Europa Universalis IV - 30th of March 2021

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A (multiple) stabhit for refusing an foreign heir seems reasonable. Refusing to give up ducats, soldiers and sailors should be loss of diplo points and/or diplo reputation.
 
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Perhaps Diplo Rep would be the most appropriate penalty if refusing the request of an Ally, rather than Stability?

Thematically it makes more sense. And in terms of Game Mechanics a temporary loss of Diplo Rep would reduce your Favor gain with your own Allies, which seems appropriate.
 
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Obviously to stop the communist rivals influence. Thats the reasonable motivation.

Lots of wars with little gain? I agree. In how many wars a great power supported its tiny allies aggressive ambitions with thousands of soldiers, having absolutely nothing to gain?
World War I was a mess between Serbia and the Archduke, until the big boys entered the room
 
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Can colonial nations be fixed so that they aren't jumping across borders? I had a Portuguese Caribbean CN appear in Lousiana's CN without them having coastal provinces. They should automatically flip to the the equivalent colony of a particular CN. Also maybe an update so that the naming and the coloring changes if you form a new country (Spain/GB) or have absorbed a country that has made colonies.
 
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Hello everyone and welcome to another development diary for Europa Universalis IV. This is another rather short one, and it will go into detail about what you can use favors for.

Back in October 2020, we first talked about the changes to favor, and one new additional way to get favors, and if you have not read it already, I recommend that you go there now to read it.


This in itself was already interesting, in that favors were the primary way to get your allies to support you in your offensive wars, but we also felt that it would be a richer game, if you could use favors for more activities, so we added a fair amount of diplomatic actions that require favors with the target nation.

Each of them require a relation above +50 with the target country, and you can not use favors on a nation you have a truce with. The AI will usually accept, if the conditions are right, but as a player you can decline them, at a cost of 1 stability.


So what can you then use the favors on? Well, we’ve added 7 new diplomatic actions that uses favors, and changed 2 old favor mechanics to become proper diplomatic actions to work the same way as the new favor mechanics.

  • Trade Favors for Ducats, you will spend 10 favors for 6 months of their income.
  • Trade Favors for Soldiers, you will spend 10 favors for 6 months of their manpower.
  • Trade Favors for Sailors, you will spend 10 favors for 6 months of their sailors.
  • Reduce Opinion, for 10 favors, you will reduce their opinion of a third party by 100.
  • Ask to Return Core, for 50 favors you can get the return of any of the provinces of yours that you have a core on.
  • Break Alliance with X, For 50 favors, you can have them break an alliance with a third party, and block them for being allied for a full decade. You need to be allied with the nation you are using it on though.
  • Request Relative as Heir, for 90 favors, if you both are monarchies, and they do not have an heir, you will give them an heir of your dynasty.


The old ones were
  • Trade Favors for Trust, this will give you 5 trust with them for 10 favors.
  • Ask to Prepare for War, for 10 favors, this will stop them starting their own wars for 12 months, and increase the likelihood of them accepting your call to arms.
View attachment 699165


All in all, our goal with this has been to give more power to the diplomatic game, so avoid every conflict just being about who got the most and best guns. Having diplomatic reputation to get favors faster and more diplomats to target more nations should be more powerful in 1.31.

Next week, we’ll be back, with a far more graphical diary, including something some of you have suspected.
I can see, clear as day, a near future where I've narrowly avoided a debt spiral after a costly war and then my four allies all ask for half a year's worth of income, based on the development and trade control I only gained last month.

Oh also, if AI now has favours they can use on us, does that mean they now also have to spend favours to call us into offensive wars?
Oh, and can we spend favours to encourage them to wrap up those wars?

Much appreciated
 
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The old ones were
  • Trade Favors for Trust, this will give you 5 trust with them for 10 favors.
Can you please give this options for vassalls too? I stop training... and get ready for a war and my vassalls still slacking around. This could be very easy and soooo much better. Thanks => QUALITY OF LIFE.
 
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Hmmm....If I'm gonna get spammed by the AI asking for six months income, my stab is gonna drop pretty quickly. Not sure I like the -1 stab hit to say no.
 
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Is curry favours limited to allies?
Or does using favours trigger a truce?

Or will I be able to curry favours, then request troops, insult then declare war?

Or If I became the Curia controller could I ask for ducats to prevent the ai target buying indulgence, then ask the pope to hate my target then excommunicate?
 
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Can you please give this options for vassalls too? I stop training... and get ready for a war and my vassalls still slacking around. This could be very easy and soooo much better. Thanks => QUALITY OF LIFE.
This option do not make your allies stop training. It just prevents them from going to war.

Making your vassals not go to war - is already available to you.
 
Is curry favours limited to allies?
Or does using favours trigger a truce?

Or will I be able to curry favours, then request troops, insult then declare war?

Or If I became the Curia controller could I ask for ducats to prevent the ai target buying indulgence, then ask the pope to hate my target then excommunicate?

This statement by Johan in the linked Oct 13 2020 dev diary can only mean that (under the current design) curry favours is not limited to allies

Johan said:
You will slowly lose favors over time with nations that are not your allies, nor you attempting to curry favors with.

It would make quite a bit of sense for some favours - certainly trade favours for soldiers and return core, possibly also request relative as heir and trade favours for ducats or for sailors (the last one mostly to be consistent) - to trigger a truce. Otherwise, this would indeed be ridiculously exploitable.