Europa Universalis IV: Developer diary 5: The Return of the Kings

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unmerged(63836)

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Right, but that is what seems so counterintuitive; spending more on building up your country should make tech progression go faster and not slower.

I guess that prioritizing technologies as fast as possible to get short term advantage, or developing country to reap rewards in the long term, would be one of the strategic choices for a player.
 
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Ultimately, there's a philosophical difference between the devs and a majority of players who seem to want growth to be punishing, and those who want an empire-building game where building empires pay off.

I see it not as punishing growth, but as making strategies viable that aren't centered solely around conquest and rapid expansion.

4X games are already prone to reward expansion because more provinces => more resources => larger armies => faster conquest => even more provinces. Without some sort of balance against this tendency the game becomes just a race about who snatches up the most provinces faster. That's real-time Risk with a prettier map.

Which is okay if that's what you're after, but I certainly wouldn't call Risk an "empire building" game, at least not in a serious conversation.
 

1alexey

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Its a huge change to the game, though, and it may make expansion feel unrewarding and frustrating. But I'll give you it seems to have support from most players here, at least the theory does.
It actually is great change, from the "expand everywhere" EU3 pre-DW, grab only best provinces and leave rest to vassals in EU3-DW, to EU4, where hopefully, expanding too fast can leave situation where you can not effectively develop nation, since it is too large, and determining how much you want to expand an important choice, that an not be easily determined due to the random nature of monarch skills.

In any game, focusing on a single aspect too much can bring you big troubles, really fast.
Right, but that is what seems so counter-intuitive; spending more on building up your country should make tech progression go faster and not slower.
Not really.

The EU "techs" re no technology in common understanding, but a set of regulations, rules, traditions, and other things that effect effectiveness in particular field.

If government is too busy to look and change the fundamentals of economic relations, government institutions, and such, you end up with large, but old fashioned army, navy, economy, and so on.

Sink about it as focusing on getting more of same, or or focusing on making what you already have better.
 
Last edited:

TKFS

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I do hope they throw the US a a few nice flavor events. I've always thought some sort of Louisiana Purchase leading to Corps of Discovery chain would be cool
 

ryu2999

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I hope the all out expansion in EU3 is toned down for EU4. In DW you usually feel as if you have to constantly expand or face being destroyed. Roleplaying certain nations should mean you don't have to control the New World or blob through Europe and Asia.
 

Traj161

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sounds promising, question tough :

if those points are used for general desisions , can it and will it be used for cultural assimilation to ?
assuming that culture still works like in EU 3,
so that you can for example focus on assimilating your country to your culture if you want to
but that you have to give up other things instead like buildings or warfare

is this in or will it be possible to mod in ?
 

Brent15

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I love those adviser pictures and there's nothing wrong with them. I strongly oppose replacing them, and if that were done I guarantee that one of the first mods out would be replacing the new portraits with the old eu3 ones.

I hope they redo them - something more realistic looking.
 

SerialCereal

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I love those adviser pictures and there's nothing wrong with them. I strongly oppose replacing them, and if that were done I guarantee that one of the first mods out would be replacing the new portraits with the old eu3 ones.

Damn you and your reactionary sentiments.
 

Dafool

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My only qualm with the portraits is that they don't make a lot of sense if you're not playing a European. It'd be nice if they could be tied to you a specific graphical group like army sprites are. I'd fully support keeping the current ones for European nations though.
 

Chamboozer

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My only qualm with the portraits is that they don't make a lot of sense if you're not playing a European. It'd be nice if they could be tied to you a specific graphical group like army sprites are. I'd fully support keeping the current ones for European nations though.

+1.

Though they should have at least one guy facepalming for every culture group.
 

airpirate

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My blobbing will actually be limited? I may want to keep playing countries not called Byzantium after 100 years? My country may actually be able to go into decline?

[video=youtube;LIcdxae7i7M]http://www.youtube.com/watch?v=LIcdxae7i7M[/video]
 

unmerged(368864)

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AWESOME!!! Just can't wait for the game to come out....First on my list to buy
 

Don_Quigleone

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As I see it, Monarch points represents the ability of the central government to take actions. Obviously, a single government can only do so much. It doesn't really scale with the size of the state either.

Though given the changes in the period (IE growth and strengthening of centralized governments), you should be able to strengthen your administration in order to grant more monarch point growth. Also, you should be able to move to less absolutist forms of government, where the monarch has less direct influence on the number of monarch points you get. For instance, while George III experienced bouts of severe mental illness, his government was still able to function as necessary, because the power of the government wasn't dependent on the monarch. Meanwhile in France's Absolute Monarchy, Louis XVI's general weakness as a monarch meant that his government wasn't able to adequately deal with the issues that ultimately lead to his own overthrow. This is despite the fact that Louis was a better monarch then George (in that he was actually sane). I'd like to see constitutionalism effect monarch power.
 

Brent15

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What is unrealistic about painted portraits?

Well, I don't see any of those being posted in the halls of a great house. Just compare it to portraits of the era or even Merlin's mod. I never used the mod, but I like the general concept (just not that they have the same late period style there).
 

Phelan

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Maybe the ruler stats are subject of some modifiers, like administrative efficiency? So a nation with a better administration get more out of his ruler. Even a not so good ruler could something happen with a good administration.
 

meldok

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  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • 500k Club
  • Stellaris: Nemesis
  • BATTLETECH
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
This is the first change, that got me really excited. Trade routes are fine and a welcome change but these power points are a really good thing, if well balanced.