Agents
I have a strong feeling that now agents will be basically molded into advisors, both kinds (henceforth called agents generally) recruited through events. At least really capable ones recruited through events.
Now they won't be single-use, but more like CK2's advisors - they both have a positive effect on the realm in a passive way, and can simultaneously exert a focused effect somewhere actively (on a mission).
I also guess each kind would have some 2-5 (most likely 3) missions, for example a diplomat:
Thus, an unilateral option (A insulting B, A declaring war on C, etc.) would take 0 days to prepare, as any envoy could give the message.
Bilateral deals (royal marriage, simple alliance, rights of military passage) would take 7/skill days, to represent both sides' attempts at securing a better deal before agreeing to a compromise (or throwing the offer back).
To arrange a coalition between 4 states, a beginner diplomat (1 skill) would need to spend 63 days, while a slightly more trained colleague (3 skill) could get the job done in 21 days.
To, ad absurdum, get a whopping eleven countries to sign a contract, our beginner would have to spend almost two years running about, while a seriously skilled one (5) could finish in 140 days (4-5 months).
Mind that concepts not mentioned by Johan, that is, about to stay, still will be rebuilt from the ground up. So there is really no reason to fear horde mechanics making it into the ready game unscathed. Much to the contrary, I believe a system will be created which allows hordes to fluidly consume each other, but prevent europeans from grabbing horde land easily.
I have a strong feeling that now agents will be basically molded into advisors, both kinds (henceforth called agents generally) recruited through events. At least really capable ones recruited through events.
Now they won't be single-use, but more like CK2's advisors - they both have a positive effect on the realm in a passive way, and can simultaneously exert a focused effect somewhere actively (on a mission).
I also guess each kind would have some 2-5 (most likely 3) missions, for example a diplomat:
- influencing someone's opinion of us
- organizing a multilateral treaty (convention)*
- acting as ambassador (offer transfer time reduced to near-zero)
Thus, an unilateral option (A insulting B, A declaring war on C, etc.) would take 0 days to prepare, as any envoy could give the message.
Bilateral deals (royal marriage, simple alliance, rights of military passage) would take 7/skill days, to represent both sides' attempts at securing a better deal before agreeing to a compromise (or throwing the offer back).
To arrange a coalition between 4 states, a beginner diplomat (1 skill) would need to spend 63 days, while a slightly more trained colleague (3 skill) could get the job done in 21 days.
To, ad absurdum, get a whopping eleven countries to sign a contract, our beginner would have to spend almost two years running about, while a seriously skilled one (5) could finish in 140 days (4-5 months).
Mind that concepts not mentioned by Johan, that is, about to stay, still will be rebuilt from the ground up. So there is really no reason to fear horde mechanics making it into the ready game unscathed. Much to the contrary, I believe a system will be created which allows hordes to fluidly consume each other, but prevent europeans from grabbing horde land easily.