Europa Universalis IV: Conquest of Paradise – Dev diary 5: A new way of playing

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Besuchov

Studio Manager, PDS
Paradox Staff
64 Badges
Mar 6, 2001
2.266
104
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Warlock 2: The Exiled
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Diplomacy
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Hello again!

Last week I talked a bit about native American progression, so this week I will talk about a couple of specific game mechanics we’ve introduced for the North American natives.
Like I said last week, our most important goal is making Native American nations more interesting to play. One way we did that was by adding progression to bridge the gap between the early tech levels/National ideas. However we didn’t really feel that was enough to make them feel unique.

First of all we decided to let them trade. When we first designed the new trading system, there were concerns both that early Europeans might find it too hard to trade with their early colonies and also that trade might come across the Atlantic even before Columbus sailed that way. Now, as we look back on it, as you can when a project has been released for a while, we realize that the system can already handle this quite well. This change along with lots of others will come in the free patch. Now, to the expansion features!

Migration
A lot of Native American tribes were migratory in their nature, moving around the same general area searching for new food sources, better climate or terrain, or just fleeing aggressive neighbors. This inspired us to give small Native American tribes the ability to move. This means that you can take your population from one province and move it to the next unsettled province over. When you do this you will lose any buildings you’ve constructed, but you will gain a boost in power across the board. Only one province nations can migrate. This, together with the Native American buildings, creates a very interesting dynamic where you get a few smaller migratory tribes that don’t have a strong economy of fortified settlements, but that can develop their abilities through native advancements much faster than the larger settled tribes and get stronger armies, better diplomatic relations etc.

Federation
But how then, do you defend yourself when you are just a one province migratory tribe and there are tribes with two or three provinces or even strangers come across the seas? We all know the average lifespan of a one province minor power, don’t we? Well, one thing you could do is join a federation. Federations are a Native American specific mechanic that works like a defensive alliance, except it has a leader. A Federation’s leader is changed every time the current leader dies and is selected based on, among other things, the tribe’s prestige and diplomatic reputation. The leader is the only one who can invite new members to the Federation. Now the final piece of the puzzle here is that this sort of defensive alliance is only valid against attackers from outside of the Federation; it does not apply to states inside the community. So if you invite the warmongering Iroquois into your federation, this doesn’t really help you. This means that you need to find federation partners that are powerful, but not expected to be a threat; otherwise you are not protected as well.

What emerges is what can be seen as the life cycle of the tribal nation. Your start out as a small migratory tribe, moving to where the resources are, staying away from bigger threats or banding together with similar tribes for protection, while at the same time developing your tribal society. When the time is right and then you settle down and become a sedentary society, acquire new territories, build more advanced structures until you are ready to take the next step and become a modern state that can compete with the global empires across the world. :)

native_progression.jpg
 
Last edited by a moderator:
Were really american tribes as migratory as you say before the first contact killing most of their members? And speaking about the first contact, is anything planned to represent it, maybe on the next dlc? American gameplay should completely changr after european arrival, even if your tribe has no europeans in sight.

Nice american advisor portraits there.
 
The Federations look promissing. My biggest doubt against more tribes has always been, that they just pose more push-over and easy starting-points for colonies.
But now, this might work out fine. I'm interested how it plays out.
 
I do like how they have unique Advisor portraits :D
(a shame none of the info was new though...)

Were really american tribes as migratory as you say before the first contact killing most of their members? And speaking about the first contact, is anything planned to represent it, maybe on the next dlc? American gameplay should completely changr after european arrival, even if your tribe has no europeans in sight.

AFAIK, the American Natives never had believed in such a thing as land-owning. So if they got a reason to (like lack of food), I can easily see them migrate.
European Arival probably just made it more common because you don't really want to be close to those Europeans. I am sure even the AI will start migrating much more once they arrive.
 
Interesting, but will a federation of tribes be really effectively capable of standing up, or slow down, European ontslaught?
 
Interesting, but will a federation of tribes be really effectively capable of standing up, or slow down, European ontslaught?

I predict it will be as easy as playing CK2 with Zoroastrians: possible, but not easy and definitely not something the AI will manage to do.
 
I don't know if it has been said already, but will there be an expansion of the timeline? Wouldn't mind having a little extra time to play with these new abilities before the Europeans crash the party.
 
I don't know if it has been said already, but will there be an expansion of the timeline? Wouldn't mind having a little extra time to play with these new abilities before the Europeans crash the party.

No, there will be no expanding the timeline. The Devs once said they regretted pushing the timeline too far back in EU3: In Nomine so I doubt the timeline will ever be pushed back again. 1444 seems like the furthest they would compromise.
 
Unique portraits for native americans, So now advisor portraits will be changed for the various civilizations? (European, Islamic, Indian, Far East, African, Steppe?, Native American (difference beetween south and north?)
 
What happens to the province's trade good when they migrate? Do they just get one, and it reverts to unknown when they leave?
 
Unique portraits for native americans, So now advisor portraits will be changed for the various civilizations? (European, Islamic, Indian, Far East, African, Steppe?, Native American (difference beetween south and north?)

I guess it will be limited to native americans, since this is the focus of this dlc.
 
Unique portraits for native americans, So now advisor portraits will be changed for the various civilizations? (European, Islamic, Indian, Far East, African, Steppe?, Native American (difference beetween south and north?)

Somehow I think that only the Native North Americans will get unique portraits. Others ill probably need to wait for their own expansion or a Portrait DLC.
 
Looking good, thanks guys.

Will it be moddable such that any nation can set up so that it is able to join/create a Federation and Migrate? E.g. European, Asian, African nations? Thanks.