Awesome!
By the way, milestone for me:
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Thanks Paradox!
Well done mate! You put me to shame, as I was really proud as I hit 2,500 hrs today, and I thought that was really good haha
Awesome!
By the way, milestone for me:
![]()
Thanks Paradox!
Where did you buy it from? You actually might be able to get a refund if you feel that strongly.
So... this is literally useless. You can't colonize St. Vincent because "You can only colonize provinces that are adjadent to one of your own provinces (not colonies) or is a coastal province" and you can't migrate there either.- Carib and Arawak now starts with better maps.
Is therefore incorrect.- OPM Natives can now migrate over 1 seazone as well.
So... this is literally useless. You can't colonize St. Vincent because "You can only colonize provinces that are adjadent to one of your own provinces (not colonies) or is a coastal province" and you can't migrate there either.
Is therefore incorrect.
I had asked this in the 18.2 thread... when I am colonising in South Africa my colonies are not the same religion or culture as I am. To be clear, this is just sending my initial colonist, I am not forming a trade company. I was told that this was a change since 1.16- but, I recently (within the past month) played a Mutapa game and this definitely didn't happen. What am I missing, is this a bug? Or does the not changing culture/religion always apply in the trade company regions, but only if you are playing as a European nation?
I don't know where or how to send bugs, but I was playing as Bahmanis when I was called into a war with Ayuthaya against Ming for the succession of England. I'm pretty sure only Catholics can PU so I don't know what Confucian Ming or Thervadan(?) Ayuthaya hoped to accomplish. Ming won and controls England with it's colonies.
There is a very important bug to fix introduced by this patch:
The malus effect of terrain and river crossing is always going against the player.
It happened in 2 different games with me:
Once as Castille, Sieging Fez, Morroco attack the province (Mountainious) and I got the -2 from terrain and -1 from river crossing.
Another time, as Ottomans, Qara Quorum attacked a mountainious province (on his border) I was sieging and I got the negative effects. Then I tried later to do the same with them (me attacking the same province) and I got the negative again.,
I think their point was that the crossing malus shouldn't be applied to the sieging army as it's the relieving army that is doing the crossing.This is not a bug. It was one of the deliberate changes in 1.18.x. If you are laying siege to a fort and your enemy comes to relieve that siege then you will be treated as the attacker in that battle. This makes forts, particularly mountain forts, more useful and makes for more strategic gameplay with the positioning of forts and choosing when to lay siege to them.
I think their point was that the crossing malus shouldn't be applied to the sieging army as it's the relieving army that is doing the crossing.
The terrain malus on the sieging army makes more sense.
How is it incorrect? If you are an OPM (so have not colonised at all) then you can migrate across a single sea zone. This means you could migrate your way to Trinidad and from there jump across to the Windward Islands. It may not be much better than it was before but it is still a slight change.
That's the thing though.
You can't.
Yeah I'll do that. I loaded up the MP save and I can't migrate to the islands for some reason:Then I'd say to post a bug report with a screenshot and a save game showing that you're somewhere where this shoild be possible but still can't do it.
Less Aggressive expansion? Looks like its time for some Spanish Inquisition!- Aggressive Expansion changes from 1.18 reverted.
It was just reverted to 1.17 levels to prevent the AI from forming coalition's against eachother.Less Aggressive expansion? Looks like its time for some Spanish Inquisition!