EUIV - Quick Questions / Quick Answers

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PhoenixG

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Thank you!

However in the same article under the Artillery barrage there is:

"Rolling a natural breach is still possible and will affect the siege status but will not add another breach."

What does it mean "will affect the siege status" in this case?
Just increasing +1 to +2 or +2 to +3 to wall breach.
 

Danil Dmitriev

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Thank you!

However in the same article under the Artillery barrage there is:

"Rolling a natural breach is still possible and will affect the siege status but will not add another breach."

What does it mean "will affect the siege status" in this case?

I've also heard that it will give me +3 bonus to my siege status. So it will give me +3 every time I will get wall breached (up to 3 times)?

That means that you can get a roll that would normally increase the level of wall breach by 1; but since you are already at the maximum from artillery barrage, all it does is increasing the siege status by 2, as it would normally do. The siege status is the very left number in the siege menu, that is basically the indicator of how far the siege has progressed.
 

Zuru84

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That means that you can get a roll that would normally increase the level of wall breach by 1; but since you are already at the maximum from artillery barrage, all it does is increasing the siege status by 2, as it would normally do. The siege status is the very left number in the siege menu, that is basically the indicator of how far the siege has progressed.

Ahhh OK. I've found it now:

"If the fort does not surrender, add 1 to the breach status and 2 to the siege status."

Thank you so much guys!
 

Lordkaiser

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Is the following possible? :

I am allied to Tuscany. Tuscany is an ally of Savoy.
I declare Tuscany my rival and get a 5 year truce because of cancelled alliance.
I declare war on Savoy immediately and Tuscany will aid them.
I occupy all of Tuscany and humiliate them and get a lot of power projection.

Should work, shouldnt it?
 

Taish0

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Is the following possible? :

I am allied to Tuscany. Tuscany is an ally of Savoy.
I declare Tuscany my rival and get a 5 year truce because of cancelled alliance.
I declare war on Savoy immediately and Tuscany will aid them.
I occupy all of Tuscany and humiliate them and get a lot of power projection.

Should work, shouldnt it?

Unless Tuscany is in large debt, it will work.
 

Rhand

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I haven't played EU in months, in the mean time it has been updated quite a few times. How can I quickly check what game version my old save had so I can pick it up again and continue with it?
Last time i played was (I think) September and it was a major overhaul that made me decide to drop EU for a while.
 

gougluinn

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There is a rule that allows both the player and AI to navigate fort's zone of control in this way, which can unoffiicially be called the "Rule of two provinces". Let me illustrate it on the example of this French army.

It was initially in a province north of Gelre, a non-zone-of-control province (meaning that there were no hostile forts around it). The army then marched to your castle through Gelre, and at this point the province where it started its path (north of Gelre) became its return province. And now, here is the "Rule of two provinces": if a particular province is within a distance of 2 or smaller from the army's return province, the army is allowed to travel to that province no matter where it currently is. In this example, the French army was most likely allowed to attack your army because the corresponding province (where you were located) was only a distance of two from the French return province: meaning, if you wanted to get from that return province to the province where your army is, you could do that by going first to Friestland (move #1) and then to the target province over the strait (move #2). Since that gives us a distance of 2, the French army is allowed to move to the target province even when located on the castle fort south of it.

Small caveat: the distance is calculated based on only non-zone-of-control provinces, meaning that the hypothetical minimum-distance path can only pass through non-zone-of-control provinces. In this case, through Friestland.

There is more information on how exactly fort's zone of control is applied on this webpage: https://eu4.paradoxwikis.com/Zone_of_control.

There is also a great YouTube video overview of this system by Reman's Paradox, which I highly recommend. I'm not sure if I'm allowed to post a link to it here, so just search for it, it won't be hard to find.

EDIT: in particular, look at the section "Distance from Return Province" on the wiki page that I have linked above. It says "a distance from the Return Province corresponding to the number of provinces in the shortest [path] ... ... regardless of blocked straits". So it seems that the minimum distance is calculated with allowing strait crossings, even if those straits are blocked. This completely explains the French army's maneuver here.

first time i hear 2 provinces away (return) rule. this is so confusing if you ask me.
 

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Dear Friends,

what is % Fort Defense?
How it is impacting when my fort is going to be sieged?
It is adding some points to my fort level?
How it is working?

Screenshot attached:
aws.png
 

cuendillar

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Dear Friends,

what is % Fort Defense?
How it is impacting when my fort is going to be sieged?
It is adding some points to my fort level?
How it is working?

Screenshot attached:
View attachment 464735
It determines how long it takes for each "siege tick", the time between two dicerolls for siege progress. +30% Fort defense means it takes your enemy 39 days instead of 30 each time, essentially delaying the time it takes to siege it down.
 

Zuru84

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Guys,

In the unit interface next to the % value of the attrition (the one with small white skull)
I have noticed that this value appears in 3 color:
-green
-yellow (I dont have an example, but I had one during the disease outbreak)
-red

att.png


Why is that?
What does it mean?
 

mechanical_Critter

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Sometimes (early game) you want to tune your army maintenance slider so that your reinforcement match exactly your attrition losses. I think this indicator helps you accomplish that.
Green = your troops are reinforced more than they take losses
Yellow = about the same
Red = losing troops
Not 100% sure, it's personal deduction so I might be wrong ^^
 

PhoenixG

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Sometimes (early game) you want to tune your army maintenance slider so that your reinforcement match exactly your attrition losses. I think this indicator helps you accomplish that.
Green = your troops are reinforced more than they take losses
Yellow = about the same
Red = losing troops
Not 100% sure, it's personal deduction so I might be wrong ^^
Yup this is correct. Yellow is you don't lose men when sieging, but if you got a disease outbreak roll, you won't reinforce the stack.
 

KlausSantos

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Dont know what happened right now.
Was playing Byzantium and had a coalition war against me.

Bankruptcy was in sight, so in the same month i just debased currency as oft as i could and paid back a bunch of loans.
In the next month i was immediatly bancrupt and now im bancrupt the money is gone AND i have 11 corruption 10 points from debasing, is this just unlucky timing or a bug?
 

grommile

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In the unit interface next to the % value of the attrition (the one with small white skull)
I have noticed that this value appears in 3 color:
-green
-yellow (I dont have an example, but I had one during the disease outbreak)
-red
Green means that the unit is regaining men from reinforcement faster than it is losing men to attrition.
Yellow means the two numbers are exactly equal.
Red means that the unit is losing men faster than it is regaining them.
 

cuendillar

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Dont know what happened right now.
Was playing Byzantium and had a coalition war against me.

Bankruptcy was in sight, so in the same month i just debased currency as oft as i could and paid back a bunch of loans.
In the next month i was immediatly bancrupt and now im bancrupt the money is gone AND i have 11 corruption 10 points from debasing, is this just unlucky timing or a bug?
Very much doubt that it's a bug, havent' heard of the issue before. Your maximum loan amount before bankruptcy depends on your income and development so if you got a couple of your provinces sieged down by the coalition you might have ended up with too many loans remaining in spite of paying off some due to your max decreasing. It only updates once a month anyway.
 

KlausSantos

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It was around 1480 and i got more than 500 from debasing, one loan wasnt more then 100 and i payed back as much as it was possible.
It just doesnt make any sense to me that all the new loans i would get after i payed back so much, wouldnt be enough for one single month, off course all jumped on me when i was bancrupt after the coaltion war.

EDIT: Had not more than 2 mercs so no ridicoulous amount, no advisors