Europa Universalis IV Developer Diary 11 - The Cost & Reward for Technology

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AndreasPhokas

Alpha Nerd
74 Badges
Aug 12, 2012
1.440
638
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis 4: Emperor
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Apocalypse
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
to an extent it sucks that it seems monarch power is tied into so much but then again it adds fun imo. It'd be interesting playing through a period of decline and try to keep my nation alive, then i get a great reformer king and lead my nation back to dominance!
 

208

General
95 Badges
Jan 4, 2004
1.918
1.447
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Elven Legacy Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
So how will EUIV reconcile two such opposing historical truths? A time period when British technological progress was an order of magnitude faster than any other country in the world, but when one of the least capable monarchs in history was on the throne?

Maybe more advanced forms of government could affect the number of monarch points generated? Not a straight up bonus, but perhaps making the individual ruler less and less important (for good or bad) overall as you move towards a more collective government style.

(I've actually gotten a ruler WORSE than 3-3-3 in EU3... I didn't even know it was possible!)
 

nalivayko

General
49 Badges
Mar 15, 2001
2.487
257
  • Europa Universalis IV
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum

Avindian

People's Commissar of the Navy
120 Badges
Jan 3, 2010
12.364
291
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Stellaris: Apocalypse
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Victoria 2 Beta
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Knights of Pen and Paper 2
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Shadowrun Returns
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Shadowrun: Hong Kong
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
I love the new tech system, and that every tech will be relevant; it was hard to get excited about government techs that didn't lead to new buildings or NI slots, for example. Keep it up!
 

nalivayko

General
49 Badges
Mar 15, 2001
2.487
257
  • Europa Universalis IV
  • Europa Universalis: Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
Administrative technology seems fine, as it has everything to do with improving the stability and infrastructure of your country.

Military technology on the other hand doesn't make sense. The term "Military" covers land, sea and air, but here it only covers land. Why not name it what it is, Land or Army Technology?

Diplomatic Technology is even more odd. Diplomacy has always been around since the dawn of man and isn't really something I would consider a technology. Wether it's about administration, warfare or trade, diplomacy will always be a part of it. Is diplomacy less relevant if you're a land based Austria compared to a seafaring England? I just don't see why trade and naval techs have been named "diplomatic" when Naval technology would be more suitable.

Administrative Technology, Naval Technology and Land technology would make more sense in my head at least :)

This. You do not have to tie the technology routes to monarch three stats. Tie naval and land into his military and let his diplomatic rating effect diplomacy per se.
 

208

General
95 Badges
Jan 4, 2004
1.918
1.447
  • Europa Universalis IV: El Dorado
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Elven Legacy Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
- On the right side of the Admin category, you have, from top to bottom: Your number of national ideas (probably number of categories) available to you at your current tech, and then your tax revenue. I'm guessing that the little 'castle' icon doesn't actually mean anything, as its in each category; perhaps its just an indicator that 'these are your current tech bonuses.' I could be completely wrong on that, and probably am, but given that there's no numbers or anything, I got no clue here.

I think the middle icon is Production efficiency.

- On the right of the Diplo category, from top to bottom, are the bonuses for trade revenue and trading range/naval supply range (top two), production revenue (though I'd think that would be admin, unless thats actually tariff efficiency?) and colonial range (middle two), and diplomatic prestige and that mysterious castle icon (bottom two). I'm really uncertain on these.

I think the middle-left icon is some kind of cultural bonus (looks like a paintbrush and a sculptor's hammer?) - it also looks like perhaps some kind of construction bonus, but that seems like it would fit more into Administrative tech than Diplomatic.


- On the right of the Mil category, the icons are pretty tricky to me. The top left icon is almost certainly shock bonus, and the one below it is almost certainly a supply/attrition bonus. Guessing that shield is a military prestige bonus. The two right icons, one of them is probably maneuver, but I can't figure out which (I'm leaning toward the top one that almost looks like the hammer and sickle). There doesn't seem to be a discipline bonus, as neither icon really seems to make sense for that. *Unless* the top left icon is discipline (doesn't look right to me), and the middle right icon is shock. Whatever the bonuses are, they'll probably make more sense when we understand the military model in this game better.

Top right does look like maneuver, but maneuver is a leader stat in EU3 - so I'll guess it's actually Tactics. Middle left is definitely supply limit. Top left could be Shock as you say (but there's no Fire?). Middle right I'm guessing is a combat width modifier of some kind.

I'm not sure what the 3 castles are either but I'll hazard a couple of guesses. Maybe they are representative of your overall tech level in that area (e.g. those castles could be "medieval tech"), but I don't see that such a thing would be necessary to take up a spot in the UI like that (unless there was some kind of associated effect). Or maybe it's Tech Group, which implies your tech group could be different for different tech categories, as people have requested before (e.g. european-style castles all around in this case. Maybe there's a distinction between west European and east European castles - I'm not a castle expert - or maybe Poland is in the Western group now)

PS, I like what seems to be the new alert icon for the provincial decisions; the old one looked just like a green blob, rather than a province. This one actually looks like something.

Oh is THAT what that green thing is supposed to be?
 

Ephafn

Custom User Title
48 Badges
Sep 10, 2009
335
220
  • Crusader Kings II: Charlemagne
  • Magicka 2
  • Europa Universalis IV: Pre-order
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Conclave
  • Europa Universalis IV: El Dorado
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
The one big issue I have with this system, is that there isn't many ways for a country with very specific technological needs to focus in one of the three category at the expense of others. The only ways I can think of is the selection of the ruler for republics, and by paying for a 3 stars advisor in your focused category while not getting any advisors in the others.

On top of that, focused countries are likely to be taking Ideas from the category they need most, at the expense of that very category technologies. Would it really make sense for Holland to have the latest military and administrative technologies, while lagging behind in trade and naval techs due to spending most of its Diplomacy points on Ideas and Trade-related actions? I guess this could represent their traders being entrenched in their current ways and the monarch being unable to make them budge, but it still sound strange to me.
 

B. Hayrettin

Private
Nov 11, 2004
18
0
Here's my main concern about using monarch points to buy tech levels, using a historical example.

Britain in the late 18th and early 19th century entered the Industrial Revolution. They developed the steam engine, the cotton mill, and methods of mass-producing iron and steel. They built canals and long-distance paved roads and railways, they mass-produced rifles and cannons, they developed steamships. They introduced income tax and the National Debt. It was a time when technological progress leaped ahead, leaving the rest of the world trailing far behind: and it allowed Britain to become the dominant world power in the 19th century due solely to their advanced industrial and technological progress.

And who was the king of Great Britain while all this innovation was happening? George III. Mad King George, who foamed at the mouth and supposedly mistook a tree for the king of Prussia. A prime candidate for 3-3-3 stats (or the EUIV equivalent) if ever there was one.

So how will EUIV reconcile two such opposing historical truths? A time period when British technological progress was an order of magnitude faster than any other country in the world, but when one of the least capable monarchs in history was on the throne?

Guess it was the americans who mass produced small arms during the civil war, with the invention of interchangable parts and saw it at an expo the british were really astonished by the robustness and accuracy!

U're right about the monarch thing -with no westernisation it will be difficult to make constant progress. When Peter revolutionised Russia it more or less went on that way. Ottomans had quasi modernisation too in mid-19th century but its out of EU spectrum though. I think this can be a one time monarch effort with great monarchpower points.

Still it will be a tradeoff btw developmet and tech though, esp for big nations with many provinces to build up. remember the magistrate system for construction... :blink:
 

Don_Quigleone

Field Marshal
87 Badges
Jan 19, 2007
5.021
2.141
  • Stellaris
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
For those that decry the focus on monarchs, I view the monarch as not just the individual, but also his general administration/government. Some monarchs have strong governments, others ... not so much.

That said, these technologies seem to be more state focused, and not about general scientific progress. Will there be something separate for more general technological discoveries and philosophical ideas?
 

Fawr

Field Marshal
79 Badges
Jan 22, 2003
3.165
1.598
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
Kaspar's post raises a good point IMO, some countries didnt get ahead in military technology because they didnt need it. Didnt european warfare develop so quickly because european countries were almost constantly at war with each other? I think its a good idea to give a boost to a technology if the country is already practicing alot in the technology's area. e.g France would get a bonus to its military research due to its current war with Spain.
It could work similarily to whats being implemented in MotE :D

This worries me too. It sounds like the best way to get ahead in military tech is not to use your military points for anything else (assault, leaders, etc). Which means we will still have the OPM germans at the top of the tech tree (and also helps tech in isolated countries with nothing else to do like in america/sub saharan africa).

EDIT: And also: "When buying a new technology level, there is a base cost for each country of 400 power, no matter the category. This base cost is then modified by several factors, such as certain advisors, a neighbor bonus, certain ideas, etc...Non-Western European technology groups still have a penalty on top of the base cost"

So it's not just the monarch abilities and point spending.

Except that countries who are already past the 999 cost in monarch points won't see any effects from any of the modifiers. Which means for those countries there is abosolutely nothing they can do to increase/decrease their tech rate - other than get lucky with monarchs.

It's mentioned that there are modifiers on tech cost; presumably that would mean there a both positive and negative ones. If that's the case I can hypothesize that if your a influential trading nation then that would drive down the cost of diplomatic tech. If you got a crappy Monarch that would mean he could still do things with the limited points he has, but not truly harness the situation like a great monarch would.

Fingers crossed. I'm also hoping for bonuses when other people (in the same tech group) are ahead of you.

So, it's been said that OPM will no longer be ahead due to not having anything else to spend money on. But to me it seems the other way around. While in EU3 you had to spend approximately the same percentage of your income to build one improvement in OPM or ten in ten provinces of major country, here you have to spend tenfold the amount of monarch points in the latter case. What mechanic will prevent OPMs from having every improvement and tech leadership, while its big neighbour has to choose whether to build markets everywhere or to research another level of tech (which opens another improvement to build everywhere and abandon another level of tech)?

Unless buildings are no longer province based it sounds like new provinces will still be a drain on your tech, but only if you build buildings on them. That may even penalise large countries tech more than EU3 did.
 

Simon B

General
71 Badges
Mar 11, 2006
1.790
157
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome Collectors Edition
  • Pride of Nations
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • For The Glory
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Is it me or using monarch point to do everthing seems a little bit "gamey" to me... I mean.. use points to "buy" technology... Or did I understand corectly that you also need to use points to build new building?? That doesn't seems that right nor historical to me.... Is it just me?

Edit: and next week DD will be about colonisation!!
 

King of Men

Resident Opportunist
82 Badges
Mar 14, 2002
7.641
78
ynglingasaga.wordpress.com
  • Cities: Skylines - After Dark
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
There's a typo in the screenie, 'Admistrative' for 'Administrative'. Also 'Earthern' should be 'Earthen', but I have to say I hope this name gets changed; it's really silly to "invent" the big heap of earth in 1444. Make it "Wagon fortress" or something, that fits the time period.
 

Red_warning

Field Marshal
83 Badges
Jul 5, 2010
3.053
22.929
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Victoria 3 Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Surviving Mars
  • Crusader Kings Complete
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Victoria 2
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
I also find it a little strange the way things are lumped into these three categories. Paradox is clearly very restricted by the three monarch stats and are trying to make too many things fit evenly into those categories, but I don't think it'll be so bad in gameplay.

True, to put naval tech, trade etc into a single category and make tech gain only rely on the monarch's skills may not make logical sense but it can still work well game-play wise I'm sure.
 
Last edited:

turnad

Major
77 Badges
Jul 1, 2009
713
222
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Pride of Nations
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
True, to put naval tech, trade etc into a single category and make tech gain only rely on the monarch's skills may not make logical sense but it can still work well game-play wise I'm sure.

That is probably because navy and trade directly influence each other. I believe one of the devs has said that increasing your trade will increase your naval force limit and a bigger and better navy allows to exert a bigger influence on trade (at least sea based). A good way to think of the Diplo techs is how much influence your country exerts over the world.
 

Orinsul

Absent Minded
115 Badges
Feb 7, 2008
8.934
2.434
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Cities: Skylines - Snowfall
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Distant Stars
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Surviving Mars
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
All looks great but theres something i dont get.

If the same points are used for building courthouses as researching, then wont 'those weird situations where a small minor power that sits and does nothing can become the tech leader simply because it has nothing else to spend its money on' still happen, just as much if not more often?

The only thing thats happened in the word money has been switched to monarch power, but its still a point that can be spent either on province improvements or technology, so large countries with more to spend it on aside from technology will experience the exact same probably the DD says this set up is created to avoid, as its still something being spent here or there with small countries having less places to spend it no?
That its spending power points and not money doesnt change it does it? if anything it makes it worse as theres less monarch power than money so big countries would have to spread it even thinner, right?
 

turnad

Major
77 Badges
Jul 1, 2009
713
222
  • Stellaris - Path to Destruction bundle
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Crusader Kings II: Sons of Abraham
  • Heir to the Throne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Conclave
  • Pride of Nations
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis III Complete
We haven't seen the modifiers yet, so a OPM may find their tech to be more expensive then a larger country. Saying that, it still makes sense; the system would mirror how, say, the Netherlands were an advanced nation as opposed to say Russia. But again, being bigger may net you more positive modifiers than what an OPM could have.
 
Jul 15, 2007
8.713
2
I think that there will be propably some neighbour bonus - more countries having good tech, should decrease the tech cost. Maybe also having neighbour with other tech group, that is better than you, will trigger the same thing?