Europa Universalis IV: Conquest of Paradise dev diary 6: Colonial nations

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General Baker

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No. The colonial nation mechanic is only for the New World (North and South America) as most other things in this expansion.
Will the mechanic be expanded to elsewhere in future patches/expansions?
 

Labrynian Rebel

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Isn't that the British Red Ensign, in addition the flag of the Kingdom of Hawai'i?

I just grabbed the image from a bunch of colonial flags. The only time the parent country's flag is included is by having it in the upper left hand corner, which I think looks better and would be better historically then just splitting down the middle (which looks a little sloppy)

Just used the image to visualize a point. I can't think of any colony (off the top of my head at least) that just took a vertical slice.

Did you just take a picture with your camera or phone and upload that?

Uh... no? Just a quick google image search to show that it would look fine?
 

Beleg32

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If the Portuguese colonise whole South America (as I like to do), will it be a huge Brazil or will there be a lot of Portuguese colonial nations?

To assist in this we have divided up the North and South American continents into Colonial Regions. When a nation amasses 5 or more overseas cities in a single colonial region, those provinces will unite to form a new Colonial Nation.

SA is divided into regions, hence indeed, you will have fair few Portugese colonial nations.
 

LiberiusX

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I'd rather have the option at all times (what if you would like to see the colony grow first and then switch).

Well, in the case of ironman and for anyone that plays with strict house rules outside of ironman, it would be the equivalent of tag switching to a country that the AI has been playing for you. If you were forced to make the decision as soon as the autonomous trigger occurs, then you were literally already playing that country, and are having to make a decision on which one you would rather play from that point on, mother country or colony.
 

IZob

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This DLC is going to be pretty cool, I particularly think its a great idea to leave the major colonial management to the AI or a co-op player. That way in the main land, you can focus on better things. That is, until the colonial nations start to fight each other or behave naughty :p It will be very interesting in multiplayer.
 

Incompetent

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Then you are probably playing a different game than 99% of people here, because in MY game vassals attach to my armies and allies reinforce battles I´m fighting.

A colonial nation will presumably get full manpower and force limit from its own provinces, so it could potentially recruit a fair number of troops, more than you get at present from having distant overseas provinces. I suppose the question then is whether the AI will build and use enough transport ships to bring the troops to where they are needed. Players may be disappointed if they try to turn their American colonial empire into old world military power.

I think the point of colonies in this game is principally money and prestige, or at least it's supposed to be; some of the extras we get now, like manpower and largeness for Curia/diplo-vassalisation purposes, are fringe benefits (and largeness has its fair share of disadvantages).
 

Mauer

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Yeah and maybe add some specificities for other parts of land too, so "colonize africa" and "colonize america" would bring different type of game on the table. This would actually be quite awesome.

I like this, like in Asia europeans didn't supplant the native populations, which were already quite large and didn't die to smallpox in great numbers, so a different colonization mechanic would be nice. And Sub-Saharan Africa had it's own kind of colonization IIRC, something could be done here too, maybe make it really hard in the first centuries and have it's own mechanic that shines in the late game.
 

Qymaen

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This is just too cool.
 

Sun_Wu

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A colonial nation will presumably get full manpower and force limit from its own provinces, so it could potentially recruit a fair number of troops, more than you get at present from having distant overseas provinces. I suppose the question then is whether the AI will build and use enough transport ships to bring the troops to where they are needed. Players may be disappointed if they try to turn their American colonial empire into old world military power.

I think the point of colonies in this game is principally money and prestige, or at least it's supposed to be; some of the extras we get now, like manpower and largeness for Curia/diplo-vassalisation purposes, are fringe benefits (and largeness has its fair share of disadvantages).
Honestly in this time frame they shouldn't leave the continent in most cases.
 

Sidereus

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Please include the ability to retain direct sovereignty over the colonial states. I like the idea, but I also want the option for more centralized control.

+1. While this sounds interesting, my empire-building OCD will want to own them directly in the end. And more choices are better! :)
 

IceTytanFang

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2 questions
1: do you have dynamic naming for any and every country that can colonize the world, such as China, India, and even say the hordes or Swahili?

2: can colonial nations with the same mother country war with each other (without making the mother country going to war with the aggressor)?
 

Hurabi

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We have added quite a few alternatives for likely and not so likely colonizers, with Jadida Granada perhaps not appearing in all our games (even though it did appear in our office MP with Johan playing Morocco :) )

As much as I love the new colonial mechanics, please please do NOT further butcher Arabic in your games. It's bad enough we have Al Surya Arabic and the like, calling New Granada "Jadida Granada" is like calling New Zealand, "Zealand New". While Jadida does mean new, its placement is not the same as English's. If you do want to call it New Granada but with Arabic "flavour", Granada Al Jadida is much much better and actually correct kinda!
 
Last edited:

Nyrael

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Will colonial nations form if you don't have the DLC? If they do, will you be able to switch to a colonial nation (independent or otherwise?) without it?

In CK2, most major changes always came for free (as it would be too costly to balance the game for both those who have and don't have the DLC) so I guess you may only need the DLC to play with one.
 

Ozamu

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As you read this, the Paradox Development Studio offices in Stockholm are probably much more quiet than usual. Why you ask?

As a matter of fact I happen to know why. You were secretly celebrating the Finnish Independence Day! Aww, that's so sweet of you :blush:

Seriously tho, the upcoming expansion sound better and better every time a DD is posted! Absolutely looking forward to it!
 

atestarossa

Second Lieutenant
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Jun 22, 2013
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It might be that I just missed it, but have it been said if having these colonial nations will take up a diplo slot? If so, getting diplo ideas would be very important if you're going to colonise a large part of the americas.