The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
The extra diplomat is used to ask for permission to enter your provinces during wars. Thats why you get spammed by nations for access when they are at wars.One thing just occurred to me that I haven't seen mentioned here. One of the "cheats" the AI currently has over the player is that they have one more diplomat, specifically to interact with the player. Will that extra diplomat be allowed to curry favours with the player ?
I'm guessing it will be decay about the same way as improve relations decay thus about 3 per month so it should be down to 0 in about 3 years time.Also I sure hope it doesn't stack.
What I'm saying is, if Muscovy, Sweden, Bohemia, Austria and Hungary all decide to reduce Lithuania's opinion of Poland, does that give Lithuania a -500 to its opinion of Poland?I'm guessing it will be decay about the same way as improve relations decay thus about 3 per month so it should be down to 0 in about 3 years time.
Players have been complaining that they do not like it that allies are also their enemies ally. This gives players a way to fix this.
Wouldn't it be more interesting to make this into a competitive event, like something akin to Poland's elective monarchy?Request Relative as Heir, for 90 favors, if you both are monarchies, and they do not have an heir, you will give them an heir of your dynasty.
Why zero dev comments to questions doe?
Will this stab hit be mitigated by Diplomatic Ideas?Each of them require a relation above +50 with the target country, and you can not use favors on a nation you have a truce with. The AI will usually accept, if the conditions are right, but as a player you can decline them, at a cost of 1 stability.
Exactly, back in the day the AI at least suffered bad attrition when it decided to march it's 500.000 men across Siberia to fight an OPM but instead of teaching the AI not to do that they nerfed attrition.For example the Russians were able to defeat Ottoman Expeditionary Forces into the Pontic-Caspian Steppe around Astrakhan. A Russia that size in the same conflict in EU4 would get bulldozed by the entire Ottoman army.
This, in my opinion (and you are of course entitled to your opinion ), is something of an unfair accusation.I ... really don't like this.
great, now I can push more buttons to make it easier.
This isn't depth, it's a cop out
Would be nice to see great powers able to do things like break AI alliance at a cheaper cost with smaller nations because, you know, superpowers do that and have always been known for doing that.
We are watching, and I do collate your feedback and send it on to the developers. It's just a good idea to give these threads a couple of days so that everyone has had a chance to bring in their thoughts, so that we get a bigger overall picture.Why zero dev comments to questions doe?
So true it hurts1) Bluntly they don’t care
2) They already made the “button” marketed as a complex diplomatic feature thus 1) again
3) It’s the dev’s dogma to talk at their fans (if any want to call themselves that) and their customers instead of with them, especially if it’s constructive or destructive criticism, hence, yep, back to 1)
4) They got Easter break to plan and go dark for a few weeks again as per norm and yep, chalk that up to to 1)
I have to ask: How often will the AI use this or Curry Favors? Will the entire HRE treat me like I'm the Central Bank if I'm Austria?
- Trade Favors for Ducats, you will spend 10 favors for 6 months of their income.
- Trade Favors for Soldiers, you will spend 10 favors for 6 months of their manpower.
- Trade Favors for Sailors, you will spend 10 favors for 6 months of their sailors.
Again, exactly how often will the AI try to use this and how many times will it be against the player? -100 opinion is more than enough to put anyone in a coalition if they have the required 50 AE opinion but are over 0 relations.
- Reduce Opinion, for 10 favors, you will reduce their opinion of a third party by 100.