I never tested it, but it should. Did they lose land in the war? Releasing a nation or returning cores doesn't count, only land directly annexed from them.Does Revanchism not apply to countries signing a separate peace?
I never tested it, but it should. Did they lose land in the war? Releasing a nation or returning cores doesn't count, only land directly annexed from them.Does Revanchism not apply to countries signing a separate peace?
You can lose mandate (by intentionally losing war to another country), change government, then take it back when you are allowed to do it.I’d like to be the EoC. I actually enjoy the mechanics (I know, heresy).
One of the later 1.31 patches(I think 1.31.5.2) changed it so that you pay the full provincial warscore cost for the expand empire peace term. And the CB is should only be available if you can use the peace term. But there is some inaccuracy so the CB doesn't seem to have been available against countries which had a total warscore cost of 100%(in my tests the threshold was around 97%).I have a quick question too, using the search function didn't help and I don't have the patience now to skim through pages of patchnotes. Has the Expand Empire CB been nerfed? I remember it allowed forcing 200 WS nations into the Empire, but now I don't have the CB against Denmark who is like 175 WS, has the breakpoint been lowered to 100?
Thanks. I was hoping that with high absolutism I'll be able to get him under 100, but I don't see it happening going to 78.One of the later 1.31 patches(I think 1.31.5.2) changed it so that you pay the full provincial warscore cost for the expand empire peace term. And the CB is should only be available if you can use the peace term. But there is some inaccuracy so the CB doesn't seem to have been available against countries which had a total warscore cost of 100%(in my tests the threshold was around 97%).
In 1.32 the province warscore cost for annexing provinces was reduced by 20% and this is reflected in the tooltip in the province window for the total warscore cost. But this reduction doesn't seem to apply to the expand empire CB. And because the previous inaccuracy still remains, the current threshold is around 78%.
Sounds like a bug. Did you report it?In 1.32 the province warscore cost for annexing provinces was reduced by 20% and this is reflected in the tooltip in the province window for the total warscore cost. But this reduction doesn't seem to apply to the expand empire CB.
I did not report it. I'm not even sure if this is a bug. But there are several more issues with the expand empire CB which might warrant a bugreport:Sounds like a bug. Did you report it?
PEACE_COST_JOIN_HRE = 90
in defines.lua which doesn't seem to do anythingFORCE_JOIN_HRE_AUTHORITY_PER_DEVELOPMENT = 0.1
, but this is not always the casePO_FORCE_JOIN_EMPIRE_AE = 0.2
and the take_capital_force_join_hre wargoal further has badboy_factor = 0.25
, but the AE is not always dev*0.2*0.25 (even without any AE impact modifiers)PO_JOIN_EMPIRE_PRESTIGE = 0.25
and the take_capital_force_join_hre wargoal further has prestige_factor = 0.25
but the prestige doesn't always seem to match thatThis sounds like the bug in which you lose trade companies if you move your capital to a different trade nodes. The provinces then get the modifierI had a trade company in Persia before moving my capital from Constantinople to Sinop.
After I moved to Sinop the "You can make states" blue flag icon appeared.
I clicked it and found the Imerti area had reverted back to simple 90% autonomy territories.
When I tried to recreate the Trade Company, it tells me there are no applicable provinces.
The older 1.31.6.This sounds like the bug in which you lose trade companies if you move your capital to a different trade nodes. The provinces then get the modifier
"Left Trade Company" for 5 years which prevents you from adding them again(that's why you can only add new provinces).
Which game version are you playing? I thought this bug was fixed and I can't reproduce it in 1.32.2 anymore.
If you become revolutionary, your colonial nations should lose the modifier. This is coded in enact_revolution_effect and in the on_action on_embrace_revolution.If a country become revolutionary after the event "Dreams of liberty" (+30% liberty desire in every colonies) does it lose this malus or it will keep it forever?
Changing goverment form is not named in the event list but this seems strange to me.
I tried to tag to a Revolutionary Country which wasn't the original revolution target and unluckly it seems that they still have dreams of liberty...the revolution target doesn't have it, all the other state still have it...it has not a lot of sense and this should definitly not present in any revolutionary country...If you become revolutionary, your colonial nations should lose the modifier. This is coded in enact_revolution_effect and in the on_action on_embrace_revolution.
Do you happen to know how the country became revolutionary? I looked at the files again and it could be that revolutionary rebels don't trigger the removal of the modifier when they enforce their demands.I tried to tag to a Revolutionary Country which wasn't the original revolution target and unluckly it seems that they still have dreams of liberty...the revolution target doesn't have it, all the other state still have it...it has not a lot of sense and this should definitly not present in any revolutionary country...
Do you happen to know how the country became revolutionary? I looked at the files again and it could be that revolutionary rebels don't trigger the removal of the modifier when they enforce their demands.
Maybe you can make a bugreport about this if there isn't one yet