Europa Universalis IV dev diary 2 –The purge & all cards on the table

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Apr 17, 2011
1.039
0
Agents

I have a strong feeling that now agents will be basically molded into advisors, both kinds (henceforth called agents generally) recruited through events. At least really capable ones recruited through events.

Now they won't be single-use, but more like CK2's advisors - they both have a positive effect on the realm in a passive way, and can simultaneously exert a focused effect somewhere actively (on a mission).
I also guess each kind would have some 2-5 (most likely 3) missions, for example a diplomat:
  • influencing someone's opinion of us
  • organizing a multilateral treaty (convention)*
  • acting as ambassador (offer transfer time reduced to near-zero)
*: organizing any treaty should take some time, especially if the needs of many members have to be orchestrated. For example, the preparations would take time (days) = 7 * (number of participants - 1)^2 / skill
Thus, an unilateral option (A insulting B, A declaring war on C, etc.) would take 0 days to prepare, as any envoy could give the message.
Bilateral deals (royal marriage, simple alliance, rights of military passage) would take 7/skill days, to represent both sides' attempts at securing a better deal before agreeing to a compromise (or throwing the offer back).
To arrange a coalition between 4 states, a beginner diplomat (1 skill) would need to spend 63 days, while a slightly more trained colleague (3 skill) could get the job done in 21 days.
To, ad absurdum, get a whopping eleven countries to sign a contract, our beginner would have to spend almost two years running about, while a seriously skilled one (5) could finish in 140 days (4-5 months).


Mind that concepts not mentioned by Johan, that is, about to stay, still will be rebuilt from the ground up. So there is really no reason to fear horde mechanics making it into the ready game unscathed. Much to the contrary, I believe a system will be created which allows hordes to fluidly consume each other, but prevent europeans from grabbing horde land easily.
 

Jackpot15

Major
65 Badges
Apr 10, 2010
626
0
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Mass Transit
  • Stellaris: Apocalypse
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Stellaris: Necroids
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
I have to refresh my concern from page 5 about the horde system:

Will this system be purged as well?

God I hope not.

I might be rather alone on this, but I think the horde system was one of the better features added into EU3. I think what needs to be changed is not the horde system in itself but rather the system of colonizing hordes(AI nations like Bohemia and Poland got a little crazy). I never had a problem defeating any of the hordes in combat as a reasonably sized nation(it was almost too easy as the Ottomans).
 

KonradRichtmark

Field Marshal
58 Badges
Feb 20, 2005
4.427
272
  • Cities: Skylines - Green Cities
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Hearts of Iron Anthology
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • A Game of Dwarves
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
I have to tip my hat at Paradox for daring to make such drastic changes, and standing up to the mindless conservatism that is all too prevalent when it comes to sequels. The correct way to make a sequel is to identify what made the original game good in the first place and preserve and build on that, while subjecting everything else to review.
 

yqt1001

Sergeant
46 Badges
Dec 24, 2011
74
0
  • Cities in Motion 2
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Supreme Ruler: Cold War
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III
  • Cities in Motion
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
What I think is the best thing here is that we know they aren't being rushed on development and are thinking it through. We won't lose features because they ran out of development time, just for them to re-add it in an expansion (ala religion in Civ 5). Very excited for the new game!
 

Meanmanturbo

General
91 Badges
May 19, 2008
2.263
5.417
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Majesty 2 Collection
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • For the Motherland
  • Deus Vult
  • For The Glory
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 3 Sign Up
  • Victoria 2
Here is my guess to how the gain core mechanics will work. I think you will spend ruler administration points to set of a province modifier. This modifier will have a mtth attached to it. The mtth will be modified by thing like religion, culture maybe distance to capital. While the province modifier is active events will pop up for you to spend money and ruler points to either speed up or avoid slowing down the mtth of the core happening. Does that sound plausible?
 

s3nn3n

Sergeant
19 Badges
Jan 14, 2010
73
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Pride of Nations
Spies: Good riddance! Better to handle their missions through other means.

Daimyo / Shogunate: Never played Japan enough to have a strong opinion, but I like the idea of a more generic faction system usable by all nations.

Magistrates: Good riddance! "sometimes needed far more than you had, and sometimes had your maximum of 5 but no real use for them" EXACTLY.

Cultural tradition: Won't miss this either. Glad to hear advisor system is being revamped.

Automatically getting cores: Sounds Ok. Will wait for more info on the new claims and cores mechanics.

Domestic policies: "removed domestic policies and administrative efficiencies" That's a big change. Interested to see what you have for the new systems.

Screenshot: Don't like the top right hand screen section at all! Much prefer the look of EU3 with "speed" thingy in the top, not wrapped in a quarter circle taking up bunch of space. Also don't like how the notification area is in the middle instead of the top and how it lacks transparency. And PLEASE give us the option to use a different default view than topography!!

Oh yeah, kudos on the bold new direction!
 

Seli

Pining for a past that never was
115 Badges
May 13, 2002
1.276
226
  • Crusader Kings III: Royal Edition
  • Diplomacy
  • Stellaris: Galaxy Edition
  • 200k Club
  • 500k Club
Uh, Mameluks fall of Constatinople?

Any Paradoxian here more acquainted with the region can please tell me the relationship?

Going by a message of Johan it might be related to the festivities in Cairo upon the capture of Constantinople.

Friendly relations between Burji Egypt and the expanding Ottoman Empire were fostered during Inal's reign. The Ottomans' capture of Constantinople and later conquests of Serbia were well-received in Cairo which hosted several festivities celebrating the Byzantine capital's fall to fellow Muslims. In addition to several visits between the gift-carrying ambassadors of the two sultanates, Inal sent his personal congratulations to Mehmet II in a poem and versified dispatch.
(http://en.wikipedia.org/wiki/Sayf_ad-Din_Inal)
 
Apr 17, 2011
1.039
0
Ah, thank you! I would have never imagined it.

This is certainly a point in favour for DHE, learning things by playing the game.
As we have been told - DHEs are for flavor and flavor only, not to railroad history in any way. They might have an effect in-game, but something that would be possible with a 'mundane' mechanic. For example, England, if it has the right circumstances, will get a pretender rebellion - just with extra flavor added.

And don't forget - it has been confirmed that there are 9 nations with almost as many bits of these spicy stuff, and over a dozen with not that much but still increased amount.
And we can always be sure that there will also be many general events, implemented in a way that feels alive. Or, if you feel bored, start an event chain yourself - throw an autumn festival or hold a grand jousting tournament, just to come up with two examples from CK2. Really, go play CK2 and come back complaining about the lack of flavor for anyone, I dare you.
 

unmerged(463662)

Lt. General
4 Badges
Mar 11, 2012
1.487
3
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Rome Gold
We won't lose features because they ran out of development time, just for them to re-add it in an expansion (ala religion in Civ 5).

The devs for civ5 never wanted to include religion. The reason for all these add-ons is because they realized that the stand-alone game was so bad that the original fanbase all refused to play it. For which I'm very thankful, if civ5 hadn't been so terrible I'd never have discovered paradox.

I dare you.

Try playing the same event chain over and over again. Gets stale.
 

liamgamer55

Colonel
14 Badges
Oct 16, 2011
1.051
2
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron III Collection
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Rome Gold
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Pre-order
This is good I guess, but in the short term I'm a little disappointed by the fact not even one new feature was announced or talked about a little.
 

Brent15

King of Great Britain
60 Badges
May 3, 2003
2.167
229
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Mount & Blade: Warband
  • Knights of Honor
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Res Publica
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
A little surprised to see sliders gone - the others make sense to me. I look forward to hearing how they plan to represent internal policies.
 

Concrete

Captain
105 Badges
Feb 5, 2011
453
91
  • Crusader Kings II: Reapers Due
  • Heir to the Throne
  • Magicka
  • Arsenal of Democracy
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Knights of Honor
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Victoria 2
Well they did explain that they were getting everything except that out of the way quickly, seems a pretty good decision.

As far as my opinion on the removals go:
Spies:
As long as their substitute still allows for rich yet manpower lacking states to have a fighting chance at influencing the world then fine.
Do agree that the agent system wasn't the best for delivering this however.


Shogun system:
Fine and dandy, hope they don't represent it as a united state from day one though.

Trade system:
Has always seemed a bit dated to me, would be nice if the new system meshes better with other political interaction beyond embargoes and BB.

Magistrates:
I understand the role magistrates played but I never really liked them that much, in my mind I can't see an argument that they were fine as is.

Cultural tradition needed the boot as well.

Cores:
Can't argue that a better system for claims was needed, hope they don't go too overboard with nerfing expansion too badly through changes to cores.(Easy to nerf expansion this way is my concern, not saying that they've stated that they would like to do this).

Policies:
Policies were nice in theory but too rusty in practice. Hopeful for policy remaining a big factor in nation difference through whatever replacement system there is to be.
 

Evie HJ

Cartographer of New Worlds
78 Badges
Jun 14, 2006
4.887
922
  • Europa Universalis IV
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Stellaris
  • Stellaris Sign-up
  • Tyranny: Gold Edition
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Sengoku
  • Deus Vult
  • 500k Club
  • Hearts of Iron III
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
As we have been told - DHEs are for flavor and flavor only, not to railroad history in any way. They might have an effect in-game, but something that would be possible with a 'mundane' mechanic. For example, England, if it has the right circumstances, will get a pretender rebellion - just with extra flavor added.

Uh, where was that said? If it was said, I completely missed it.

I certainly hope the War of the Rose event is more than a pretender rebel popping with a slightly different text, if the goal is to add actual extra flavor to the countries.
 

unmerged(63836)

Field Marshal
Dec 25, 2006
2.590
3
As we have been told - DHEs are for flavor and flavor only, not to railroad history in any way. They might have an effect in-game, but something that would be possible with a 'mundane' mechanic. For example, England, if it has the right circumstances, will get a pretender rebellion - just with extra flavor added.

Hopefully - such non invasive, flavor only DHEs would be totally fine.
 

Evie HJ

Cartographer of New Worlds
78 Badges
Jun 14, 2006
4.887
922
  • Europa Universalis IV
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Stellaris
  • Stellaris Sign-up
  • Tyranny: Gold Edition
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III: Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Sengoku
  • Deus Vult
  • 500k Club
  • Hearts of Iron III
  • Crusader Kings II
  • Rome Gold
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV: Cadet
And just a little this side of totally useless. The War of the Rose should be more than an easily-put-down pretender rebel, for crying out loud.
 

BandC

First Lieutenant
80 Badges
Oct 24, 2010
201
0
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Naval War: Arctic Circle
  • Rome Gold
  • Crusader Kings II
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: The Old Gods
  • Victoria 2
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
Sounds great overall. I agree with pretty much all these removals. Let's see what other systems they will come up to cover these.

So does that mean anything not in this list stays? Such as hordes and Chinese factions?
 

unmerged(63836)

Field Marshal
Dec 25, 2006
2.590
3
And just a little this side of totally useless. The War of the Rose should be more than an easily-put-down pretender rebel, for crying out loud.

Even better - generic pretender rebel shouldn't be easily-put-down. ;)