Hi guys - You should know I've come into a very bad patch this week; RL has suddenly kicked up a lot of crap that will keep me very busy for a while. Bad timing, I know. I am endeavouring to read everything you guys write, but I don't have time today to respond in full to everyone. I will cover as much as I can in a few days time, and I ask you all to keep track of your own comments so that if I miss anything you can bring them up again.
Just a few quick responses, which I will expand on later, when my brain comes back online.
Regarding tech, don't forget that:
Province values do not directly affect Eco or LM. Instead, they reflect wealth in terms of assets and infrastructure of that province, affecting tech and fortress size & garrison strength in sieges and assaults. In the modern era, the government is responsible for outfitting and maintaining the army. In the middle ages, it is the nobles' responsibility, and that depends on the local wealth and non-convertible assets like horses and equipment.
If anything, IMO, nations have TOO MUCH freely spendable eco. (There is no such thing as regular annual income tax. The HoS gets money from the country by specific taxes and levies - they are almost always war taxes. Eg, if the King wants to raise an army to fight some enemy, he has to petition the estates (nobles for one, bourgeoisie for another) for the right.) I disagree with Longinus - base eco IMO should
not be defined
purely by province values. I'll explain this in a few days.
To what extent
should province values affect base eco? Well, obviously it seems logical that richer areas should => richer kingdoms - but this isn't necessarily the case. Think about the fact that very rich areas (eg Picardie/Flandern/Holland) are not Royal domains. The wealth in fact belongs to the middle classes who are far less willing than any other group to hand it over to the crown. They have their own agendas, and are highly opposed to war as it disrupts their business interests and gives the king a reason to impose a tax. The wealth is also rarely in the form of "gold" or cash.
I will concede however that there could be a slight difference (+/- a few eco, tops) for very rich and very poor nations. I'll have a think about it and let you know; in the meantime keep discussing it.
As for province values, I'll keep them all in mind, and if people can agree on certain values that will help your case for getting them changed.
Finally on prov values and tech, I have needed to compromise on province values representing wealth, population, tech and fortresses (more population, higher tech = more strongholds and longer capture time). It would be unnecessarily complex to give every province separate eco, LM and fort contributions.
PS Oh, and when I said some nations are "boosted", what I mean is that (almost) every nation has their stats based on their relative EUM size. In general, realms will have stats equivalent to a new size of 2x old size. So for nations like Luxembourg, they have an extra LM which they lose by being only 1 province instead of 2.
PPS I agree with Hamilcar on army movements (attrition and looting, and no RoP barriers), but I'm not sure how to introduce any of that without unnecessary complexity, and game balance.
PPPS A few more random replies:
I'm not saying that tech has nothing or little to do with actual innovation and the welcoming of new idea/ practices
Actually, I'd say tech has almost NOTHING to do with innovation and welcoming of new ideas/practices. Northern Italy is practically the only area making technological advances. Who makes the guns? Does it matter? Who owns the guns? Whoever can afford it. Who can afford it? Nobles in RICH PROVINCES.
with the regeneration of a landmil up to your base, maybe it would make sense to make this not 100%? As in, the chance of you getting that landmil back is based upon a percentage in proprotion to your number of home provinces and how many you control. A country half-occupied, would only regen this 1 landmil, 50% of the time for instance.
The trouble is that then I have to *calculate* wartime regeneration, instead of a quick inspection.
PS. I kindly ask OE to be included into Latin tech group
In fact, I reckon it might be better just to put everyone at the same level. Saves confusion, and the difference is tiny anyway. Province values can be adjusted down if necessary.
There certainly was nothing like nationalism. However I do think you are underestimating basic human "us" and "them" mechanics. If people are different, in any way, its much easier to hate/dislike/mistrust.
Sure, but what are they gonna do about it, and is it a large enough effect to warrant stats representation? IMO, no. What would be more appropriate would be, for example, rebellion events in certain areas that were naturally rebellious.
I also think that religion and culture should not be seperated as issues here, at the time, religion significantly made up cultural identities - it still can and does for that matter.
Agreed - which is why I said I'd rather a religion modifier than a culture modifier. As you say, culture = religion + a little tiny bit of ethnicity/language.