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Josar

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Why I am overall very happy with how EU4 turned out I could see a lot of improvement for EU5.

One thing I would like to see is more more war options for expansion. Right now a ruler with the right personality, and who is in debt can sell you a provience, but this is very rare. I would like to see an option to offer other countries money for proviences, much like charter companies.

I would not like to see the money sliders come back as they were much too passive on the part of the player.
 

Koser

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If there ever is EU5 I'd love the AI to be fixed so it isn't so random. If my nation is thriving I shouldn't be getting hit with bad event after bad event. Sure the game shouldn't be a box of fluffies...but comets, negative prestige events, shit rulers & generals who have trouble feeding themselves at dinner time can be a bit much.

Speaking of rubbish generals / admirals the 3 to 8 pip system needs to be reworked. The randomness of getting a 3 pip general when I have decent army tradition is worthy of a rage-quit, well a save-scum at least. Excuse my French but why the f**k is it so random? It would be nice if military leaders played more of a role in game other than just leading armies / navies. For example, introduce a capital building like military / naval academy where you can recruit generals / admirals from. At building level 1 you can recruit 2 leaders, level 2 you can recruit 4 leaders etc.

Maybe generals / admirals could get experience from fighting battles and gain pips (if kept) so the player could focus on training a siege specialist, a battle strategist or a mix of both. Also give them a decent life span like 20 - 25 years in game, though have the possibility of being killed if defeated in battle. Just introduce some mechanics like CK2 that encourages a little character development. Doing so wouldn't turn EU into CK, it would just make the characters not so dull and unengaging.
 

Lightwell

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Additionally, the colonization system should be reworked in Africa. A line of Trading Posts you can send colonies out from should suffice just fine. In Southeast Asia, it should be more like integration into an existing empire, rather than having your entire nation erased, and your progress made meaningless.
 

orbitalbuzzsaw

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1) Colonization rework
2) AI with a two-digit IQ
3) Unentangle tag and name/flag to allow for getting new flags/map colours/names on the fly (e.g. Naples renaming itself to "Sicily" after taking Sicily back and moving capitol to Palermo)
4) Changes to the way institutions work
 

GamerKG

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Are we talking about what we want, or trying to predict what they'll do? Because what they'll do is what makes money, but what I want is probably not what their average customer wants.

The setting of EU (Europe's Early Modern period) is extremely interesting and varied. In an attempt to cover all of the variety, the games have to use abstraction and general systems. Sometimes, the combination of these general systems leads to the sandbox playing nothing like history, which I think is quite sad. I don't mean things have to happen the same way they did in history! That in itself is boring, as then I would have no influence and should not be playing a game. I mean the same themes that pervaded this period of history, this setting, should be present in the gameplay. I'm going to list some of the ones that are important to me, and then maybe I'll write some suggestions for ways to do them some other time.

  • Shifting Alliances (evolving to Great Powers and balance-of-power politics by the endgame)
  • Change in Government (feudalism -> bureaucracy/centralization -> revolution)
  • Religious conflicts (catholicism vs protestantism, relations with Pope, ruler religion vs common religion)
  • Exploration (uncertainty, trade as primary motivation)
  • Colonization (resource-rich lands, colonial wars, overpopulated homeland, class mobility, independence)
  • Rise and Fall of Empires (Stagnation/Decay vs Innovation, talented/incompetent rulers)
  • Internal Conflict (factions in government, foreign sympathies, inheritance concerns)
  • Spread of knowledge (renaissance, enlightenment, global trade, missions, westernization)
Some of these don't work as well outside Europe, and there's a reason why this game has the name it does. I hope there is more effort put toward making the game feel right to play as a European major or secondary power, with less focus on the ability to play every random minor and non-European country (or even those that aren't countries). This historical period is significant because of the meteoric rise of Europe on a global scale and the theme that ties the timeframe together is the creation of the modern nation-state. Trying to make not-that experience enjoyable is inefficient for this game, and would work better in its own game.

But most important to me is that the game not be a map painter. I know we spend a lot of time looking at the map and so it is inherently satisfying to see the change over time, and inherently boring to not change the map. But I think that means the game needs to add interesting mechanics that don't involve the map! Government, factions, and internal development could be more interesting. I don't think an in-depth dynastic or character system like CK or Imperator make sense here, but providing something worth spending time on other than the map is crucial.

Also relevant is that decline of your empire not feel like losing. Constant victory and expansion is boring, but decline often feels like defeat, and players will quit. Giving a win condition or making the game more amenable to playing with other humans (real competition) could help, in tandem with making decline still worth fighting against (lasting longer is worth more points, for example). This might mean changing the game to be simultaneous turns rather than real-time pauseable, though I don't see them doing that.

But that brings me to my last point, which is that this game really has 2 different modes of play. One is a sandbox vs the AI, where you can try over and over again to abuse whatever weird thing you want and create zany achievements. This is certainly fun for a lot of people, but the fact that the options are endless means to me that they lack all meaning. If I *can* do anything, that means everything is too easy. That means I'm spending more time looking for a loophole in the game rules than strategizing in a balanced action ecosystem.

If not strategy, then at least I can appreciate this mode for the story I create through play. However, the generic-ness of the systems so that any country in the world is enjoyable to play really hampers the ability of the game to tell an interesting story, especially when coupled with the lack of difficulty. There's no ebb and flow, just expansion and more expansion. If they want to focus on this aspect of the game, I hope they do more to make the story feel like it has meaning.

The other mode of play is a diplomatic game vs other people. This is where I think EU's setting would shine, and I think EU should move more toward this style of gameplay (even if ultimately single-player). The thematic elements I listed (shifting alliances, rise and fall of empires, taking advantage of others' internal conflicts, direct religious/revolution conflicts, indirect colonization/exploration races) are an excellent breeding ground for interactive gameplay. There's a reason why EU was originally a board game! My hope is that there is more focus placed on making multiplayer really work well. I don't mean lack of bugs, but rather that the game is conducive to getting a bunch of people together to play a good chunk of campaign.
 

wielkicien

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Would it be possible to have a EU5 coming from 1444-1870+ (or 1918)?
1918 being the end of the Empires that where built during EUIV time line it would keep some logic in it, what's more the Art of War did changed a lot during the end of WWI (Division Aérienne etc) but most of it was fought with similar link to the industry than the American Civil War or the 1870 war.
I know that it is very unlikely, but my question is "would it be possible"?

EU4 currently is great at simulating early modern period - up to 1700. It fails to even properly represent early industrialization, enlightenment and revolutions and you want it to cover whole XIX c? Nope - we need Victoria for that.
 

3ishop

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My general hope would be the reduction of feature bloat and the interlinking of all the mechanics they've added via DLCs that end up separate because they are DLCs.
 

StefanFan

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I think the slowdown in DLCs pace is because of the negative reaction and "money grabbers" accusations people threw at PDX, not because EU5 is on the road. I might be wrong tho.

But, as @wielkicien says, beside seeing mechanical improvements and addons, I'd like to see more love threw into post 1700s. Late game usually turns into a one way conquest game.

PS: EU5 needs a very good tutorial because the game is getting more and more complex and new people can be overwhelmed.
 

Red Death

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If there ever is EU5 I'd love the AI to be fixed so it isn't so random. If my nation is thriving I shouldn't be getting hit with bad event after bad event. Sure the game shouldn't be a box of fluffies...but comets, negative prestige events, shit rulers & generals who have trouble feeding themselves at dinner time can be a bit much.

I feel like the comet event would be a lot less frustrating if it affected everyone at the same time (They can see the comet too, right?), because you could laugh at the others suffering along with you.

On that topic, I would hope EU5 changes stability to something a bit more granular, like in imperator. I also hope issues like low stability and low lefitimacy become problems you just need to deal with for a while, rather than being instantly solvable if you have enough monarch points to throw at it. For rebellions, I recommend they look at ck2 and Imperator ( and technically Stellaris too I guess). Rebellions functioning more like a normal war is much more fun in my opinion.
 

Laurent1944

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I am not sure EU5 is a running project but what I would like is first a review of existing mechanisms to check for their consistency. An example is that if you want to ask something for a foreign country, you need an idle diplomat and it will spend up to three months to come back from the other side of the world. But to interact with your subjects or tributaries, you need nobody and interaction is immediate.

Same thing if you want to build a temple in a province, it will take one year. But in one day you can transform a crappy 1/1/1 province into a 30+ dev province, or increase tenfold your gold production, or pay to transform a natural harbor into a world class port.

My impression is that globally most of actions available without DLC will take time, while most of the actions added by DLC are instant, and that make them far less realistic.
 

zorkman

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Would it be possible to have a EU5 coming from 1444-1870+ (or 1918)?
1918 being the end of the Empires that where built during EUIV time line it would keep some logic in it, what's more the Art of War did changed a lot during the end of WWI (Division Aérienne etc) but most of it was fought with similar link to the industry than the American Civil War or the 1870 war.
I know that it is very unlikely, but my question is "would it be possible"?

Considering hardly anyone plays to 1821 it would be a big waste of resources expanding the game longer. In fact EU isn't really suitable to play from 1789 when the French Revolution came & Industrialization came into play. That void up to 1920's should be for a Victorian type game.
 

TheCrimsonMajor

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Even if support for EU4 is winding down, I have very little interest in a sequel right now and don't think it will be developed anytime soon, for several reasons:
  1. Paradox games are often not a great value at launch, and it usually makes sense to buy them a year or two after release, so that they can be patched into a better state. So even if EU5 came out one year from now, I won't be playing it at launch, out of caution developed from years of experience as a consumer of Paradox products.
  2. It's not EU's turn to get a sequel. Eventually Paradox will have to deal with the demand for Victoria III. Sooner or later they will have to tell the fans whether the series is going to continue. If they are going to make another title, it ought to be released before EU5, in my opinion.
  3. Paradox is still actively developing a number of titles, and with the recent announcement of CKIII, it seems like they've got their hands full. For this reason as well, I wouldn't expect to see EU5 anytime soon.
 

StefanFan

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Paradox games are often not a great value at launch, and it usually makes sense to buy them a year or two after release, so that they can be patched into a better state.
I haven't played EU3, I was a Total War fan back then, so I don't know how transition went from EU3 to EU4. But the thing is that I can't see myself playing an empty EU5 if they keep the model, the same way I kept playing Sims 2 in the days when Sims 3 was out because Sims 2 with all DLCs and mods was way better than Sims3 at launch. A long time ago :D
 

GundamMerc

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I haven't played EU3, I was a Total War fan back then, so I don't know how transition went from EU3 to EU4. But the thing is that I can't see myself playing an empty EU5 if they keep the model, the same way I kept playing Sims 2 in the days when Sims 3 was out because Sims 2 with all DLCs and mods was way better than Sims3 at launch. A long time ago :D
EU IV at launch was basically a reskinned EU3 with a few new features. HRE was copy pasted from the old game.
 

GundamMerc

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Some of these don't work as well outside Europe, and there's a reason why this game has the name it does. I hope there is more effort put toward making the game feel right to play as a European major or secondary power, with less focus on the ability to play every random minor and non-European country (or even those that aren't countries). This historical period is significant because of the meteoric rise of Europe on a global scale and the theme that ties the timeframe together is the creation of the modern nation-state. Trying to make not-that experience enjoyable is inefficient for this game, and would work better in its own game.
I heavily, heavily disagree with this, as someone who plays nations outside of Europe extensively and finds the history of the Far East just as interesting as that of Europe. One of the main draws for me in EU IV is that I can play all those nations outside of Europe. From forming Malaya as Brunei to creating the Proman Empire, uniting Japan as a Daimyo or colonizing as a Siberian tribe, the variety of Asia keeps me from burning out on a game when I would have long ago if only Europe was interesting to play as.
 

StefanFan

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EU IV at launch was basically a reskinned EU3 with a few new features. HRE was copy pasted from the old game.
But did EU4 had all the good DLC content in EU3 upon start? Or did they use the Sims way, throw in an empty game and then use DLCs to add what EU3 already had in DLCs.
 

brantodb01

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I feel like ck3 was predictable as they did two free updates after HF. I feel like this is important so people who buy HF don't feel insulted by it going out of date
As Europe is later next year they may not have time to meet this standard set by ck2 so I feel it might still be another year yet
 

Arizal

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I want them to get rid of national ideas in favour of a system of "dynamic" national ideas in which the choices proposed would reflect the current strenghts of the country and what happened historically in-game.

I also wish for a "monarch power" like currently in Imperator, in which adm power is replaced in large parts by stability and legitimacy/tyranny and power projection/diplo rep could replace somehow diplo points.

Finally for now, I wish development would have a cooldown and would build like units. You would still be able to click multiple times on development upgrades, but each step would take 6 months, 1 year or any other fitting time to develop, so no metropolis would be built overnight.