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Terminator

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Miihkali said:
Yup, since we are almost in finale with Anatolian Wars, I could start to do units and tech tree. Just tell about details you would like to have. For example about unit stats:

Do you like battles be bloody or less bloody?
Will battles be short like vanilla hoi or long like in WiF?
What units you would like to see?

My proposals should be:

Light Cavalry (mechanized)
Heavy Cavalry (light armor)
Knights (armor)

Why to use mechanized instead of cavalry? Because then we can make panzer leader as cavalry specialist (panzer leader gives bonus for mech and armor).

Then infantry could be:

Footmen (infantry) - quite good against everybody
Guards (motorized) - very good against everybody
Town Guard (militia) - high defense, terrible attack
Occupation troops (garrison) - low defense, good against partisans
Archers (bergsjaeger) - some kind of a defense, bonuses in rivers, hills, forests, etc.

There is already a list of units in the post #9 of this thread. Let's stick to that scheme. But I agree with your proposal to use mech infantry as Light Cavalry. It really makes sence to combine them into one group under the Cavalry Leader (Vanilla Panzer Leader). So, Vanilla Mech Infantry will be Light Cavalry and Vanilla Moto Infantry will be Dragoons.

The battles in the XVIth century didn't last long. Within a single day as a rule.

Since archers are already obsolete in that century I think we should use them as attachments (batallions).

Remember that units represent regiments not divisions. A Eurogeddon infantry regiment should require 3 units of manpower instead of 10 like a Vanilla infantry division.

But the supply consumption of units should be much higher than that in Vanilla. It's an additional limitation to avoid creating large size armies.
 
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Terminator

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Units

I have updated post #9.

There is also one more detail we should take into account. Vanilla Oil is Naval Equipment for Eurogeddon. Consequently it is not consumed by any of ground units. Only by ships.
 

Terminator

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IndoEsia45 said:

I should be 1024x768 but imageshack change it...?? :?:

I guess you just forgot to check the 'resize' box in the imageshack. It is a skin for the Ottoman Empire, I suppose ? Looks good.
 

Terminator

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Tech groups

Previously I was going to give a separate tech slot to the cavalry. But changed my mind. Infantry and cavalry will be in the same tech group. Found a better use for a spare one.
 

Terminator

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Tech Groups

techscreenox2.jpg
 
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Terminator

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Skin

By the way the Ottoman skin made by IndoEsia45 looks very good in-game. And, of course, OE is going to have 5 tech slots, not just 4. Just the map is not completed yet.
 

Charle_88

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You will have to decrease the speed at which troops and especially ships move. Crossing the Atlantic should take much longer than a couple of days. ;)
 

Terminator

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Thanks.
 

Terminator

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Charle_88 said:
You will have to decrease the speed at which troops and especially ships move. Crossing the Atlantic should take much longer than a couple of days. ;)

Yes, of course. The speed of troops was much slower back then. And before introduction of the steam engine ships were moving not much faster than ground troops. Especially rowing ships on muscle power.
 

cegorach

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Does the

1. Ground troops consists of two main subgroups: Infantry and Cavalry.

or

3. Land Doctrines besides doctrines proper includes the following subgroup: Main Battlefield Formation (Line, Column, Square, Tercio).


leave any space for airforce based light cavalry/border guards ?

If not now - surely for the Livonian War and similar scenarios...

Lack of riding units which don't have to occupy territory and can disengage quickly makes the entire combat to the east of Elbe pretty unrelaistic, to say the least...
 

Miihkali

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By the way, how often you want unit models. I mean, for example, model for every other year or model for every ten year. Note that only 10 models for one unit type can exist.
 

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IndoEsia45 said:
Can you just increase the time to become 1 hour: 1 day ??

What for? Not sure what you mean but as far as I know the fastest possible speed is 1realtime minute - approx. 2 months. In other words 1 realtime hour - aprrox. 4 years of gameplay.
 

Terminator

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Miihkali said:
By the way, how often you want unit models. I mean, for example, model for every other year or model for every ten year. Note that only 10 models for one unit type can exist.


1 level every decade then like 1500, 1510, 1520 and so on.
 

Terminator

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IndoEsia45 said:
Okay...Ming China. Try to test it first Terminator...

I change it to jpeg for easy upload then you can convert it to bmp again.

Thank you for the skin.