Europa Universalis IV – Developer Diary 12 - Dominium Maris Baltici

Europa Universalis IV – Developer Diary 12 - Dominium Maris Baltici

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Johan

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Tills han vitögat ser karolinen marscherar fram...

Welcome to the most important development diary on Europa Universalis IV as we go into detail about the most popular country to play – Sweden!

Swedish Possibilities
In 1397 Queen Margaret I of Denmark created the personal union of Sweden, Norway, and Denmark through the Kalmar Union. However, Margaret's successors, who continued to rule from Denmark, were unable to control the Swedish nobility. So, to get the proper historical feeling when starting as Sweden, bring pressure on the Danes to prove that Swedes cannot be controlled.
Once you’ve broken free from the union, it’s time to plot your next move. Will you break the monopoly trading position of the Hansa, to reclaim the income you feel your country rightfully deserves? And then what?

The Hanseatic League was a trading bloc of merchants and states that sought civil and commercial privileges from the countries and cities along the coasts of the Baltic Sea. Because it had its own navy, the League was able to sweep the Baltic Sea free of pirates, so membership in the League brought a certain amount of protection and security. However, a Hansa port was only open to citizens of Hansa member cities and the agreements meant that these ports were free of all customs and taxes. The Hanseatic League turned Stockholm into the leading commercial and industrial city of Sweden, but it also ensured Hansa dominance over trade and economic life in the city. If you break this relationship, you will pay a price, but in return your king will most likely be considered a hero by the Swedish people. The peasantry, traditionally free, would see more of the economic benefits of trade flowing back to them rather than going to a feudal landowning class. If you manage to develop the country and free yourself from the Hanseatic League without provoking an economic crisis, you will experience the glory of Sweden’s golden era.

The 17th century should see Sweden emerge as a European great power – if you keep a few things in mind. You are heavily dependent on trade, so you need either a navy strong enough to guard the ports or richer German Baltic provinces to exploit. You will have some good military opportunities and, as we’ll see, the ideas to make a strong military stand. Just remember to not push the constant warfare too long or the sometimes brittle Swedish economy might deteriorate. Manpower is a greater issue for Sweden than for her Russian neighbor, so a single defeat and a costly peace treaty can mean the beginning of the end for the glorious Swedish Empire. But you can do this! Now you can look back at the very poor and scarcely populated country on the fringe of European civilization, with no significant power or reputation, you started with.

Swedish Dynamic Historical Events
Sweden has many Dynamic Historical Events, with two major series for the player to experience.

The first is the Dacke Feud. In the mid 16th century, the Swedish crown sought to centralize its power and raise additional revenue by first, making tax collection more efficient thereby adding new burdens to peasants, and second, seizing Catholic properties to both further promote Lutheranism and pay for army upkeep…
The Dacke Feud has a chance of happening to the player at any point between 1500 and 1700 if Sweden is Protestant. Dacke can revolt in any core province, but prefers the historical origin of Småland.
There are a fair number of ways possible to handle it the Dacke Feud, But you are in for a nice mess of rebellions, rest assured. If you manage to defeat the rebellion, your monarch might be able to consolidate his power and concentrate even more control in the person of the king. So let’s hope you get a good one..

The other large event series is the Age of Liberty, which may appear during the 18th century if your country is in a regency..
A war-weary Riksdag (the Swedish Parliament) can assert new powers and reduce the crown to a constitutional monarch, with power held by a civilian government controlled by the Riksdag.
Will you stand for that? Or will you try to assert your royal privilege?

Swedish Missions and Decisions
Some of the Swedish decisions from EU3 have been transformed into National Ideas, so enacting the Hakkapeliitta as soon as you grab Finland, is, sadly, no longer an option.
Swedish missions are very much geared towards taking the historical territories around the Baltic that comprised the Swedish Empire at its height.

Swedish National Ideas
As we mentioned in the first development diary on National Ideas, Sweden starts with two traditions that feel appropriate for the militaristic Swedish history that occupies much of the game’s era. Lack of manpower in Sweden meant that the royal army had a very large mercenary componet, so Sweden gets cheaper mercenaries than other countries. This manpower shortage also meant that Swedish infantry had to be well trained if the country was to survive its many wars, so Sweden also has slightly better infantry than average.

The 7 Swedish National Ideas are:

  1. Kung och Riksdag : +1 legitimacy yearly.
  2. Swedish Steel : +10% Discipline
  3. Hakkapelitta: 10% cheaper cavalry.
  4. Indelningsverket : 33% quicker manpower recovery.
  5. Swedish Absolutism : 10% cheaper stability.
  6. Produktplakatet : 10% Production Efficiency
  7. Union and Security Act: 10% more manpower.

Once Sweden has acquired all of its national ideas, its leaders get a +1 bonus to their Shock rating for battle.

These National Ideas are geared towards making a Sweden that has a high quality army that can recover from manpower drains relatively quickly, though this will always be an issue in a prolonged war. With cheaper cavalry, Swedish troops should be able to dominate mid-game battlefields. Sweden is also stable and better able to survive any dynastic changes; the bonus to legitimacy and lower cost of stability in the late game will help Sweden stay vigorous.

Bonus details: Stability Changes
As we have mentioned before, stability is no longer increased by spending money from your budget every month. Like other game mechanics we have gone though, you spend Monarch Points to increase your stability, in this case you spend Administrative points. Since these are also the points that go towards increasing your number of Ideas and revenue buildings, it is more likely that you will not always be at peak stability since you plan on investing Monarch Points in other things.

In earlier Europa Universalis games, the cost for increasing stability depended a lot on the size and diversity of your country. Now the price is no longer depending on what type of provinces you have, but we have still kept the concept of not every country being the same, and some being more fragile to stability changes.

The base price for increasing your stability is 100 administrative power, but overextension and lack of religious unity can increase this cost significantly. Some ideas and advisors decrease this. And, this being Europa Universalis, you can count on events and other random factors also modifying the price temporarily.

Here's a screenshot of some interesting things, and stay tuned, as we are back next week with more on rebels and governments.
eu4_4.png

Hope you enjoyed this, more information next week!
 
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Johan

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looking good, not that I think I'll ever get to play Sweden all that much ;P

I have one concern though, will a unified Denmark-Norway be capable of putting up any resistance? It wasn't really the case back in EU3 unless you were playing Denmark yourself :(
Sweden should win a majority of the games, but you'll have to wait to see the unique national ideas for Denmark and Norway... All 3 scandinavian countries are really different in playstyle, and the ideas really enhances their roles.
 

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Poland looks really strange, with the region around Bydgoszcz (northern part) not belonging to it - I know Torun was Teutonic at that time, but the whole region west of the Vistula and south of Gdansk (Danzig) wasn't. Anyhow, this looks interesting nonetheless - hope the dominium maris baltici is not limited to Sweden (afterall, Denmark, Muscovy/Russia and Poland/Poland-Lithuania also fought for influence around there).
Torun belonging to Teutonic Order was initially missed when our research betas helped improve the map. Someon pointed this out in the last dev diary so I have fixed the history file, but there hasn't been any time to adjust borders regarding this yet.
 

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Captain Gars

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Well, Sweden was dirt poor up until the industrial revolution.
"Dirt poor" is somewhat of an exaggeration since we had virtually monopoly on copper (the only other major producer was Japan).
 

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As for map, please, let me redraw Balkan peninsula borders, it hurts, it hurts... (and same offer stands for Russia)
Russia is being redone like many other regions, it's just not in this screenshot.
 

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Will I still be able to form a Greater Scandinavia if I unite Denmark, Norway, Sweden and Finland as one country? Please say yes.
Yes. Personally I'd never do it though as you end up with that horrible flag looking like the flag of Skåne...
 

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The map looks charming on the outside but it's miserable and terrible inside!

Dear Paradox Interactive! If you set rules for the map at least you should try to follow them. From now on it's not just that the borders are ugly but the province layout is simply impossible in certain areas. Hungary touching the Black Sea and dividing Moldavia and Wallachia which shared a common border during the whole period? How could that happen? That is certainly not for game balance. Not to mention the fact that Hungary occupies half Moldavia.

If you don't do anything regarding this delicate matter you can be sure 'not' to expect the Spanish Inquisition!
Some places have been distorted when transferring the EU3 map to the new projection.
 

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Isnt the new projection actually the more real-life like, while EU3 was distorted? (thats the impression i got from looking at new screenie at least). If so, thats a very good thing indeed, after any such small errors from porting stuff are corrected, overall it should be huge gain in quality?
It is a better projection. But as we transferred the EU3 province layout to this one, many provinces have become rather distorted compared to how it looked earlier. What we've been doing now is adding new provinces and changing the provinces/country layout and historic setup. Our focus has not been tweaking individual borders which can be done (to some degree) at a later stage.
 

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The Swedes also got lucky in 1658: The Belts were frozen - which is really rare -
But not every king or general would have had the guts to risk their entire army by doing so. It's not like it was risk-free to march across the ice.

and if I remember correctly the Swedish king during the peace negotiation in Roskilde were informed a day or two before the Danish king that a Polish and Brandenburgian army of some 21.000 men were on their way to Denmark. Peace was then signed before the Danish king got the news.
I think it could have turned out differently if the Danish king had got the news simultaneously with the Swedish king, since Skåne actually wasn't occupied by the Swedes.
You remember incorrectly. A Polish-Brandenburg-Austrian army had already re-conquered most of Jylland, but couldn't move on to Fyn as the Swedish navy were blocking the strait.
 

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In EU3 the Åland Isles are part of the Stockholm province, so when mainland Finland is conquered by Russia in 1800, then the Åland Isles remains Swedish. Although the isles also were conquered by Russia IRL.

The same could be said about Bornholm
I didn't add Åland to better represent historical peace treaties but because of its strategic location due to the strait between Finland and Sweden. Bornholm has no such importance in the game.
 

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Wagonlitz is right though. The treaty of Roskilde was signed in early 1658, the Brandenburgian/Austrian army was starting to assemble in 1657 (The Swedish king knew about this by the time the treaty was signed), but didn't arrive to push the Swedes out of Jylland until May 1659. So Jylland was still occupied by Sweden when the treaty was signed. The Danish king must have been completly unaware of the Brandeburgian/Austrian relief army, when he signed the treaty.

I for one at least doubt the Danish king would ever have signed a treaty that would let go of 1/3rd of his land and 2/3rds of his population, if he knew a 20k+ relief army had already reconquered Jylland and was about to retake Fyn.

And regarding Fyn, the coalition actually did manage to get there and won a decisive battle against the Swedes, which forced them to the negotiation table: http://da.wikipedia.org/wiki/Slaget_ved_Nyborg (English article is lacking information) :)
We're talking about two wars here though. The first war ended with the Treaty of Roskilde in February 1658, and the reason the Danish King signed it was that he thought Copenhagen would be stormed in just a few days. News about the allied army being on the way would not have changed his mind as they would never have been able to get there in time to save Copenhagen.

During the second war the allied army retook Jylland and eventually managed to get across to Fyn, but couldn't get any further after that. The reason the Danish King wasn't in such a hurry to sign any treaty this time, even though Copenhagen again was under the risk of being stormed, was that the cities defense had been improved, and the willingness of both soldiers and citizens to fight was very different from the first time. Plus, the Swedish King's rather rude manner of starting a second war before the ink on the first treaty had barely dried now had most European countries diplomatically backing Denmark.