I can't speak for the 5.2 beta, but in 5.1 Russia has a forcelimit of 177 in 1718. What did they do to change it so dramatically? In any case, Russia's base forcelimit in EUIII doesn't make much difference. No matter how you look at it, a 50% bonus is a huge increase. You can keep repeating that it's difficult to pay for those soldiers, but the point is that it's not as difficult to pay for them as it is for countries that don't get the bonus, therefore the country with the larger forcelimits in MP has a very powerful advantage.
Patience. They do one dev diary a week. They can't all be about Scotland.
And I fear if you keep asking, they will punish you by making their NIs stuff like 'Me haggis!' and 'Golf Tournaments'.
I strangely don't know more Scottish stereotypes, other than you being bad at tennis and hating Englishmen.
Can we have on-map bears?
Couldn't agree more. Every one of these updates has provided a view of a more and more simplifed, constricted experience for gamers. States should start out with a particular identity, but change as you command them over time; that's the selling point of the franchise, after all. Yeah, it should be easier to field a Russian army than, say, a Portugese one ... but only if you haven't worked at changing the inherent identiy of the state. These national ideas and perks are very silly. What if my British Empire exists mostly in reconquered France; doesn't that mean that I can't maximize my potential, since most my ideas have naval consequences? What if I become a Swedish trading empire; aren't thee perks mostly unrelated to trade for this state? No, no. I think I'll just stick to EU3. I'm liking the trade development, I could care less how pretty it looks, but these increasingly unmalleable expressions of state identities is too scripted a gaming experience ... and that's definitely gonna cramp the "anything goes, but realistically" draw ... which is my main interest anyway. Looking more and more like ... pass.
I jusrt read this massive book called Russia and the Russians so I cannot wait to play them
These national ideas and perks are very silly. What if my British Empire exists mostly in reconquered France; doesn't that mean that I can't maximize my potential, since most my ideas have naval consequences?
Wanna get a glips of Europa Universalis IV gameplay?
Developer Walkthrough live at Gamespot!
http://www.gamespot.com/europa-univ...universalis-iv-developer-walkthrough-6399827/
Something boring like war or peace.What was it about?
Question to Paradox:
Why so many Russian decisions are focused around cheap infantry and extra manpower? Russia is not unique at that, and, frankly, the fact that the Russian generals were almost always liberal with soldiers' lives doesn't mean Russia had significantly more manpower compared to other countries of its size (hard to find one now, but not so in EU timeframe).
The reasons behind Russia's large armies:
1. Territory. Not the largest around and historic army size comparisons reflect it. Russia outnumbers smaller countries (Sweden, Teutonic Order), is more or less on equal terms with Poland-Lithuania and is outnumbered by the Ottomans.
2. Serfs = easy draft (more manpower) + cheaper enrollment (obvious). Serfs are not unique to Russia. Russian cheap infantry is not culture specific.
3. EU2 and EU3 tradition and religion settings would better explain the other reasons behind Russian cheap infantry and expanded manpower. Again, something that is not unique to Russia and something that shouldn't be pre-determined by unique Russian ideas.
Sigh. For what it's worth, I do support unique national ideas, but these make little sense to me. Mods shall help, I imagine.