Europa Universalis IV: 1.18.3 Hotfix Released Checksum [9198]

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melkor88

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Awesome!

By the way, milestone for me:

4a33gNL.png


Thanks Paradox!

Well done mate! You put me to shame, as I was really proud as I hit 2,500 hrs today, and I thought that was really good haha
 

Dracolithfiend

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Where did you buy it from? You actually might be able to get a refund if you feel that strongly.

That's his point. After 2 full hours of playing it he decided it wasn't for him which is after the steam return point. Personally I think he is exaggerating as the bugs are minor at worst and almost all have been patched within a few days. Paradox will fix the rest and tweak any imbalances over the next few months. He can always revert his game otherwise and the even have put those instructions in the patch notes.

At least this isn't Creative Assembly or EA. They release flat out broken games and content and charge much much more for stuff that was clearly locked or removed from the base game at launch.
 
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Siddyus

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These patches are most welcome!
 

Ninaran

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- Carib and Arawak now starts with better maps.
So... this is literally useless. You can't colonize St. Vincent because "You can only colonize provinces that are adjadent to one of your own provinces (not colonies) or is a coastal province" and you can't migrate there either.

- OPM Natives can now migrate over 1 seazone as well.
Is therefore incorrect.
 
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Jake1111

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I had asked this in the 18.2 thread... when I am colonising in South Africa my colonies are not the same religion or culture as I am. To be clear, this is just sending my initial colonist, I am not forming a trade company. I was told that this was a change since 1.16- but, I recently (within the past month) played a Mutapa game and this definitely didn't happen. What am I missing, is this a bug? Or does the not changing culture/religion always apply in the trade company regions, but only if you are playing as a European nation?
 

Creative Name

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I don't know where or how to send bugs, but I was playing as Bahmanis when I was called into a war with Ayuthaya against Ming for the succession of England. I'm pretty sure only Catholics can PU so I don't know what Confucian Ming or Thervadan(?) Ayuthaya hoped to accomplish. Ming won and controls England with it's colonies.
 

RaphaelMonticello

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There is a very important bug to fix introduced by this patch:

The malus effect of terrain and river crossing is always going against the player.

It happened in 2 different games with me:

Once as Castille, Sieging Fez, Morroco attack the province (Mountainious) and I got the -2 from terrain and -1 from river crossing.

Another time, as Ottomans, Qara Quorum attacked a mountainious province (on his border) I was sieging and I got the negative effects. Then I tried later to do the same with them (me attacking the same province) and I got the negative again.,
 

londoner247

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So... this is literally useless. You can't colonize St. Vincent because "You can only colonize provinces that are adjadent to one of your own provinces (not colonies) or is a coastal province" and you can't migrate there either.


Is therefore incorrect.

How is it incorrect? If you are an OPM (so have not colonised at all) then you can migrate across a single sea zone. This means you could migrate your way to Trinidad and from there jump across to the Windward Islands. It may not be much better than it was before but it is still a slight change.


I had asked this in the 18.2 thread... when I am colonising in South Africa my colonies are not the same religion or culture as I am. To be clear, this is just sending my initial colonist, I am not forming a trade company. I was told that this was a change since 1.16- but, I recently (within the past month) played a Mutapa game and this definitely didn't happen. What am I missing, is this a bug? Or does the not changing culture/religion always apply in the trade company regions, but only if you are playing as a European nation?

Since the change in 1.16 Western nations would not change the religion or culture of provinces in Trade Company Regions when colonising them. Other tech group nations would still change the religion and culture. In 1.18.x it seems that this applies to all tech group nations (since tech groups can no longer change and have no relevance to tech any more this makes sense). What is not clear is whether your tech penalty level may have a bearing on this so that, if you start to lag very far behind, you might get to automatically change religion and culture again. I suspect that the 1.16 Western rules will now apply to everybody forever.


I don't know where or how to send bugs, but I was playing as Bahmanis when I was called into a war with Ayuthaya against Ming for the succession of England. I'm pretty sure only Catholics can PU so I don't know what Confucian Ming or Thervadan(?) Ayuthaya hoped to accomplish. Ming won and controls England with it's colonies.

That sounds very strange. Register your game on here to get access to the bug forum and then post a bug report there with a copy of your save game.


There is a very important bug to fix introduced by this patch:

The malus effect of terrain and river crossing is always going against the player.

It happened in 2 different games with me:

Once as Castille, Sieging Fez, Morroco attack the province (Mountainious) and I got the -2 from terrain and -1 from river crossing.

Another time, as Ottomans, Qara Quorum attacked a mountainious province (on his border) I was sieging and I got the negative effects. Then I tried later to do the same with them (me attacking the same province) and I got the negative again.,

This is not a bug. It was one of the deliberate changes in 1.18.x. If you are laying siege to a fort and your enemy comes to relieve that siege then you will be treated as the attacker in that battle. This makes forts, particularly mountain forts, more useful and makes for more strategic gameplay with the positioning of forts and choosing when to lay siege to them.
 

JCan

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This is not a bug. It was one of the deliberate changes in 1.18.x. If you are laying siege to a fort and your enemy comes to relieve that siege then you will be treated as the attacker in that battle. This makes forts, particularly mountain forts, more useful and makes for more strategic gameplay with the positioning of forts and choosing when to lay siege to them.
I think their point was that the crossing malus shouldn't be applied to the sieging army as it's the relieving army that is doing the crossing.

The terrain malus on the sieging army makes more sense.
 

londoner247

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I think their point was that the crossing malus shouldn't be applied to the sieging army as it's the relieving army that is doing the crossing.

The terrain malus on the sieging army makes more sense.

One comment I have seen on this suggests to think of it as the sieging army being forced back out of the province the way they came in and they now have the river behind them which gives them manoeuvre problems and so makes it legitimate to have that malus there.

I accept that it is a matter of opinion here but it was a deliberate design choice (I have seen that confirmed by at least one developer) rather than it being a bug and it is something that players will just have to get used to as I cannot see Paradox changing it before 1.19 and then only if, with the benefit of months of play, they feel it is definitely a wrong decision.
 

Ninaran

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How is it incorrect? If you are an OPM (so have not colonised at all) then you can migrate across a single sea zone. This means you could migrate your way to Trinidad and from there jump across to the Windward Islands. It may not be much better than it was before but it is still a slight change.

That's the thing though.

You can't.

//Edit: well ignore me, apparently I'm wrong. It didn't work in the multiplayer session I tried it in, but now that I tried in single player I can migrate there.. what the hell?
Oh well, complaint invalidated.
 
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Dracolithfiend

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Less Aggressive expansion? Looks like its time for some Spanish Inquisition!
It was just reverted to 1.17 levels to prevent the AI from forming coalition's against eachother.
 
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