EUIV - Quick Questions / Quick Answers

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thErgonomic

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Can someone explain why my moral ( 100% before a fight ) at the beginning of a fight abruptly loses 30-40%?


View attachment 118026
If your opponents morale is significantly higher than yours (defensive ideas, élan, austrian ideas/traditions) the game will equalize the moral bars so that you have the same amount of maximum morale. Unless something has change during the past six months.
 

TECC

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That explains a lot... If i mouseover the Moral, it's still 3.3 and this is relative to mine. Thanks!

With a moral of 4+, it seems Austria is invincible.

At the Infantry menu, the dots under moral stand for offensive and defensive moral dmg to enemy
dependent if i am attacking or be attacked right ?
 

Schmoekoeksklok

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That explains a lot... If i mouseover the Moral, it's still 3.3 and this is relative to mine. Thanks!

With a moral of 4+, it seems Austria is invincible.

At the Infantry menu, the dots under moral stand for offensive and defensive moral dmg to enemy
dependent if i am attacking or be attacked right ?
No, they are both used in every combat. When determining a single unit's morale damage you subtract the defending unit's defensive morale pips from the attacking units offensive morale pips (and then add the other dice modifiers, then determine base casualties, then multiply those by half a dozen factors to get the actual morale loss, but let's not get too technical ;)). The same is true for a seperate calculation on shock/fire for actual casualties.
 

TECC

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No, they are both used in every combat. When determining a single unit's morale damage you subtract the defending unit's defensive morale pips from the attacking units offensive morale pips (and then add the other dice modifiers, then determine base casualties, then multiply those by half a dozen factors to get the actual morale loss, but let's not get too technical ;)). The same is true for a seperate calculation on shock/fire for actual casualties.


That means, that the yellow and green dot, counts both in one fight ? are there offense and defensive turns + shock and fire turns in one fight, on a rotating basis ?

I thought the yellow counts only if i attack a province, so the green never counts if i am attacking... similar with the defense if i am defending.
And there are 2 turns, shock and fire only and not a defens and offense turn too ( so 4 turns ).

That gives me headaches :)


//edit:
I found a formula:

If computing base casualty.
die result = die roll + max( AU leader skill - DU leader skill, 0) + ( AU offensive fire/shock pips - DU defensive fire/shock pips) - terrain modifiers

If computing base morale damage.
die result = die roll + max( AU leader skill - DU leader skill, 0) + ( AU offensive morale pips - DU defensive morale pips) - terrain modifiers


So for the 2 phases schock and fire, the offensive fire/shock pips and defensive fire/shock pips counts. ok...
The changing of the phases wit AU and DU irritating me then. Who is attacking, if that changes. For me the formula says, if i am the attacker, only the
yellow dots/pips counts, and not the green ones, because i am not the defending unit.
 
Last edited:

Schmoekoeksklok

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So there is no green defensive only dot for sitting in a province, that only counts.
And that means, that the yellow and green dot, counts both infight ? are there offense and defensive fights then in one battle ?

I thought the yellow is only counting if i attacka province, so the green never counts if i am attacking...
Let's take an example, you have 2 infantry (A and B), I have 1 (C), they are arranged like this in battle:

A B
C

Now, C will damage A based on C's offensive pips versus A's defensive pips. A will damage C based on A's offensive pips versus C's defensive pips. B will also damage C based on B's offensive pips versus C's defensive pips. This all happens simultaneously, so you are using both types of pips at all times. As you can see though, B's defensive pips aren't used as it's not in a position to be attacked, so when you're outnumbering people you want to focus more on damage pips since they get used more (especially for cavalry since they're generally out of attack range).
 

TECC

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Let's take an example, you have 2 infantry (A and B), I have 1 (C), they are arranged like this in battle:

A B
C

Now, C will damage A based on C's offensive pips versus A's defensive pips. A will damage C based on A's offensive pips versus C's defensive pips. B will also damage C based on B's offensive pips versus C's defensive pips. This all happens simultaneously, so you are using both types of pips at all times. As you can see though, B's defensive pips aren't used as it's not in a position to be attacked, so when you're outnumbering people you want to focus more on damage pips since they get used more (especially for cavalry since they're generally out of attack range).

That means, in a shock phase is a offesive and defensive phase too ?
 
Last edited:

TECC

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No, there are no offensive and defensive phases. Every combat tick has all units doing damage at once.

So they use both pips at the same time in a shock / fire phase and is compared with


example, In the Western Unit menu are 2 types of infantry:
- Tercio Infantry .........1off.fire 2def.fire 1off.shock 2def.shock
- Free Shooter Infantry 1off.fire 2def.fire 2off.shock 1def.shock

http://www.eu4wiki.com/Land_units#Unit_group.28s.29_with_greatest_infantry_pip_sum_at_any_tech_level

Which unit for what type of battle i use then ? they have the same amount of pips in total
then it does not matter which unit
 
Last edited:

LiberiusX

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Question:

Is there a decision(or mechanism) that turns a liberated Thirteen Colonies into the United States?

I found the answer and it is yes.
 

rekiem

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When do countries that like you leave the coalition against you now? Used to be that if you got them to +50 relations they would flip from outraged to friendly/cordial and instantly leave. Now I have a coalition against me, managed to get Savoy and Venice above 50, they surely changed from outraged to friendly, but it's been almost a year and they didn't leave the coalition. And everyone involved is at peace atm.
 

rekiem

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So they use both pips at the same time in a shock / fire phase and is compared with


example, In the Western Unit menu are 2 types of infantry:
- Tercio Infantry .........1off.fire 2def.fire 1off.shock 2def.shock
- Free Shooter Infantry 1off.fire 2def.fire 2off.shock 1def.shock

http://www.eu4wiki.com/Land_units#Unit_group.28s.29_with_greatest_infantry_pip_sum_at_any_tech_level

Which unit for what type of battle i use then ? they have the same amount of pips in total
then it does not matter which unit

From what I understood it goes like this (random pips just to illustrate):

Troop (a) is O - 1 fire 2 shock 2 morale / D - 0 fire 1 shock 1 morale
Troop (b) is O - 0 1 2 / D - 0 1 0

Shock phase happens (let's assume both are leaderless):
(a) does damage to (b) = (a) O shock pips [2] - [1] (b) D shock pips (+- terrain/roll and other modifiers)
(a) does morale damage to (b) = (a) O Morale Pips [2] - [0] D Morale Pips (+- terrain/roll and other modifiers)

at the same time

(b) does damage to (a) = (b) O shock pips [1] - [1] (a) D shock pips (+- terrain/rolls yada yada)
(b) does morale damage to (a) = (b) O morale pips [2] - [1] (a) D morale pips (+- yada yada)

Then phase changes to fire

(a) does fire damage to (b) = (a) O fire pips - (b) D fire pips +- (othermods)
(a) does morale damage to (b) = same as shock phase

same time

(b) does fire damage to (a) = (b) O fire pips - (a) D fire pips +- (mods)
(b) does morale damage to (a) = same as shock

then back to shock phase.

normal damage = number of troop deaths, morale damage = damage to the green bar
 

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For tolerance and rp?

Roleplaying purposes was about the only reason I could come up with, too. Surprisingly, it doesn't have any adverse impact on tolerance or any other national metrics that usually appear in those sorts of decisions (stability cost, tax efficiency, national unrest, etc.).
 

LordDamien

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Is the only way to tell your Dlc is working / on is when the game launches ?. Since I just got the REs publica Dlc and it said that I had it when i launched the game. But playing as Venice I really do not notice any difference then when I just had the base game ?. Am I suppose to notice something different ?
 

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Does anyone know if AI Portugal ever decides NOT to send missionaries to Kongo? I'm playing a Kongo game, Portugal has known about me for quite a few years, although I don't know exactly how long it's been, but it's now 1518. And the event has still not fired for me, and I'd much rather get it before I try and westernize.