EUIV - Quick Questions / Quick Answers

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PyroMegaManZ

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I have read that in the Wiki as well, but I never seemed to get any Power Projection from supporting rebels. I think you only get it if you support them starting a war after they rebel, but this needs confirmation. As for the money, the larger the rebellion is expected to be (depending on provinces/development that related to that particular rebellion), the more money you'll have to spend to increase their chances of rising in arms.
So the more money the rebellion costs to support, the stronger it will be (in terms of either quantity or quality) if you succeed in causing an uprising? I did some reading around and some people suggested that the PP from Supporting Rebels is a mechanic that no longer works but I couldn't find any specifics or evidence about it. The PP page on the wiki says that you can get a maximum of +50 scaled by the percentage of income you have used but there is no reference to confirm if it is still true?
 

RichardOlcese

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So the more money the rebellion costs to support, the stronger it will be (in terms of either quantity or quality) if you succeed in causing an uprising? I did some reading around and some people suggested that the PP from Supporting Rebels is a mechanic that no longer works but I couldn't find any specifics or evidence about it. The PP page on the wiki says that you can get a maximum of +50 scaled by the percentage of income you have used but there is no reference to confirm if it is still true?
The last thing isn't true anymore, I believe. It never works like that in my games now. And about the amount of money, see, if Muscovy has only 1 province that's Muslim at game start, and you support those rebels that are only in that one little tiny province (Kasimov), you will pay little money for that, because the rebels' base is small. But if Muscovy, let's say, conquers the whole of Kazan, and there are many unsatisfied provinces, many many, then supporting them will cost more, because there will more more provinces/people rebelling, the uprising will be bigger in their numbers. That's the logic, I guess.
 
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PyroMegaManZ

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The last thing isn't true anymore, I believe. It never works like that in my games now. And about the amount of money, see, if Muscovy has only 1 province that's Muslim at game start, and you support those rebels that are only in that one little tiny province (Kasimov), you will pay little money for that, because the rebels' base is small. But if Muscovy, let's say, conquers the whole of Kazan, and there are many unsatisfied provinces, many many, then supporting them will cost more, because there will more more provinces/people rebelling, the uprising will be bigger in their numbers. That's the logic, I guess.
Thanks for all the explanations! I also have a new question in regards to Blockade Impact on Siege. There doesn't seem to be any wiki page for it (or really any sources online) and I was wondering how exactly it works. I heard somewhere that Blockade impact on Siege modifiers serve the same function as having artillery in your army (i.e. if you have +1 BIOS, that would be the same as having 2 artillery for a level 2 fort), but does that mean that if you have the max artillery siege bonus of +5 (from having 10 artillery besieging a level 2 fort) that any BIOS modifiers will have no extra impact since you are already capped at +5 from artillery? Or does the bonus get automatically added on no matter what? Do you need to have a province 100% blockaded to get the BIOS modifiers added to your siege of that province?
 

cetvrtak

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does that mean that if you have the max artillery siege bonus of +5 (from having 10 artillery besieging a level 2 fort) that any BIOS modifiers will have no extra impact since you are already capped at +5 from artillery?
There is a separate variable for blockade (blockade icon in the siege view next to Fort bonus) that displays either 0 or -2 whether the port is blockaded or not.
Do you need to have a province 100% blockaded to get the BIOS modifiers added to your siege of that province?
Yes, you need to have blockade power equal or more than province development.
 

PyroMegaManZ

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There is a separate variable for blockade (blockade icon in the siege view next to Fort bonus) that displays either 0 or -2 whether the port is blockaded or not.

Yes, you need to have blockade power equal or more than province development.
Oh right so that little box will display the +3 if you have a blockade and all BIOS modifiers enacted? Is making me think of various Portugal strategies (though I suppose a bunch of that will probably be changing in 1.30).
 

cetvrtak

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Oh right so that little box will display the +3 if you have a blockade and all BIOS modifiers enacted? Is making me think of various Portugal strategies (though I suppose a bunch of that will probably be changing in 1.30).
Not quite. You'd get +5 for artillery and 0 for naval blockade, making it +5 for you. If you didn't have the blockade you'd have only +3. Naval blockade isn't actually a bonus, but not having it is a malus -2.

Plus there is a fort bonus to consider and General's siege rating. Every Fort level gives a point to the defender, displayed as -1 per level in siege view. For each siege point your general has, you get +1 to siege (the first icon). So if you have 5 artillery, a naval blockade and a general with siege rating of 1 on a level 1 Fort, that would give you 1+ 5 + 0 - 1 = 5.
 

PyroMegaManZ

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Not quite. You'd get +5 for artillery and 0 for naval blockade, making it +5 for you. If you didn't have the blockade you'd have only +3. Naval blockade isn't actually a bonus, but not having it is a malus -2.

Plus there is a fort bonus to consider and General's siege rating. Every Fort level gives a point to the defender, displayed as -1 per level in siege view. For each siege point your general has, you get +1 to siege (the first icon). So if you have 5 artillery, a naval blockade and a general with siege rating of 1 on a level 1 Fort, that would give you 1+ 5 + 0 - 1 = 5.
I thought you were meaning that the blockade would either be -2 or 0 depending on if you had a blockade or not, but if you had the additional Blockade Impact on Siege modifiers that those would be added on (so if you had +3 Blockade Impact on Siege, you would get +3 to the blockade bonus)?
 

Tulduil

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I thought you were meaning that the blockade would either be -2 or 0 depending on if you had a blockade or not, but if you had the additional Blockade Impact on Siege modifiers that those would be added on (so if you had +3 Blockade Impact on Siege, you would get +3 to the blockade bonus)?

The -2 for an unblockaded province changes to +X when fully blockaded and the fleet has X Blockade Impact on Siege.

But how do you get +3? Age of Reformation bonus and Flagship modifier give +1 each. Where is the third +1?

By the way: Does the Merchant Policy stack with the Age of Revolutions bonus to a maximum of +9 Artillery bonus vs forts?
 
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cetvrtak

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I thought you were meaning that the blockade would either be -2 or 0 depending on if you had a blockade or not, but if you had the additional Blockade Impact on Siege modifiers that those would be added on (so if you had +3 Blockade Impact on Siege, you would get +3 to the blockade bonus)?
Okay, yes, that sounds right. -2 if there's no blockade, 0 if blockade but no modifiers, positive if having any BIOS.

I mistook your +3 for +5 artillery - 2 no blockade.
 
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PyroMegaManZ

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The -2 for an unblockaded province changes to +X when fully blockaded and the fleet has X Blockade Impact on Siege.

But how do you get +3? Age of Reformation bonus and Flagship modifier give +1 each. Where is the third +1?

By the way: Does the Merchant Policy stack with the Age of Revolutions bonus to a maximum of +9 Artillery bonus vs forts?
You can actually get to +4 (only as a nation with Portuguese or Brazilian culture, +3 as any other nation) as you can get the Naval Doctrine and the Flagship addition (which is available to any nation) as far as I know. In 1444 Portugal can essentially get access to +2 BIOS right away, which on top of the ridiculously cheap Naval Barrage and the quick disembark speed on/off ships means that on average you can siege about 3x more (coastal) forts per year than almost any other nation in the game. That roughly correlates to about +66% siege ability.

I believe the policy does stack, which means that the maximum starting bonus for a siege is +21:
+9 artillery bonus vs forts (+5 base, +3 age ability, +1 merchant policy)​
+3 blockade impact on siege (+1 policy, +1 naval doctrine, +1 flaghsip)​
+3 obsolete fort by three levels​
+1 insufficient garrison​
+6 siege pip for general​
-1 capital fort​

Do hostile trading bonuses stack for spy networks?
Do you mean the Hostile Trading merchant policy? They only apply to the nation that has the policy, meaning if France has Hostile Trading in Bordeaux that will give them +25% Network Construction against all other nations in the node regardless of how many other nations in the Bordeaux node have Hostile Trading. If France does have Hostile Trading against the same nation in multiple trade nodes it only applies once I believe.
 
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Hi,
I didn't play the game for a little while so wondering if what I am seeing is a change in behavior or something I am not aware of. As Albania I am attacked by Ottomans, and only one of my allies (Austria) joined, while France and Russia refused. I was surprised, and I reloaded the save and checked the "call to arms" button right after Ottomans declare on me but before any ally have responded. For all allies I get no bonus from the trust I have increased with them (between 55 and 80) trust, only diplomatic reputation seems to be affecting their decision. Is this working as intended? Is there any reason why trust would not matter? This is the reason I was increasing trust in the first place. so if it has no effect on this then it is rather pointless.
 

pttaylor

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Hi,
I didn't play the game for a little while so wondering if what I am seeing is a change in behavior or something I am not aware of. As Albania I am attacked by Ottomans, and only one of my allies (Austria) joined, while France and Russia refused. I was surprised, and I reloaded the save and checked the "call to arms" button right after Ottomans declare on me but before any ally have responded. For all allies I get no bonus from the trust I have increased with them (between 55 and 80) trust, only diplomatic reputation seems to be affecting their decision. Is this working as intended? Is there any reason why trust would not matter? This is the reason I was increasing trust in the first place. so if it has no effect on this then it is rather pointless.
That sounds like a bug to me - trust should absolutely have a (small) impact, though IIRC it work in increments of 10 so 55 trust isn't any better than 50
 

Loveeulongtime

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Quick Q:

In my current game, around mid 1600s, Aragon declared war on France for getting a PU over GB. Aragon and France was ally, and France and GB were rival as usual. A few year earlier, there was an event in GB, some sort of civil war. About a year after the war started, GB's civil war ended and the PU also ended... so... was the PU caused by the event? and broken up also because the event ended? It kind of messed up if that's true since France getting rolled over by Aragon and Ottos lol
 

cetvrtak

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Quick Q:

In my current game, around mid 1600s, Aragon declared war on France for getting a PU over GB. Aragon and France was ally, and France and GB were rival as usual. A few year earlier, there was an event in GB, some sort of civil war. About a year after the war started, GB's civil war ended and the PU also ended... so... was the PU caused by the event? and broken up also because the event ended? It kind of messed up if that's true since France getting rolled over by Aragon and Ottos lol
It was an English Civil War disaster and no, there aren't any scripted events in it that specifically dissolve PUs. However, there might have been a change of government form (Republican Dictatorship under Cromwell) which does dissolve unions.
 

atwix

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Quick Q:

In my current game, around mid 1600s, Aragon declared war on France for getting a PU over GB. Aragon and France was ally, and France and GB were rival as usual. A few year earlier, there was an event in GB, some sort of civil war. About a year after the war started, GB's civil war ended and the PU also ended... so... was the PU caused by the event? and broken up also because the event ended? It kind of messed up if that's true since France getting rolled over by Aragon and Ottos lol

GB likely didn't get opinion of the PU to positive. Then the PU dissolves the moment they get a new ruler.

It was an English Civil War disaster and no, there aren't any scripted events in it that specifically dissolve PUs. However, there might have been a change of government form (Republican Dictatorship under Cromwell) which does dissolve unions.

PU don't break if you switch governments. They *only* break if a new ruler takes throne/gets elected before you get the PU opinion to positive. You can become revolutionary republic lategame and keep your PU, for example.