I'm doing an achievement run as France and I got a quick question: do you need to actually own Moscow, Vienna, and Berlin yourself for "Better than Napoleon" or is it okay to give them away to client states?
Yes - as FranceI'm doing an achievement run as France and I got a quick question: do you need to actually own Moscow, Vienna, and Berlin yourself for "Better than Napoleon" or is it okay to give them away to client states?
Did this change? I botched this achievement by doing exactly that in a France WC I did a long time ago - putting both into clients states while forgetting about the achievement and not getting it.Yes - as France
As Liilebor said you have to own the provinces yourself and client states don't count. And this was never changed as far as I can tellDid this change? I botched this achievement by doing exactly that in a France WC I did a long time ago - putting both into clients states while forgetting about the achievement and not getting it.
My bad, I misread, while suddenly angry at how I forgot that detail when I did that WC.As Liilebor said you have to own the provinces yourself and client states don't count. And this was never changed as far as I can tell
On one level, yes, that's correct. If they need that army somewhere else (eg. to put down a giant civil war at home) then you would expect them to ignore your requests until they've finished dealing with more pressing issues. And this is fine, because it would be very overpowered if the player could give direct orders to the AI.While at war, when I am giving objects for my allies and vassals I have a felling that they are trying to occupy marked province only when the have nothig else to do.
What is your experience with this option? Do you also have the same feeling?
Wiki has an article on HRE, describing Electoral voting preferences. To win, you must have the most votes from electors when current emperor dies.How hard is it to become the Emperor of HRE while playing as a country which is not a part of HRE like Castile or France?
Taking Diplomatic idea na making electors your allies should do it or it is maybe more tricky?
It's significantly harder than it is for HRE states, but not impossible. Non-HRE nations basically have a penalty of 130 reasons compared to what a nation within the HRE can reasonably achieve.How hard is it to become the Emperor of HRE while playing as a country which is not a part of HRE like Castile or France?
Taking Diplomatic idea na making electors your allies should do it or it is maybe more tricky?
If all you want is to be emperor then you can do it easily by vassalising (or PU-ing) 4 electors and making them love you. (Or maybe fewer if you can get someone to vote for you without vassalisation.) However, I believe this makes it harder overall to pass reforms, because most princes will dislike you for the fact that you have electors as vassals (but I'm working off several-year-old knowledge here, so that may be outdated).How hard is it to become the Emperor of HRE while playing as a country which is not a part of HRE like Castile or France?
Taking Diplomatic idea na making electors your allies should do it or it is maybe more tricky?
Question regaring Anglican Religious Actions:
I can find a logic for "Marry Local Noblewoman" which gives you random female consort
but I dont understand what is useful in "Divorce Consort".
According to wiki "The current consort is removed. (This does not end any royal marriages.)"
The question is whats the point of changing current consort in this case?
Nothing else in this game is order-dependent, but I don't know how the maths works exactly. The usual pattern is (cost from dev + all flat cost modifiers) * (100% + all % cost modifiers)Does the order of when you centralize state vs expand infrastructure impact the results, or do both modifiers go directly off of the core dev?
Does the order of when you centralize state vs expand infrastructure impact the results, or do both modifiers go directly off of the core dev?
In the specific case the flat Governing Capacity cost from Expand Infrastructure, it is added at the very end of the usual pattern, so there is nothing that mitigates it. Regardless of the order you do it.Nothing else in this game is order-dependent, but I don't know how the maths works exactly. The usual pattern is (cost from dev + all flat cost modifiers) * (100% + all % cost modifiers)
Did you try to load your last baclup/autosave and switch to your ally and see if the AI would have accepted the call-to-arms in your place? If it is an ironman save, you have to melt i first (e.g. with https://pdx.tools/ )is it a feature or a bug that since the latest patch the AI calls me into offensive wars eventhough i am overextended and/or fighting in another war?
is it a feature or a bug that since the latest patch the AI calls me into offensive wars against countries that i have marked as "friendly"? I thought maybe the opinion fell off the 50mark but its not that
the latter makes the game especially unpredictable