "nerf system" meant to hamper large (ie, player-sized) realms forthe sake of hampering them, without bringing anything to the table. But in fact, an Empire with 100 provinces should have VASTLY more diplomatic power than a 10 province small kingdom.
Must say I disagree. The limit magistrates put on buildings we're rather realistic. It makes sense that an Italian OPM had most buildings in his one province, and makes equally sense that a Russian Empire didn't have all buildings in all provinces.
Paradox Interactive presents CK2: Europa Universalis Edition
Must say I disagree. The limit magistrates put on buildings we're rather realistic. It makes sense that an Italian OPM had most buildings in his one province, and makes equally sense that a Russian Empire didn't have all buildings in all provinces.