Then I see EU5 with good eyesEU4 at launch had most of the flavor/mechanics content from both EU2 and EU3.
Then I see EU5 with good eyesEU4 at launch had most of the flavor/mechanics content from both EU2 and EU3.
Where did he say this? I have tried finding an interview or announcement stuff thing from Pdxcon with Johan, but I can't find anything.Johan just said at PDXcon that he will never again make a game with mana...
Where did he say this? I have tried finding an interview or announcement stuff thing from Pdxcon with Johan, but I can't find anything.
But did EU4 had all the good DLC content in EU3 upon start? Or did they use the Sims way, throw in an empty game and then use DLCs to add what EU3 already had in DLCs.
I want military access to matter in EU5. It should take money or an alliance to get a foreign land to give access for your armies to just march through, and your enemies shouldn't get access just because you have it. The AI absolutely needs to be able to mount a naval offensive because getting access through all of Europe shouldn't be feasible. If they can't get the AI to do that, then they shouldn't make the game.
Case in point. Once upon a time, before your forum join date, military access *did* matter in EU 4. It was not reciprocal, could be denied by countries that didn't like you (getting it with heathens took significant improved relations), and made your diplomacy vs opponent's diplomacy with neighbors in a war an important tactical consideration.
That was a thing that actually existed, in the game we have right now. Then it was patched out, and instead of intuitive + internally consistent rules we have the hot garbage that is military access in EU 4 2019. Where despite all attempts one-sided access still happens with a fair amount of frequency (concurrent wars or especially against tributaries) yet your own subjects can screw you over by allowing Spain to march through the Ottomans/Egypt to Morocco because everyone gives a 2PM vassal access.
And we're supposed to buy that such was an improvement over "having military access means you have military access, and if you lack it you don't".
I wasn't asserting bad patch trend practices lightly. All of this done, of course, as a back-handed way to address "exploits" in what would be more fairly described as AI inadequacy.
I honestly feel like I exploit the AI in the current version because I never need to ask anyone for access. My war opponent will get the access to reach me, and that gives me access for free while costing them diplo points. It sure would be nice if naval superiority meant something in a game taking place during the age of sail...
Starting with EU4 you're probably assuming that EU3 was a bit like EU4, only older. But EU3 was quite different - it had a single coherent design and it was a rather compact game with much less content than EU4. There wasn't much content that was left out when EU4 was released that was added later. EU4 DLCs mostly added content that never existed in EU3. The parts that were left out (sliders, dynamic trade, horde gameplay) were never added (presumably by design - generally EU4 moved from strategic towards more tactical gameplay).But did EU4 had all the good DLC content in EU3 upon start? Or did they use the Sims way, throw in an empty game and then use DLCs to add what EU3 already had in DLCs.
Starting with EU4 you're probably assuming that EU3 was a bit like EU4, only older. But EU3 was quite different - it had a single coherent design and it was a rather compact game with much less content than EU4. There wasn't much content that was left out when EU4 was released that was added later. EU4 DLCs mostly added content that never existed in EU3. The parts that were left out (sliders, dynamic trade, horde gameplay) were never added (presumably by design - generally EU4 moved from strategic towards more tactical gameplay).
So I am not sure how much you can extrapolate from that. Now EU4 has a lot of largely disjointed content and features which could be migrated to EU5 using different models, but this is a first time situation. Ongoing CK2->CK3 transition will probably tell us how PDS is going to approach it.
I mostly agree with that though "reworked some of the core systems, cut out some that they thought weren't worth keeping" sounds like a bit of an understatementThe impression that I get from the jump of EU3 -> EU4 is that they took the final game with all the DLC's, reworked some of the core systems, cut out some that they thought weren't worth keeping, streamlined (in a good way) the interface, the tool-tips and upped the graphics.
I mean, I do find EU 3 interface and graphics to be rather appealing but EU 4 is such a big step up in terms of knowing what's where and how your actions affect the game. There were things like, for example, pirate raiding that you had to read the manual in order to understand what caused it and how to deal with it.
Fix the Americas being way too far north compared to Europe or Africa.
I would be quite surprised if Wiz' game is EU5. Actually I'd be quite surprised if EU5 had a game director other than Johan, and he's pretty busy with Imperator for the foreseeable future. I don't think we're seeing EU5 any time soon.
Wiz was game director of EU4 until El Dorado if I recall correctly, which is when he switched to Stellaris
#edit: El Dorado trailer, 12 seconds in
I heavily, heavily disagree with this, as someone who plays nations outside of Europe extensively and finds the history of the Far East just as interesting as that of Europe. One of the main draws for me in EU IV is that I can play all those nations outside of Europe. From forming Malaya as Brunei to creating the Proman Empire, uniting Japan as a Daimyo or colonizing as a Siberian tribe, the variety of Asia keeps me from burning out on a game when I would have long ago if only Europe was interesting to play as.