Oh wow, didnt realise how brutal the gov cap was for prussia. aside from destating some stuff and the priviliges, anything else i can do?
if i blow up the hre, i can get empire rank right?
if i blow up the hre, i can get empire rank right?
Expand administration, courthouses and statehouses, centralize state - all help with the government cap as well.Oh wow, didnt realise how brutal the gov cap was for prussia. aside from destating some stuff and the priviliges, anything else i can do?
if i blow up the hre, i can get empire rank right?
Going a little bit over your gov cap isn't a disaster, and it may be better to accept that you're over instead of wasting admin points de-stating areas that you will re-state in a decade or two.Oh wow, didnt realise how brutal the gov cap was for prussia. aside from destating some stuff and the priviliges, anything else i can do?
if i blow up the hre, i can get empire rank right?
It has been an issue for a long time, but the latest patch included changes to the how the AI calculation of relative strenght was done. The Burgundy-Liege war was very common because AI Burgundy would fail to consider the HRE Emperor's alliance block strength, and from my experience this is not longer happening.Have just started a new game as Austria. Got all the usual PU's (Bohemia, Hungary, and Milan) and associated PU vassals (Bohemia's two and Moldavia under Hungary).
I am still in the first twenty years of my game and something has happened which hasn't really happened before in previous playthroughs, and it has occurred twice. That is countries have declared war directly on my PU or PU's vassal. Firstly, the Ottomans declared on Moldavia (Hungary's vassal) in one war and then Poland declared directly on Hungary in a second war. No actual problem to deal with as all my allies come in via call-to-arms and crush them, but it harkens back in my mind to older versions of the game where the AI didn't take into account of relative strength of alliances (in both instances of my game the AI was heavily outnumbered). Is this an issue from the latest patch?
Yeah, there is already a bug report for it. For example in my game spain attacked a french cn. France was a pu subject of mine. I alone was 2/3 times stronger than spain, had additionally 3 large pus (france, burgundy, gb), 2 large marches (poland, livonia) and was allied to his only ally protugal, which defended me. We owned probably 2/3 of the new world together vs spains 1/3. There is still an issue with subjects of subjects.I had the exact same run ahah. Ottomans declalred on Athens (but annexed full Byz too), and declared on Moldavia which was a march from my Hungary's PU. Probably the AI still can't see so far up the tree.
I have not played enough on 1.34 to notice anything odd, but I know from past versions that a country with at least +200% heir chance gets a new heir after a day(might be immediately in at least some situations). Maybe they somehow got such a high heir chance in your game. When I noticed it I was sunni (+100%) mughals with assimilated congo culture(+50%), trading in dyes(+33%) and a couple of royal marriages(+5% each). Interestingly with +198% heir chance it still took a few months on average to get a new heir.Anybody noticing anything odd about heir generation?
AFAICT the only effect they seem to have on heir chance is the number for royal marriages, so I don't think it can be them tripping a +200% heir chance, especially over multiple generations over many decades.I have not played enough on 1.34 to notice anything odd, but I know from past versions that a country with at least +200% heir chance gets a new heir after a day(might be immediately in at least some situations). Maybe they somehow got such a high heir chance in your game. When I noticed it I was sunni (+100%) mughals with assimilated congo culture(+50%), trading in dyes(+33%) and a couple of royal marriages(+5% each). Interestingly with +198% heir chance it still took a few months on average to get a new heir.
It is part of an event chain within the Imperial Incident for the HRE that is the Burgundian Inheritance. Yes, it wouldn't be possible under normal circumstances for Austria to do this. But if the event conditions are met, it does happen the way you described.I'm Castille, I'm in a war against France with Austria and Burgundy as my Allies participating as well.
During the war the BI fires and Burgundy becomes my JP. Great.
But a few months later, whilst we are all still fighting France I get the event "The Emperor Demands the Low Countries" and if I select the bottom option, Austria immediately withdraws from the war and is at war with me and Burgundy. How is that possible? We are at a war together and we are allies.
It is part of an event chain within the Imperial Incident for the HRE that is the Burgundian Inheritance. Yes, it wouldn't be possible under normal circumstances for Austria to do this. But if the event conditions are met, it does happen the way you described.
Hello there. Is it possible to form multiple german regional tags by forming something else in between?
For example: I start as Austria, first i form Prussia (The one exception) to get the juicy perma claims all over Germany and +5% adm efficiency. Next i form Sardinia-Piedmont to pick up another +5%. Then i switch back into Austria for the gouvernment type and the remaining missions before going Germany and finally Roman Empire.
Yes, it's possible. (I mean, check the wiki for yourself to be sure, but it seems possible to me.)
But I've never been convinced that this kind of massive culture-shifting (Austrian -> Pomeranian/Saxon/Prussian -> Piedmontese/Sardinian -> Austrian) is worthwhile for anything other than hilarity. Permabuffs to admin efficiency usually require massive conquest, ie. lots of admin points; and culture shifting multiple times also consumes admin points (for de-stating & re-stating), and admin points are usually in short supply.
Also note that forming Prussia will require you to lose the HRE. (Firstly, because you need to change religion, and you probably want to form Prussia before the League has finished. Secondly, if you're an empire, then you can't culture-shift to a culture in the same culture group.) Losing the HRE isn't the typical approach for an Austria run, but it is definitely feasible. (EDIT: Also, note that forming Prussia while being neither the emperor nor an elector will force you to leave the HRE, complicating future expansion. But maybe you can get an elector vote before forming Prussia.) In fact, if you're intending to follow the Austria->Prussia route, it might actually be best to dismantle the HRE.
Please note that I found a problem and edited my post at about the same time as you read it. Now, I think the final part (forming Austria) is not possible.Thanks for the quick answer. I couldnt find something helpful in the Wiki. It only tells that you cant form a regional german tag as one of the others but not if it blocks you entirely if you ve been such a tag once.
country_decisions = {
habsburg_nation = { ######### Austria formation decision
potential = {
...
was_never_german_regional_tag_trigger = yes
...
}
was_never_german_regional_tag_trigger = { #Country Scope
NOT = { was_tag = BRA }
NOT = { was_tag = PRU } ######## PRU = Prussia
NOT = { was_tag = POM }
NOT = { was_tag = SAX }
NOT = { was_tag = BAV }
NOT = { was_tag = HAB } ######## HAB = Austria
NOT = { was_tag = SWA }
NOT = { was_tag = FKN }
NOT = { was_tag = WES }
NOT = { was_tag = HAN }
NOT = { tag = BRA }
NOT = { tag = PRU }
NOT = { tag = POM }
NOT = { tag = SAX }
NOT = { tag = BAV }
NOT = { tag = HAB }
NOT = { tag = SWA }
NOT = { tag = FKN }
NOT = { tag = WES }
NOT = { tag = HAN }
}
was_tag | Country | Returns true if the country was a particular tag. | Country | was_tag = MUG |