Tinto said they vacation in August.What month is it, that PDX shuts down?
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Tinto said they vacation in August.What month is it, that PDX shuts down?
There is a great power page in the ledger which also shows the great powers which have fallen below the 8th rank:Wel that information is nowhere visible ingame....
Sometimes changing war occupation of some provinces that you control to the war leader can make the difference, especially if it includes the war goal and/or the war leader has set them as provinces of interest.How can I get a war leader to peace out? With 80 war score and .11 calls for peace, I had to tag Bohemia to end the league war.
The first one can't be my fault; I don't think Bohemia cares about stuff in the Rhine or Russia. Second, well, with .11 WE, all of Russia left to siege, Britain unreachable, and 80% warscore, they couldn't have pushed more.Sometimes changing war occupation of some provinces that you control to the war leader can make the difference, especially if it includes the war goal and/or the war leader has set them as provinces of interest.
But in general, the AI in this patch will keep pushing the war for total surrender if it believes it can achieve this outcome.
If the AI thinks it has the military advantage and can keep sieging provinces for more war score, they won't car about the war exhaustion until it gets super high.The first one can't be my fault; I don't think Bohemia cares about stuff in the Rhine or Russia. Second, well, with .11 WE, all of Russia left to siege, Britain unreachable, and 80% warscore, they couldn't have pushed more.
How can I get a war leader to peace out? With 80 war score and .11 calls for peace, I had to tag Bohemia to end the league war.
Do you have 0.11 WE in total, or +0.11 monthly WE gain from call for peace? The former is nothing, the latter is bad but might be tolerable if you can afford spending some dip points to reduce WE.Second, well, with .11 WE, all of Russia left to siege, Britain unreachable, and 80% warscore, they couldn't have pushed more.
Both I and Bohemia were getting .11 monthly WE, though mine was reduced from DotF and Innovative. Russia wasn’t really dead; I had sieged Moscow, but they had recovered it, and we were only progressing up north. Russia was by no means dead.Do you have 0.11 WE in total, or +0.11 monthly WE gain from call for peace? The former is nothing, the latter is bad but might be tolerable if you can afford spending some dip points to reduce WE.
Call for peace mechanic is somewhat broken. It doesn't affect AI at all, and when AI is a war leader it doesn't care about player. On the other hand, in League War (which IRL lasted for 30 years) AI has +50 war enthusiasm which makes it even more unlikely to peace out. I think one of following changes in game mechanics needs to be done:
Though you are not entirely helpless - you could siege down Russia and Britain to increase overall war score, or support rebels in these countries to make them more likely to peace out.
- get rid of call for peace entirely, or in case player is not a war leader, or at least in specific case of League War;
- increase war score threshold when call for peace starts in case of League War, e.g. to 90%;
- give monthly WE reduction to all participants of League War (e.g. -0.03 like from being Defender of the Faith), and maybe reduce +50 war enthusiasm AI bonus to balance it.
According to https://eu4.paradoxwikis.com/Rebellion#Support_for_rebels it's available since admin tech 3. It may be quite costly though, and requires spy network 60 to start. But country with active rebellions gets a significant penalty to war enthusiasm.Finally, what tech is support rebels?
Because its name is in Latin. "Universalis" is not an English word tooWhy was the game called Europa? Why not Europe?
It can indeed be an integer overflow bug, when big positive number wraps around and becomes negative. I suggest you to make a bug report, with attached save file if possible.Is this a bug?
What's the name of the Jewish decision that makes you have more missionary strength but less heathen tolerance called? I'm trying to get rid of it in the savefile.
I did search for "conversion" in the save, but none of the results had anything to to with Ethiopia. Where in saves are country modifiers stored?Encourage Conversion to Judaism
I deleted that statement from the save, but the game corrupted. Oh well. I'll start a new game.@Town808: Internal identifier of decision is restrict_government_offices
Do you have experience with save game editing? If not, you maybe broke something unrelated. To avoid this, it is helpful to make an uncompressed save in eu4(so you don't have to unzip it and zip it again) and load it with notepad++ or another editor which doesn't mess with the encoding, line endings and which can handle a huge file (the windows notepad can't handle the save file and usually breaks it).I deleted that statement from the save, but the game corrupted. Oh well. I'll start a new game.![]()
remove_country_modifier = restricted_offices
I had already recovered the file and made a new uncompressed save, so I tried a run file, which failed. Deleting it from the save file worked perfectly though! Humanism, here I come! After a mil group, which will be either naval or quantity, with the other coming later. Thanks for your help!Do you have experience with save game editing? If not, you maybe broke something unrelated. To avoid this, it is helpful to make an uncompressed save in eu4(so you don't have to unzip it and zip it again) and load it with notepad++ or another editor which doesn't mess with the encoding, line endings and which can handle a huge file (the windows notepad can't handle the save file and usually breaks it).
In any case, you must not get rid of the decision, but you have to get rid of the modifier restricted_offices which it gives.
An alternative to save game editing is to use a run file which removes the modifier. For example:
Code:remove_country_modifier = restricted_offices