Eureka, WWW part 1 construction conundrum

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chemonaut

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SO, the civilian factories and their build times are confusing me a bit. Here's what is happening:
When a factory is gained from trade, it is counting towards the factories owned. BAM! That was kind of it. AND, it was fixed by the WWW part 3 so that's that. :)

The line in Sussex is good to judge speed by, since it is full with 15. There were about 2.18 factories built in 180 days, that gives just over 82.5 days for a full line (of 15 civ factories) to produce a civilian factory. The Gluochestershire line seems to be similar if averaged so any efficiency gain after finishing a factory seems unnoticed at this point. The German Thuringen line had around 12.5 out of 15 factories on it to create about 1.37 factories in about 156 days, that gives about 114 days per factory. (if full it would be just under 95 days per line)
Well 82.5 *15 = 1238 factory days for the brits and 114*12.5 = 1425 for the germans. That's about a 15% increase for the brits, so something is going their way. There is a +10% civ factory bonus due to civilian economy for the brits as opposed to -10% partial mobilization for the germans. The brits first PP move was not a minister but an industrial concern - but that effects research, not production. The trade laws are also going the brit's way, getting factory output +10% and research is +10%. *will have to check WWW part 3 to see what happened...*
11+ military factories in 98 days for the germans made by 45 civilian factories - like 375 factory days in 1939 start for the germans - much faster, they had a bunch of bonuses by then. Had already added 65 civilian factories in 2.5 years - way faster.
 
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chemonaut

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Yeah, I was thinking the same thing. The pp gainer, if its a silent workhorse, will take over two years to produce the 150 pp gain that it takes to purchase. Then if you look at the pp that is built up by jakob in the www part 4, he doesn't seem to have a big interest in it during war, and so it doesn't seem like getting it faster is really a necessity. The weapons designer I think should wait until the weapons are researched, but an XP gainer early would have been good, especially for air since jakob is maxed on everything but air after paris falls.
 
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ok2useLane

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?..if you look at the pp that is built up by jakob in the www part 4, he doesn't seem to have a big interest in it during war, and so it doesn't seem like getting it faster is really a necessity...
I think Jakob was too distracted by all that was going on and "forgot" about all of the changes he wanted to make using PP. I suspect that if one were playing against the AI, the pause button could be used more often to plan things out a bit better.
 
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chemonaut

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Political Power. "People's Goodwill" that allows you to make reforms via National Focus Tree.
People's Goodwill - absolutely! However, Political Power is not used in the national focus tree, but is used to purchase ministers, designers, to change your economic/trade/recruitment laws. It is also used for diplomatic choices as well
I think Jakob was too distracted by all that was going on and "forgot" about all of the changes he wanted to make using PP. I suspect that if one were playing against the AI, the pause button could be used more often to plan things out a bit better.
You're right. Not sure I would get another PP minister as germany though, they already get a bunch of bonuses and will have purchased most of what they want by war's start
 
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