EUIV - Quick Questions / Quick Answers

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BBerger

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Hey people, quick question here.

In my current game, I'm seeking to invade Spain. I managed to get France to ally with me, however they're also still allied to Spain, thus won't answer my call to war and would probably join the war against me should I declare directly on Spain.
However, Spain is also allied to Portugal and Tuscany, both of which France WILL accept a call to war for.

My question is as follows: If i declare war on Portugal (Tuscany will probably cause a warleader shift so no-go), and Spain immediately comes in to defend them, will France still answer my call? I'm asking because I get the feeling that sometimes, other allies joining a war can cause a CTA to a certain ally to fail, even though the diplomacy screen shows a check mark, and them not joining would change things up quite heavily (not disastrous, but would certainly make an invasion to the Iberian peninsula itself impossible).

The first answer is yes. The pessimistic answer is no.

9 out of 10 times, I've used the same strategy you've described to get two allies in a war together and it works. The 1 out of 10 however, something bugs out. Despite showing they would join, they decide against it anyway, declining the call to arms. I would still be at war with the war goal, but I wouldn't get any assistance from my allies while they get theirs.
So I want to say this strategy is sound and the best way to deal with allies allying with your enemies, but it's not foolproof.

If you do want to make it foolproof though, make sure you declare a war on someone you're gaurenteed to win against with little resources, and call in France. While France is an ally of yours against a small nation, declare war on Spain. France can also be called to war to this, because they cannot accept the defensive call to arms from Spain because they are allied with you in a war.
 

Demusch

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The first answer is yes. The pessimistic answer is no.

9 out of 10 times, I've used the same strategy you've described to get two allies in a war together and it works. The 1 out of 10 however, something bugs out. Despite showing they would join, they decide against it anyway, declining the call to arms. I would still be at war with the war goal, but I wouldn't get any assistance from my allies while they get theirs.
So I want to say this strategy is sound and the best way to deal with allies allying with your enemies, but it's not foolproof.

If you do want to make it foolproof though, make sure you declare a war on someone you're gaurenteed to win against with little resources, and call in France. While France is an ally of yours against a small nation, declare war on Spain. France can also be called to war to this, because they cannot accept the defensive call to arms from Spain because they are allied with you in a war.

Right, forgot about that one. Shame they're still cordial towards me, so that could be an issue, but at least i've got one way to get them to do what i want. cheers!


-----
edit
Well, luckily enough this game at least has its inconsistency... Declared war on Naples, where France said they'd join the war. Naples would get Urbino and Venice as allies, neither of which friendly with France either. But of course, they bounced the CTA, leaving me lucky that the Otto's were at least willing to come help me (Venice has the largest galley fleet this game). The war went well and got Sicily as a vassal. The downside: alliance with France is gone, and since they're still allied to Spain, they have a -50 modifier to ally with me (besides the -50 for me having an alliance with the ottomans, which I'm happy to get rid of in trade).
To do list:
Find a suitable war target that I can rack some warscore on, without Spain switching to war leader (because France).
Get enough warscore in that war to force Spain to break his relations with France
Ally France
Find a war target that France will actually join a war in
Declare on Portugal

Going to be another fun 50 years.

Another quick question: Holy war doesn't allow warleader switches right? If that's so then that might be reason enough to pick up that idea next.
 
Last edited:

Schmoekoeksklok

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Another quick question: Holy war doesn't allow warleader switches right? If that's so then that might be reason enough to pick up that idea next.
Holy War (that's the one for heathens) does allow warleader switches, Cleansing of Heresy (that's the one for heretics) doesn't. You can separate peace the original target with Holy War though, so for many cases it's not a problem when the warleader switches. I guess in this it would be ;)
 

jmiller3

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Is this easier than it use to be?

I seemed mostly to have no problem (other than one I made myself, when I broke a couple of alliances because I wanted less diplomatic involvement and lost 2-3 stability). I am playing as an Indian nation, I had 6 military and everyone else had 3 or 4 in my vicinity. Wars have been easy.

The last 15 years I haven't done much (1505), mostly just did some cores, allowed great generals (4+ in everything) to die without being used again :( and built some cannon (and made up for the stability I cost myself).

I just tried to start some colonies and it was one of the more costly things I have done... 3 cogs and 2 inf regiments gone now.

Do I end up falling way behind in tech and needing to westernize? How do I do diplomacy when it is more than vassalize my small neighbors?

JM
 

Kublai-ww2r

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I am warring Denmark as the Hansa. I occupied Reykjavik (but not Akureyri) and I can't demand Reykjavik in a peace deal. It's not an option next to all their provinces in actual Denmark.

Norway no longer exists. Iceland is in fact owned by Denmark. I have to get Iceland somehow to colonize but it seems like I simply can't ask for it in a war even when it's occupied. Do I need to island hop to it or something?
 

DS_McWerp

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So I'm currently playing a game as poland. I got the delightful pacta conventa modifier recently (-1 dip, +50% cost to reduce WE, +50% cost to reduce inflation). I know the royal struggle events are supposed to let you remove this (as well as all the other negative events I'm sure to get in the future), but they are currently broken. I dont mind waiting for a patch to finish this game, but there is also a secondary problem. I am planning to form Prussia, and I'm worried that if I do I'm just permanently gonna have pacta conventa anyway.

Anyone know how to remove this modifier with the console?
 

brifbates

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I am warring Denmark as the Hansa. I occupied Reykjavik (but not Akureyri) and I can't demand Reykjavik in a peace deal. It's not an option next to all their provinces in actual Denmark.

Norway no longer exists. Iceland is in fact owned by Denmark. I have to get Iceland somehow to colonize but it seems like I simply can't ask for it in a war even when it's occupied. Do I need to island hop to it or something?

You need to not be in a coalition war so you can demand it in the peace deal. You'll likely also need to take some other islands so you can reach it to core.
 

Demusch

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Is this easier than it use to be?

I seemed mostly to have no problem (other than one I made myself, when I broke a couple of alliances because I wanted less diplomatic involvement and lost 2-3 stability). I am playing as an Indian nation, I had 6 military and everyone else had 3 or 4 in my vicinity. Wars have been easy.

The last 15 years I haven't done much (1505), mostly just did some cores, allowed great generals (4+ in everything) to die without being used again :( and built some cannon (and made up for the stability I cost myself).

I just tried to start some colonies and it was one of the more costly things I have done... 3 cogs and 2 inf regiments gone now.

Do I end up falling way behind in tech and needing to westernize? How do I do diplomacy when it is more than vassalize my small neighbors?

JM

Not sure what the question is here. If you're mil tech 6 with 4+ pip generals compared to your region's 3-4 tech, then wars are going to be very easy yes.
Your game plan from now on is up to you. To westernize you'd probably need to start colonizing around Africa to hope to meet Portugal or Spain somewhere along the route. Or you could just become an Indian power, taking the entire region and expanding either west or east (or even north). That's up to you.
If you're Indian and are filling in the exploration tree then odds are you're already ready to westernize, you'd just need to find a European. Again, whether you want to is up to you.
Diplomacy: Ally big guys, beat on smaller guys usually. Also remember that when you westernize you can't vassalize your neighbors anymore.
I am warring Denmark as the Hansa. I occupied Reykjavik (but not Akureyri) and I can't demand Reykjavik in a peace deal. It's not an option next to all their provinces in actual Denmark.

Norway no longer exists. Iceland is in fact owned by Denmark. I have to get Iceland somehow to colonize but it seems like I simply can't ask for it in a war even when it's occupied. Do I need to island hop to it or something?

Is Reykjavik their capital? What CB are you using. Colonization range might also be an issue, in that case capture the falklands or orkney as well, that should fix things.
 

Umega

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So, I'm playing as Sweden and still in a union with Denmark. I can't really declare independence or denmark and norway will steamroll me. Question is, will denmark eventually try to intergrate me or get a lucky inherit on me the longer I stay in the union?
 

misterbean

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So, I'm playing as Sweden and still in a union with Denmark. I can't really declare independence or denmark and norway will steamroll me. Question is, will denmark eventually try to intergrate me or get a lucky inherit on me the longer I stay in the union?

Key is to build up your navy and block the straight between Denmark and Sweden. that way, you might be able to handle Norway on their own first.
 

Demusch

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Ok, one more quick question:

How do the current counting houses work? I built one on one of my gold provinces, yet I don't see any inflation reduction pop up. Do you need to have the master of the mint adviser or the economy idea for this building to work?
 

Pornek

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Ok, one more quick question:

How do the current counting houses work? I built one on one of my gold provinces, yet I don't see any inflation reduction pop up. Do you need to have the master of the mint adviser or the economy idea for this building to work?

You need more then one. I got 0.01 reduction after building 8(?) of them. It seems to be tied to either BT or amount of provinces.
 

Demusch

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You need more then one. I got 0.01 reduction after building 8(?) of them. It seems to be tied to either BT or amount of provinces.

So in other words, it'll take you 2000 years before you've broke even on your admin investment (2111 to be exact if i didn't mess anything up). Costs 80 admin to build them (assuming you wanted the previous buildings anyway), neglecting the 800 gold for now. A 0.01 reduction per year is 2% inflation reduced over 2000 years, which can also be reduced through spending 75 admin. In short: only build if you really want the T4 building.
 

Pornek

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So in other words, it'll take you 2000 years before you've broke even on your admin investment (2111 to be exact if i didn't mess anything up). Costs 80 admin to build them (assuming you wanted the previous buildings anyway), neglecting the 800 gold for now. A 0.01 reduction per year is 2% inflation reduced over 2000 years, which can also be reduced through spending 75 admin. In short: only build if you really want the T4 building.

Or the T6 - I mainly did build them in provinces with low BT but high tradegood.
 

Kublai-ww2r

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You need to not be in a coalition war so you can demand it in the peace deal. You'll likely also need to take some other islands so you can reach it to core.

Is Reykjavik their capital? What CB are you using. Colonization range might also be an issue, in that case capture the falklands or orkney as well, that should fix things.

Thanks for the help but it appears to be something else.

Conquest CB, not coalition. Reykjavik is not capital. I thought it was colonial range after you said that but I just conquered Shetlands and Gotland and I can't demand them in a peace deal. Shetlands are well within my colonial range and I border Gotland across the Eastern Baltic Sea.

I don't have claims on them, so I think that it is the issue. It's the only difference between them and Lollard, Fyn, etc. which I can demand. But I don't understand why that matters with a Conquest CB. It's impossible to form a claim on Iceland/Shetlands... Anyone have an idea?
 

brifbates

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Thanks for the help but it appears to be something else.

Conquest CB, not coalition. Reykjavik is not capital. I thought it was colonial range after you said that but I just conquered Shetlands and Gotland and I can't demand them in a peace deal. Shetlands are well within my colonial range and I border Gotland across the Eastern Baltic Sea.

I don't have claims on them, so I think that it is the issue. It's the only difference between them and Lollard, Fyn, etc. which I can demand. But I don't understand why that matters with a Conquest CB. It's impossible to form a claim on Iceland/Shetlands... Anyone have an idea?

The reason not having a claim matters is because it is a war between you and a coalition (or your coalition and the target). Any war involving a coalition requires claims or cores to take land no matter what CB is used.
 

jmiller3

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Thanks.

One thing I am not sure what to do with the military points. Admin points go to coring and ideas (and I like Trade/Innovative/Expansion/Economic) and Diplomacy points goes to ideas and treaties. The most important buildings are admin too.

One thing I don't know much about is how one should balance the number of relations. I can have 4 without paying extra right now, I have had as many as 6 (and what I did to decrease was wrong, that was 2+ stability lost!).

JM
 

grommile

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One thing I am not sure what to do with the military points.
Ideas, generals, war taxes, and harsh treatment.

One thing I don't know much about is how one should balance the number of relations. I can have 4 without paying extra right now, I have had as many as 6 (and what I did to decrease was wrong, that was 2+ stability lost!).
Whichever is the greater of "as many as you need" and "as many as you can have without paying more DIP points than you can afford for the privilege".