EUIV - Quick Questions / Quick Answers

EUIV - Quick Questions / Quick Answers

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Travis_Bickle

Major
21 Badges
Dec 30, 2012
505
679
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
In my game the Dutch revolts are firing even though I accepted Dutch/Flemish as cultures. I just conquered a reformed province for Spanish Netherlands and it started ticking. Why is this?
Spanish Noble Rebels caused Dutch independence. Needless to say this was my first save scum. Don't see why they should cause Dutch independence, there's nothing stating they should and I'm not going to be penalised for the game not making that clear.
 

grotaclas

Lt. General
31 Badges
Aug 7, 2019
1.665
808
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
In my game the Dutch revolts are firing even though I accepted Dutch/Flemish as cultures. I just conquered a reformed province for Spanish Netherlands and it started ticking. Why is this?
There is a lot of misinformation about this floating around. If you don't have humanist ideas, one province in the low countries that doesn't follow your religion is enough to make the disaster start to tick(as long as you fulfill the requirements that make the disaster show up in the first place). Alternatively it can start to tick based some cultural condition, but I'm not 100% sure how this condition works and I think the ingame tooltip about it is not correct either.
 

Travis_Bickle

Major
21 Badges
Dec 30, 2012
505
679
  • Europa Universalis III Complete
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
There is a lot of misinformation about this floating around. If you don't have humanist ideas, one province in the low countries that doesn't follow your religion is enough to make the disaster start to tick(as long as you fulfill the requirements that make the disaster show up in the first place). Alternatively it can start to tick based some cultural condition, but I'm not 100% sure how this condition works and I think the ingame tooltip about it is not correct either.
I thought that this was the case. What bemused me was I had dealt with the initial revolt, and the revolts after. I just had Noble Rebels in the low lands, and I was busy fighting 3 other wars so I thought "they aren't asking for Dutch independence so I can hold off on them". Wrong.

As I said, the game should have communicated that a little bit better.
 

grotaclas

Lt. General
31 Badges
Aug 7, 2019
1.665
808
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
Why Agenda is not completed?
This mission is somewhat buggy. Sometimes it helps to wait a few months. Maybe you also have to remove all pirates. If the nation that sends the pirates is weak, you can try to drag them into a war so that they remove their privateers. You probably have a trade CB on them because of the pirates
 
  • 1Like
Reactions:

WolframS67

Second Lieutenant
30 Badges
Sep 27, 2018
191
105
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
How does one diplo annex another country/province?
"diplo annexation" is a short term for diplo-vassalization of another country and later annexing the vassal.
Countries willing to become your diplo-vassal can be found through the macro-builder or the diplomatic interaction menu of a specific country under "offer vassilization". Tooltips will tell you if it is possible at all and what you need to do. Forming an alliance, creating an opinion of 190+ etc.
 

odin1981

Corporal
11 Badges
Oct 27, 2020
25
0
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
"diplo annexation" is a short term for diplo-vassalization of another country and later annexing the vassal.
Countries willing to become your diplo-vassal can be found through the macro-builder or the diplomatic interaction menu of a specific country under "offer vassilization". Tooltips will tell you if it is possible at all and what you need to do. Forming an alliance, creating an opinion of 190+ etc.
Is their a # I should shoot for on the score so that they accept? I read the wiki but it was unclear it said the modifiers but im looking for what I would need for score total wise. I want to eventually do Syria and Najd once I have their provinces.
 

Bohdan Chmielnicki

Recruit
16 Badges
Sep 23, 2020
2
0
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
This mission is somewhat buggy. Sometimes it helps to wait a few months. Maybe you also have to remove all pirates. If the nation that sends the pirates is weak, you can try to drag them into a war so that they remove their privateers. You probably have a trade CB on them because of the pirates
Yeah, it fired few months later but I didn't notice it was "just like that" or I killed all pirates. They were former Scotland navy after making them my enclave.
 

WolframS67

Second Lieutenant
30 Badges
Sep 27, 2018
191
105
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Is their a # I should shoot for on the score so that they accept? I read the wiki but it was unclear it said the modifiers but im looking for what I would need for score total wise. I want to eventually do Syria and Najd once I have their provinces.
I am not quite sure, I get the question right.
Usually it is not so easy, to make another nation willing to become a diplo-vassal. So it is best to work on all modifiers, if possible.

eu4_323.png

In this example I could start improving relations with Najd. But "distance between borders" is so very negative, that making Najd loving me will not be enough. Should I one day expand into his neighborhood, my chances will increase.
 

pttaylor

Major
70 Badges
Aug 25, 2012
722
224
  • Sengoku
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Crusader Kings III
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
Trying to figure out why my percentage of crown land gradually erodes over time?
conquering provinces moves percentages generally towards an even-ish mix, weighted by estate influence and absolutism. If your crown land is high but your estates still have influence then conquering land will reduce the crown land %, but if your crown land % were very low then conquest would help you.
 
  • 2
Reactions:

klingonadmiral

General
49 Badges
Sep 15, 2014
2.398
2.615
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Why isn't my backline filled completely with artillery?

eu4_309.png
 

grotaclas

Lt. General
31 Badges
Aug 7, 2019
1.665
808
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
Why isn't my backline filled completely with artillery?
Your troops probably didn't arrive all on the same day. Infantry in the backrow doesn't automatically make room for newly arriving artillery.
 
  • 1
Reactions:

WolframS67

Second Lieutenant
30 Badges
Sep 27, 2018
191
105
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
Why isn't my backline filled completely with artillery?
Your troops probably didn't arrive all on the same day. Infantry in the backrow doesn't automatically make room for newly arriving artillery.
Actually this can happen even if inf/cav doesn't block the second rank initially.
If I may insert a short excerpt from my Cornwall AAR, CW was 27 at that time:

"
eu4_242.png

I moved everything to Valois, let the first French stack pass by from Cambrésis to join the 42k in Artois and timed my attack on the leaderless second 25k-stack, hanging behind. As G.Moore has 0 pips in manoeuver I get "river crossing" even against a leaderless stack. Obviously I use the proven 27/0/27 composition again. Interesting the game deploys all my infantry in the first rank, but just 15 artillery in the back rank. Lets see what happens, when the other 65k of France with a general will arrive.

eu4_243.png

Now my unit deployment is perfect. This time France has enough cannons for the second row, but again he has a problem. 8 positions are occupied by infantry, not by artillery. Throwing everything into a battle blindly is suboptimal. If France would have reinforced his original 11/2/12 with say 14/0/15, he would have an optimal deployment in both ranks as well. That is why it is so important not to overstack the first row. Some units might end in the second row and prevent artillery to participate."

In either case I consider this a massive problem with the unit deployment in the game.
Here I used it to my advantage with mini-microing against the AI. But I think artillery should be deployed in the back row the day it arrives and excessive inf/cav should go to the reserve.
 

klingonadmiral

General
49 Badges
Sep 15, 2014
2.398
2.615
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Your troops probably didn't arrive all on the same day. Infantry in the backrow doesn't automatically make room for newly arriving artillery.
Thanks, that makes sense.

Another two questions though? Is ~1600 a decent time to fulfill the Viceroyalty of the Deccan mission? Also, I will keep my cores on Deccan if all areas ceded to them are fully cored, right?
 

grotaclas

Lt. General
31 Badges
Aug 7, 2019
1.665
808
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
Is ~1600 a decent time to fulfill the Viceroyalty of the Deccan mission?
Are you asking if you should delay fulfilling the mission? Then the answer is no, do it as soon as you can, because the admin efficiency that you get is very good. Or are you asking if you could have been faster? Of course it is possible to do it faster. The areas that you need to conquer for that mission are also needed for the True Heir of Timur achievement which has to be done before 1550. But the importance of the admin efficiency grows when you combine it with the other sources of admin efficiency that you get in the age of absolutism.
Also, I will keep my cores on Deccan if all areas ceded to them are fully cored, right?
Yes.
 

klingonadmiral

General
49 Badges
Sep 15, 2014
2.398
2.615
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
Then the answer is no, do it as soon as you can, because the admin efficiency that you get is very good. Or are you asking if you could have been faster?
Nah, to fulfill the mission by 1600. Only got it by 1603 though because I had released Golconda as a vassal to keep OE down (should've not done that in retrospect) and integrating them was delayed a bit because one of my allies called me into a war.

I was probably a bit too cautious in India early on, but I am happy with my expansion since 1550, standing north of Malwa then but getting to the Deccan reward within 54 years.
 

grotaclas

Lt. General
31 Badges
Aug 7, 2019
1.665
808
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica

atwix

Manager of Micro
46 Badges
Mar 2, 2014
8.484
4.030
  • Stellaris: Megacorp
  • BATTLETECH
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Crusader Kings II
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Empire of Sin
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Europa Universalis IV: Third Rome
When you go revolutionary, do you lose both the Imperialism and Deus Vult CBs, or do you only lose Imperialism?
you lose both, but not reconquest cb I think. Oh, and claiming throne cb as rev empire also doesn't pup up. been bug since ..... patch 1.7.

the revolutionary cb is the best in the game (it is superiority cb and has -50% province warcost, which is insane combined with diplomatic ideas and other -province cost modifiers), so you shouldn't worry about losing rest.