Europa Universalis IV: Developer diary 39 - Divine Tactics

Johan

Studio Manager Paradox Tinto
Administrator
Super Moderator
Moderator
16 Badges
Dec 14, 1999
18.217
37.315
  • Diplomacy
  • Teleglitch: Die More Edition
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
  • A Game of Dwarves
  • Lead and Gold
  • Magicka
  • Starvoid
Welcome to a new development diary on Europa Universalis. There are only 4 more left before release, so we are close. Not a lot to say this week, since everyone is crunching on making sure everything works perfectly smoothly in the weeks up to launch. Seriously. No one is panicking. All is smooth.

This week, we’ll just fill you in on a few changes to game mechanics and then talk a bit about the Christian Theocracies.

Fleet Basing Rights
There are now two types of military access for your navies. Ordinary military access will let you use a neighbor’s ports, just like always. However we’ve added a separate option for more advanced naval matters called “fleet basing rights”. With basing rights, your trade fleets can operate out of their ports, giving you the option to control a trade node where you may have very few or no provinces, but still a large navy to steer trade wealth. Your ships will be able to repair only in ports where you have fleet basing rights as well. However, having fleet basing rights costs money, the precise cost depending on the number of ports the selling country has access to. So don’t go crazy making these kinds of arrangements; the money adds up rather quickly.

Enforce Peace
This is a completely new diplomatic action that you can use on the attacker in a war if they are winning their war. You can demand that they sign a White Peace with their target, or else you will join on the side of the defender. This is a rather potent ability, especially in multiplayer.

Missionary changes
In EU3, missionaries were placed, and then you had a random chance every month of the heretic or heathen province changing religion to your state religion. In EU4, this system has been changed. Now most of the factors that gave you a percentage chance of success in EU3 instead increase the strength of the missionary. There are of course various factors that reduce the strength of missionaries as well; as richer provinces are less likely to convert, some religions are resistant to conversion, decisions and ideas, etc.

Each month, the effective missionary strength in that province is added as ongoing progress, and when it reaches 100%, the province is converted.

Theocracies
There aren’t a lot of major Christian theocracies in EU4, but there are enough to consider giving them their own personality, including their own idea group. The Crusade era came to crashing halt with the Battle of Varna (the game’s starting point) but you still have a powerful Papal State, the Teutonic and Livonian Orders holding sway over the Baltic region, tiny archbishoprics in Germany and the Knights that guard Rhodes against the Saracen hordes.

These states start with 20% quicker manpower recovery and an additional missionary.
  1. Holy Order: +10% Discipline: The Crusader legacy of the Catholic Church has given it access to a host of orders of knighthood that fight for God and believe in his divine promise of victory.
  2. Church Administration: -10% cheaper stability, -10% core cost: The Church hierarchy can be found everywhere in Europe and is ready to act for a religious ruler to smooth the transitional costs of conquest.
  3. True Defender of the Faith: 25% Defensiveness: A mighty fortress is our god. Another mighty fortress? This fort I just built
  4. No Witches: +2% Missionary Strength: Though most famous to Americans from the Salem experience, witch hunting was almost epidemic in parts of Europe in the 15th and 16th centuries. The Reformation didn’t help, with suspicion cast on all non-conformists.
  5. Onward Christian Soldiers: +10% Garrison Growth: It’s easy to mobilize men once you can persuade them that God is on their side.
  6. Turn the other cheek: +1% Hostile Attrition: No matter how holy a populace, a quiet non-cooperative attitude can wear down an army that needs a quick victory.
  7. Render unto Caesar: +10% Tax Income: And give to God what is God’s. Fortunately, the Archbishop is both a secular ruler and a divine appointee to his charge, so he gets it all.

When the Theocracies are fully devout, they get 20% extra manpower.

attachment.php
 

Attachments

  • eu4_35.png
    eu4_35.png
    2,2 MB · Views: 23.262

Jia Xu

Strategist
58 Badges
Feb 27, 2010
3.569
3.166
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Knight (pre-order)
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Crusader Kings III
  • Victoria 2
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
I'm really liking the missionary change. I'm looking forward to the game's release next month, so keep up the hard work. Question: Does enforce peace cost any monarch points to use or can it just be used freely?
 

apg

Field Marshal
61 Badges
May 28, 2011
2.679
269
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Holy Fury
  • 500k Club
  • Victoria 2
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III: Royal Edition
  • Prison Architect
  • Imperator: Rome
thanks for the info.

Enforce peace sounds like a good idea.

Also question:

with regard to navies, does the control/ownership of the 'naval supplies' resource have any effect on the naval game?
 

Prussia

Second Lieutenant
11 Badges
May 30, 2005
187
7
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • March of the Eagles
  • Sword of the Stars II
  • War of the Roses
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Holy moly this is really awesome. The new diplomacy option is really really good. It allows to keep some balance in the neighbourhood if you have the power. But I particulary love the ideas for Theocracies. I always loved to play with them and this surely will make things much more interesting (and make theocracies somewhat competitive too?)
 

Nyrael

Field Marshal
82 Badges
Jul 20, 2008
5.838
4.838
31
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Victoria 2
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
ENFORCE PEACE
What if attacker is losing the war and he would gladly sign white peace, but defender is not accepting this offer?

As said up there:

This is a completely new diplomatic action that you can use on the attacker in a war if they are winning their war.

Seems you can't use this option unless the attacker is winning.
 

Encadi

The Blorg!!
111 Badges
Jan 7, 2012
475
206
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Rights of Man
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Tyranny: Archon Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Leviathan: Warships
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
Hm Enforce Peace sounds grossly overpowered unless you neeed very good relaitons with the defender, or a casus belli or soemthign really soudns way to exploitive
 

herrhals

General
44 Badges
Mar 18, 2010
2.493
95
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Europa Universalis 4: Emperor
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
Awesssoooommmmmeeeeeee
I like the missionary changes. The whole luck thing was annoying.
 

Jia Xu

Strategist
58 Badges
Feb 27, 2010
3.569
3.166
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Holy Knight (pre-order)
  • Imperator: Rome Sign Up
  • Europa Universalis IV
  • Crusader Kings III
  • Victoria 2
  • 500k Club
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Hm Enforce Peace sounds grossly overpowered unless you neeed very good relaitons with the defender, or a casus belli or soemthign really soudns way to exploitive

Overpowered how? It's only used for white peace and if the attacker refuses, you have to use up your manpower and cash to fight someone else's war. Remember, in EU4, manpower is a precious commodity. If you waste all of your manpower getting involved in wars that don't really concern you, you could potentially ruin your own ambitions or even worse, make yourself vulnerable to an invasion.
 

Blue - 2

First Lieutenant
91 Badges
Feb 8, 2012
266
0
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Fury
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
  • Semper Fi
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
The theocracy NI seem a bit OP I can understand that for OPM but the teutonic order might be a bit too strong
 

Comes Imperii

Colonel
57 Badges
Feb 26, 2011
978
184
  • Victoria 2: A House Divided
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
The theocracy NI seem a bit OP I can understand that for OPM but the teutonic order might be a bit too strong

I think they are fair NIs that gives bonuses mainly to defensive tactics and don't increse neither production nor trade efficiency like other european nations ideas.
Also the 2% extra missionary strength isn't very powerful compared to the 5% of muslim sultanates and Malleus maleficarum (hammer of witches) would sound really better to me than 'no witches'.
 

Dafool

Field Marshal
49 Badges
Apr 13, 2007
3.984
2
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Prison Architect: Psych Ward
  • Crusader Kings III
  • Island Bound
  • Europa Universalis III Complete
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
Enforce Peace sounds quite strong. Is it safe to assume that this has a relatively high cost in diplomatic monarch points? And does the AI use it at all?