EUIV - Quick Questions / Quick Answers

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Emre Yigit

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Does the Hungarian coring cost effect ever go away once a province has it? If Hungary loses its core on the province, will the modifier be removed?

I have read that this is so. However, as Hungary is subject to rapacious attention by either Austria or the OE (especially if one of them is the human), wars will inevitably be declared which delay the decay of the core, for a further fifty years. And if you take the whole of Hungary, the cores of course remain for ever.
 
Jan 30, 2007
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Not really a "quick" question, but I didn't want to start a new thread. I'm playing the demo and trying to make up my mind if I want to buy the game. Here is the problem. I have played Portugal about 10 times and can't keep a positive flow of ducats.

In this last game, I conquered, made peace, and cored Casablanca using the goals. I slowly bought a lvl 1 advisor for each advisor slot. I have 2 merchants and haven't had any opportunity to acquire more that I have seen. One is collecting in Seville, the other is pushing trade flow from Genoa. My army uses 6 ducats and my navy 4 ducats, but I have them both nerfed to 50 percent, so 3 and 2 ducats. Outside of 6 heavy ships and 6 cogs, my navy is all light ships, protecting trade at Genoa and Seville.

One of my advisors gives +10 trade power. I have two colonies. One the demo starts with and one that I colonized.

I have only bought one idea (to get the colonist), and the rest of my points were spent on technology.

Stability is 0.

So, 5 ducats in army and navy maintenance. Three level 1 advisors. Two colonies. One missionary at work. That is my expenses and I can't stay in the positive money flow. What am I missing?
 

bleakie

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Not really a "quick" question, but I didn't want to start a new thread. I'm playing the demo and trying to make up my mind if I want to buy the game. Here is the problem. I have played Portugal about 10 times and can't keep a positive flow of ducats.

In this last game, I conquered, made peace, and cored Casablanca using the goals. I slowly bought a lvl 1 advisor for each advisor slot. I have 2 merchants and haven't had any opportunity to acquire more that I have seen. One is collecting in Seville, the other is pushing trade flow from Genoa. My army uses 6 ducats and my navy 4 ducats, but I have them both nerfed to 50 percent, so 3 and 2 ducats. Outside of 6 heavy ships and 6 cogs, my navy is all light ships, protecting trade at Genoa and Seville.

One of my advisors gives +10 trade power. I have two colonies. One the demo starts with and one that I colonized.

I have only bought one idea (to get the colonist), and the rest of my points were spent on technology.

Stability is 0.

So, 5 ducats in army and navy maintenance. Three level 1 advisors. Two colonies. One missionary at work. That is my expenses and I can't stay in the positive money flow. What am I missing?

You can see the breakdown of your income and expenses in your financial tab. You can check them one by one and see what is the greatest problem there.

I have 3 guesses of what is happening:

1. Castille/Spain has built a lot of light ships and patrols the Sevilla node, which reduces your share of trade there. Your trade income drops as a result. To counter this, concentrate your light ships in Sevilla node and build trade buildings to increases your trade power there. Porto/Lisbon are the 2 places you want to build trade power buildings on, because they provide extra trade power.

2. You are colonizing some high base tax provinces, probably the Caribbean islands. High base tax colonies are very expensive investments, and can drain you 3-4 ducats per month even if you only have 2 of them.

3. 3 level 1 advisors may be too much for Portugal. Each of them drains you ~1.5 ducats per month, and the total is over 4 ducats. A lot when compared to your army and navy expenses. Giving up 1 of your advisors can considerably improve your financial standing.

Another point in trading strategy: as Portugal, your fate lies in the Atlantic. Instead of directing trade from Genoa, you should either:
1) Focus on the African trade route. Conquer Nigeria and Congo, colonize the ivory coast and the cape, and station your merchant in ivory coast to direct the trade to Sevilla.
2) Explore the Caribbean. Focus your colonizing effort there. Place your merchant there to direct trade back to Sevilla.
 
Jan 30, 2007
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Thanks for the reply. I have the most trade power at the Seville node, and my two colonies are both on the African coast. Well, one is islands off the coast. Cape Verde, I think. So, maybe I need to drop an advisor and move the Genoa merchant to the Ivory Coast. The mod doesn't really last long enough to go settle in the Americas. Well, not to my limited experience. Thanks for the help.
 

Shadowhope

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There's a bug -- you can only unite Japan if you use a special CB (called 'war for the throne' or something similar).
Do I need to make sure that the current Shogun has no vassals before doing that?

I've used that CB. It makes me Shogun if I go for full annexation, so I can't unite Japan as a Daimyo if I do that.

Have I been wasting hours of play trying to get an unachievable achievement? :confused:
 

acidictinomen

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I am Scandinavia and have Bavaria as a vassal. I try to sell them a province for 0g yet there is a -1000 modifier that says "are part of the empire and Cologne is the emperor." Is it impossible to sell provinces to vassals that are part of the HRE? What's up with this?
 

Syphus

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Thanks for the reply. I have the most trade power at the Seville node, and my two colonies are both on the African coast. Well, one is islands off the coast. Cape Verde, I think. So, maybe I need to drop an advisor and move the Genoa merchant to the Ivory Coast. The mod doesn't really last long enough to go settle in the Americas. Well, not to my limited experience. Thanks for the help.

You will collect in your home trade node anyway, the Merchant in Sevilla is just providing a little bit of extra power. It can often be beneficial to move him to another node.
 

Jorlem

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I'f I convert my national religion from Catholic to Protestant from the religion screen, do I need to individually convert each province, one by one?
 

brifbates

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I am Scandinavia and have Bavaria as a vassal. I try to sell them a province for 0g yet there is a -1000 modifier that says "are part of the empire and Cologne is the emperor." Is it impossible to sell provinces to vassals that are part of the HRE? What's up with this?

No nation will buy a province that belongs to the HRE if they do not have a core on it due to the unlawful territory penalty.

How do I create a vassal from my own provinces? I didn't notice the option so far but I know its there somewhere.

Open the diplomacy screen, if you are on a different country click the "view country" button to get to your country. When you are on your country the "view country" button changes to "create vassals".
 

Spruce

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Here is the situation, I'm Netherlands and I want to defeat the Englisch fleet. There's a decisive battle coming and I try to set up the best situation but I keep on losing.

I have superiority in amount of heavy warships (35 against 25)
The amount of small ships favors the Englisch (their 35 to my 25)
The Englisch have a large amount of transport ships (20 for them, 0 for me - imho a transport ship should not fight a naval battle)
The Englisch have a better admiral (6 on two of his attributes, 3 for my admiral)
The Englisch have more ships in total than me (ad the numbers above)
The Englisch have more advanced heavy ship type, they use wargalleon and I have galleon, but I'm not sure how much wargalleons he uses (and f.e. how much Carracks they still have).
During battle I spotted their position to be slightly better all the time (probably due to their better admiral)

I keep on losing the battle on morale, it seems that my ships are doing more damage so I'm winning on "fire", you see this in the ship list. I suspect to bring more guns "at average pro ship", but I guess his total amount of guns is higher "transport ships probably also have some guns". So if I could stretch the battle probably I would win the naval engagement but my morale corrodes much more fast then the Englisch.

Unfortunately they win on "moral". What parameter is decisive for me losing on morale?
- amount of ships, so send in all your transports?
- their better admiral?
- their wargalleons?
- some advisor or national Idea or navy tradition -> some parameter I seem to miss in the bigger picture.

CAn a navy experienced player help me on this? thanks

ps = I find it weird that so many ships are sunk during naval engament, it seems you are "eating" at all the ships - so damage is spread out so much. For example I shot "all" the Englisch transport ships to 25 to 33%, but sank none of them. It's pretty hard for a galleon fleet to shot all transport ships to 25% without sinking so few fo them.
 

eXoteric

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So a few days ago I asked this weird looking question:
I have 2 questions, I'm a bit confused atm. I hope I can manage to explain my questions becouse my "London skill" is average :p

1. Let's say there is Nation A ruled by a Trololol dynasty and Nation B ruled by Ugabuga dynasty.
Nation A and Nation B have Royal Marriage, Nation B has disputed succession.

Now... usualy on monarch death 2 things can happen:
a) a noble from Trololol dynasty inherits the throne
or
b) a personal union with Nation A is formed

So my question is under what conditions the game is choosing option a or b?

Is it heir with weak claim vs no heir at all? Nation A legitimacy vs Nation B legitimacy? Or combination of both?

And I got this answer which at that time was satisfying:
You're mixing a few different issues. Disputed succession means that there is no heir OR an heir with weak claim.

If there is an heir, on monarch death he will ascend to the throne. At that point if his claim is weak and someone else claimed the throne (like you could have), you'll have a succession crisis and a war. If you win, you will successfully claimed the throne and became king/queen of that country, so they will be in a PU with you.

Generally if two countries have a royal marriage there is a chance that the heir of one will be from the other's dynasty. This chance is affected by prestige.

In all the cases I saw where a personal union was formed without a succession crisis the last ruler was of the same dynasty that ended up leading the union. So, in your example, you will never get a personal union upon monarch death, since that monarch was of a different dynasty. However, if you've had a royal marriage for a while and the current monarch is of your dynasty, then upon that ruler's death you have a chance of inheriting their throne.

This is all from incomplete testing, but my experience has bore it our so far.

But I decided to pay more attention to this matter and I noticed this:
oT3hIYL.jpg
hNrwEBi.jpg

I'm playing Poland ruled by Jagiellons and as you can see France and Hungary have their own dynasties.

So I would like to ask above question once again. Why sometimes a random noble from my dynasty inherits the throne and sometimes a personal union is formed.

I MUST know it! I MUST understand it! :)
 

Stefanos_P

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I think it's due to good relations, as France I had a Royal Marriage with Brittany and when they had no heir a noble from my house was to inherit Brittany (we had low relations) as soon as I improved relations for a while the outcome changed to PU under France.
 

Emre Yigit

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I keep on losing the battle on morale, it seems that my ships are doing more damage so I'm winning on "fire", you see this in the ship list. So if I could stretch the battle probably I would win the naval engagement but my morale corrodes much more fast then the Englisch.

Unfortunately they win on "moral". What parameter is decisive for me losing on morale?
- amount of ships, so send in all your transports?
- their better admiral?
- their wargalleons?
- some advisor or national Idea or navy tradition -> some parameter I seem to miss in the bigger picture.

If the English have wargalleons (and you haven't research that tech), in addition to the bonuses they get from their national ideas (which includes a buff to morale), they will have 0.5 buff to morale.

You have perhaps parity in naval guns, perhaps a slight disadvantage. But you are behind in tech and leaders. To win, you would need to have a significant advantage in numbers.
 

Spruce

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If the English have wargalleons (and you haven't research that tech), in addition to the bonuses they get from their national ideas (which includes a buff to morale), they will have 0.5 buff to morale.

You have perhaps parity in naval guns, perhaps a slight disadvantage. But you are behind in tech and leaders. To win, you would need to have a significant advantage in numbers.

thank you,

should i include all my "rabble" ... or do you advise against that?

rabble = all my other trade fleets and transport ships. I have about 75 more of them, but i wonder if it helps or hurts?