The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Well a usual colony only brings the motherland a fraction of it's income as "Tariffs" but allow the motherland to steer trade back to the capital;
A colonial nation will benefits from the full income of its province and send a share of this incomee to the motherland (like vassals does), i suspect there will be a mechanic to adjust the tax rate of colonial nations, which will impact the nationalist sentiment of the colonials. Additionally the motherland gets half the tradepower of the colonial nation;
So basically it has the potential to bring in much more money than regular colonies, but if you try to milk the golden goose too much, Mel Gibson and his buddies might revolt en masse.
Will colonial nations get the same NIs and idea groups as their motherland?
Will they be able to explore and colonise in their own right, or will the motherland need to keep sending colonists in order to expand the colonial nation?
If they break away, will they automatically form countries like USA, Brazil and so on, or will this be a separate decision?
Can a colonial nation conduct its own warfare and diplomacy (e.g. with New World tribes) while still under the aegis of the motherland?
No. The colonial nation mechanic is only for the New World (North and South America) as most other things in this expansion.
1. If two countries both have five provinces in the same colonial region, what will happen? Both become their own regions?
3. What will happen to the name and flag of the colonial nation once it becomes independent?
So if you cannot integrate your colony, would waiting until it becomes independent and reconquering it make it part of your country? If not, would it revert back into a colony?
Captain Gars, sorry to ask again but in case you missed my question before - can you confirm if the 5 province number for automatic breakaway will be moddable via defines or similar method? E.g. can we mod it such that they breakaway after only 2 colonies, or after 8?