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Welcome to the 22nd development diary for Europa Universalis IV. The focus of this development diary is about the most glorious of nations, the Archduchy of Austria. This is the nation I've played the most in competetive multiplayer in EU2, EU3 and EU4, and they have a special place in my heart.

Austrian Possibilities
At the start of the Grand Campaign in 1444, we find the Habsburgs have added other provinces in the vicinity of the Duchy of Austria and accumulated lands far from their hereditary base. Austria’s biggest strategic problem is that it is surrounded. Many of its great power rivals only have one major border to secure, or one local problem at a time. Austria has a strong Venice to its south, a potential rival in Hungary to its east and both Bohemia and Bavaria to the north can be trouble if they co-operate.
On the plus side, this very multiplicity of potential enemies means that Austria also has a multiplicity of potential allies. At the beginning of the game, Austria will have a chance to set its course diplomatically in a wide field of play. It has a strong enough army to hold off a bunch of buzzing gnat-like minor German states and with one strong ally in, for example, Burgundy or Poland, can stop things from getting out of hand.
Once Austria is secure in its borders and has acquired nearby lands, it will find itself in possession of a territory rich in manpower and resources. Vienna is the crucial trade node through central Europe, and Austria’s single coastal province is in the Venetian node, so two easy merchant destinations are there to be dominated.

But Austria’s greatest early strength is the Imperial Throne. As Holy Roman Emperor, Austria gets a lot of diplomatic assets that give it great flexibility. It starts with two extra free diplomatic agreements (anything over this number is deducted from the monthly Diplomatic Power point total). It has the power to declare war on any country at war with a member of the empire and can liberate conquered Imperial states. It can even go to war to revoke the electorate status of those states that don’t recognize its Imperial majesty.

In short, this early power gives Austria tremendous freedom of action in the early going, since there will be a lots of early opportunities to take action on behalf of the Imperial throne, thereby increasing Imperial prestige. Keeping the HRE throne is another matter altogether, but this is where diplomacy comes in.
Austria will find it in its interest to use those extra diplomatic actions for royal marriages throughout the Empire. You never know when a useful relative will ascend to power.

"Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."

Austrian Dynamic Historical Events
As a major player throughout this era, Austria has plenty of historical events, as well as a major event series. You might want to prepare for The Italian Wars that can rapidly become a general struggle for power and territory among the various participants followed by alliances, counter-alliances, and betrayals.

The Italian Wars may trigger anytime between 1490 and 1590 if Austria is Emperor and France has managed to get a foothold in Italy; since France has a mission pointing it in this direction, there is a strong chance of this happening. Should Austria decide to intervene in this conflict, it may challenge France by claiming all their lands in Italy. France, however, gets the same opportunity to claim Austrian lands in the peninsula.

Amongst their interesting historical events, Austria has one called 'Privilegium Maius'. Historically, this was 14th century forgery that claimed ancient rights for the Habsburg Dukes over all of Austria. Though widely recognized as a forgery, enough gold can bring some fantasies to life. By the late 1400s, the unique connection between the Habsburgs and the Austria nation were widely legitimized. In Europa Universalis IV, the Privilegium Maius can give Austria a unique government form after 1500 if the Habsburgs dynasty still rules and they are the Emperor. This government is a form of Feudal Monarchy that allows one extra diplomatic relation for Austria as well as the usual Feudal Monarchy bonuses - +10% incomes from Vassals, and +10% manpower.

Austrian Missions and Decisions
As with most of the great powers, the Austrian decisions from Europa Universalis III have largely migrated to the National Idea menu, but they still have their historical missions, most of which focus on directing you to expand Austria to its historical borders, and opposing the Ottoman advances in the Balkans and Hungary.

Austrian National Ideas
Austria starts with a 2% reduction to the normal prestige decay, so they’re able to keep up their prestige level much easier. They also have 30% faster decay to bad relations, so neighbors are more likely to forgive and forget your crimes against peace.
  1. Imperial Ambitions: +10% Imperial Authority
    As the clear choice to rule the Empire, the Habsburgs don’t have to work quite as hard as other Emperors will to get the authority high enough to pass laws through the Imperial Diet.
  2. Military Border: +25% fort defenses
    A defensive bonus for Austrian troops reflects its tradition of protecting the empire and the ancestral homelands with strong points throughout the realm.
  3. Fugger Banks: -1 Interest
    The Fuggers were one of the great European banking families. With great wealth based in textiles and mining, the Fuggers loaned great sums of money to the major houses of Europe until the mid-1600s.
  4. Habsburg Dominance: +5 Diplomatic Reputation
    The Habsburg family became so prestigious and its marriages so strategic that it ruled, at its height under Emperor Charles V, Spain, the HRE, much of Italy, the Netherlands and a vast colonial empire.
  5. Edict of Restitution; +2 Missionary Strength & +1 Tolerance of Own Faith
    The Edict of Restitution was proclaimed in 1629 at the height of Catholic success in the Thirty Years’ War. It tried to enforce a mostly ignored clause from the treaty that ended the last great religious wars, and threatened to force thousands of Germans to convert to Catholicism. Very unpopular with Protestants, it enhanced the religious stature of the Emperor.
  6. Austrian Court: +2 Diplomatic Upkeep
    Vienna’s court might not have the romance of Versailles, but the agility of the Austrian diplomatic corps kept the central European state vital to continental stability for centuries.
  7. Hofkriegsrat: +30% Reinforce Speed
    The centralized war office of Austria, this council directed all military affairs, including the maintenance of the Imperial Army.
When Austria has all of its national ideas, it gets +50% chance to get an Heir, further enhancing its legitimacy and prestige.

These National Ideas reinforce Austria as a country that is heavily reliant on diplomacy. Yes, it is also a very decent defensive country with stronger forts and a greater ability to recover it’s on the field strength, but the HRE diplomatic agreement bonus plus the chance for more diplomatic relations with the Prestigium Maius event PLUS the Austrian Court bonus and a better reputation means that Austria has the potential to keep its enemies surrounded and its allies close for a very long time.

Bonus Detail: Holy Roman Empire Improvements.
Since we’re talking about Austria and the centrality of the Holy Roman Empire to its power base, this is as good a time as any to reveal some more detail about how the HRE will work in Europa Universalis IV.

Diplomacy
There are now two completely new diplomatic actions that you can do as the emperor. First of all, if there are fewer than seven electors, you can then grant the electorate to another independent nation inside the Empire. Of course, they have to accept the offer as well, but this helps you stack the deck with friendly rulers in case something unfortunate happens to a less agreeable elector.

Reforms
Imperial Reforms are no longer handled through events, where you had no view over how the diet would vote. Now it is a clear mechanic where you take the action and call for the vote, and you can see how every single member will vote and why. Therefore, you can play the diplomatic game to sway the voters for you to introduce more reforms. Having higher authority may sway the fence sitters, but every time you enact a reform, all your authority is removed even though you only need 50 for a vote. (This is where Austria’s 10% Imperial Authority bonus comes it quite handy.)

Elections
The formula for election has been changed rather dramatically. If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends. This is to represent how jealously the Electors protected their right to vote, and, from a game perspective, to keep you from gaming the system. There are also several other factors that have been added and/or tweaked, making the Imperial throne something you have to focus on if you want to keep it.

War in the Empire
If you are fighting against the Emperor and manage to win, you can now force the repeal of more than just one reform, even though you need a successful 100% warscore war for each reform in the empire.

The Emperor can always start a war against an elector with the goal of revoking the electorate – this will probably make other electors a little nervous, but can be useful if Cologne just refuses to play ball, or is getting too cozy to France.

Imperial Authority now slowly increases every year by +1 if there are no internal wars in the empire, but it decreases by 1 each year there are fewer than seven electors.

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The first few national ideas seem pretty weaksauce compared to some others, but conceptually, overall, looks like a great and fun country to play as. Love the HRE details.
 
The map filters have decreased significantly from EU3. That's a shame, it was useful to flip through them all and see your provinces at a glance without going into the charts and tables.

There are more mapmodes in EU4 than in EU3. You just configure which 6 you want always there, and the little < button next to them expands to show all.
 
If having vassals/PU electors is bad for emperor, would it make sence to give emperor the option to peacefully revoke elector status of it`s vassal/PU and give it away?

Because you may want to marry to electors, which brings in potential for ending up in PU with elector, where you want to get the land, but want to give away the title.

Do you inherit elector title the same way it happens in EU3?

i.e. in EU3, If Austria gets into PU with Bohemia and then inherits it, Austria becomes elector.

What will happen in EU4 in that case?
 
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I am especially concerned about the part that even PU-ing electors gets the malus. I haven't heard that Austria lose support of other electors after they PU'd Bohemia IRL.
 
There are more mapmodes in EU4 than in EU3. You just configure which 6 you want always there, and the little < button next to them expands to show all.

While its great to have many mapmodes, Ive found this option to be clunky in CK2. I much preferred the earlier style where all mapmodes where available at all times, so I always keep them expanded. But that means the configurable ones are a waste of interface space. I dont have a readily available solution, just general feedback on this design.
 
I am especially concerned about the part that even PU-ing electors gets the malus. I haven't heard that Austria lose support of other electors after they PU'd Bohemia IRL.

In this case (and most cases), game play balance trumps minor historical details in regards to inter-state relations. Without the elector malice, you'd see the same gamey problems present in EU3. A player who desires to remain the emperor permanently has no reason not to force every elector possible into a PU or vassalization. The relations penalty here does much more to preserve historical relations because it make sure that the electors have independent votes.
 
If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends.


Bang goes my failsafe 'world domination through puppeting a majority of electors' strategy. You're right, it was gamey.

This makes me want to attempt world domination with a German OPM again like I once did with Saxony - it'll be a whole different ballgame this time.
 
Will passing the reforms also increase the relations penalty? I can imagine electors not being really happy about those.
 
Will passing the reforms also increase the relations penalty? I can imagine electors not being really happy about those.

That would hardly makes sense. The reforms are largely consensual when they happen, theyre voted on and represent a shift in just what exactly the Empire is. Plus id be very silly if a reform passed by Austria later made the Palentinate angry at Prussia if it gets elected Emperor :)
 
If you are fighting against the Emperor and manage to win, you can now force the repeal of more than just one reform, even though you need a successful 100% warscore war for each reform in the empire.

Could you expand on this? How is it possible to have multiple 100% warscores in a single war? Can WS go above 100?

Bonus question ( :p ); Have you reworked the rather annoying Austrian missions against the Ottomans to give them more reasonable scope? Missions to conquer a dozen provinces or more for trivial gain may be effective at guiding the AI, but it would be more reasonable to have the missions smaller in scope and progress gradually; "throw the Ottomans out of Hungary!", "Liberate the Dalmatian coast!", "Break the Turk's hold over the Romanians", etc. "West Balkans" and "East balkans" is just too damn huge, especially considering the multiwar logistics surrounding any plan to force the Turks to move their capital away from Istanbul.
 
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Might have to play as Austria now, or some other Imperial nation. Empire looks fun now.

Anyway, I'll just sit here and wait for the Ottoman DD :).
 
The Italian Wars may trigger anytime between 1490 and 1590 if Austria is Emperor and France has managed to get a foothold in Italy; since France has a mission pointing it in this direction, there is a strong chance of this happening. Should Austria decide to intervene in this conflict, it may challenge France by claiming all their lands in Italy. France, however, gets the same opportunity to claim Austrian lands in the peninsula.

Interestingly, Spain also has exact same event chain, allowing France and Spain to declare war on each other's provinces in Italy. So, do Austria-Spain also get to fight each other for Italian lands? If they could, it can lead to an interesting 3 way fight in Italy between France, Spain and HRE... in real life, of course, this did not happen because HRE and Spanish emperor was one and the same person, but Spain, via Aragon, had significant holdings in Italy even before it came under Habsburg rule.

Also, in Genoa DD, we learnt they had a 0.5% less interest rate on loans, which was significant as the base rate is only 4%. Now, for Austria, it is 1% decrease... doesn't this seem a bit overpowered?

Also,

Austrian Court: +2 Diplomatic Upkeep

Is this similar to France's Idea of:

French Language in All Courts: Allows relations with 2 additional countries without upkeep.
 
The formula for election has been changed rather dramatically. If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends.

What happens if you vassalize all the electors? Does this penalty add up so that if you vassalize, say 4 of the 7 electors, the penalty will be so big that the 4 electors you have vassalized, will also vote against you?
 

So when Austria conquers Bohemia instead of getting one permament vote it actually loses one? sad panda :(

Edit - make it at least that when BOH does not exist and HAB owns Prague an event fires that makes HAB elector